| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGradientShader_DEFINED |
| #define SkGradientShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| class SkUnitMapper; |
| |
| /** \class SkGradientShader |
| |
| SkGradientShader hosts factories for creating subclasses of SkShader that |
| render linear and radial gradients. |
| */ |
| class SK_API SkGradientShader { |
| public: |
| enum Flags { |
| /** By default gradients will interpolate their colors in unpremul space |
| * and then premultiply each of the results. By setting this flag, the |
| * gradients will premultiply their colors first, and then interpolate |
| * between them. |
| */ |
| kInterpolateColorsInPremul_Flag = 1 << 0, |
| }; |
| |
| /** Returns a shader that generates a linear gradient between the two |
| specified points. |
| <p /> |
| CreateLinear returns a shader with a reference count of 1. |
| The caller should decrement the shader's reference count when done with the shader. |
| It is an error for count to be < 2. |
| @param pts The start and end points for the gradient. |
| @param colors The array[count] of colors, to be distributed between the two points |
| @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the start and end point. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >=2. The number of colors (and pos if not NULL) entries. |
| @param mode The tiling mode |
| @param mapper May be NULL. Callback to modify the spread of the colors. |
| */ |
| static SkShader* CreateLinear(const SkPoint pts[2], |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| SkUnitMapper* mapper = NULL, |
| uint32_t flags = 0); |
| |
| /** Returns a shader that generates a radial gradient given the center and radius. |
| <p /> |
| CreateRadial returns a shader with a reference count of 1. |
| The caller should decrement the shader's reference count when done with the shader. |
| It is an error for colorCount to be < 2, or for radius to be <= 0. |
| @param center The center of the circle for this gradient |
| @param radius Must be positive. The radius of the circle for this gradient |
| @param colors The array[count] of colors, to be distributed between the center and edge of the circle |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the center and edge of the circle. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mode The tiling mode |
| @param mapper May be NULL. Callback to modify the spread of the colors. |
| */ |
| static SkShader* CreateRadial(const SkPoint& center, SkScalar radius, |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| SkUnitMapper* mapper = NULL, |
| uint32_t flags = 0); |
| |
| /** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius. |
| <p /> |
| CreateTwoPointRadial returns a shader with a reference count of 1. |
| The caller should decrement the shader's reference count when done with the shader. |
| It is an error for colorCount to be < 2, for startRadius or endRadius to be < 0, or for |
| startRadius to be equal to endRadius. |
| @param start The center of the start circle for this gradient |
| @param startRadius Must be positive. The radius of the start circle for this gradient. |
| @param end The center of the end circle for this gradient |
| @param endRadius Must be positive. The radius of the end circle for this gradient. |
| @param colors The array[count] of colors, to be distributed between the center and edge of the circle |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the center and edge of the circle. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mode The tiling mode |
| @param mapper May be NULL. Callback to modify the spread of the colors. |
| */ |
| static SkShader* CreateTwoPointRadial(const SkPoint& start, |
| SkScalar startRadius, |
| const SkPoint& end, |
| SkScalar endRadius, |
| const SkColor colors[], |
| const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| SkUnitMapper* mapper = NULL, |
| uint32_t flags = 0); |
| |
| /** |
| * Returns a shader that generates a conical gradient given two circles, or |
| * returns NULL if the inputs are invalid. The gradient interprets the |
| * two circles according to the following HTML spec. |
| * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient |
| */ |
| static SkShader* CreateTwoPointConical(const SkPoint& start, |
| SkScalar startRadius, |
| const SkPoint& end, |
| SkScalar endRadius, |
| const SkColor colors[], |
| const SkScalar pos[], int count, |
| SkShader::TileMode mode, |
| SkUnitMapper* mapper = NULL, |
| uint32_t flags = 0); |
| |
| /** Returns a shader that generates a sweep gradient given a center. |
| <p /> |
| CreateSweep returns a shader with a reference count of 1. |
| The caller should decrement the shader's reference count when done with the shader. |
| It is an error for colorCount to be < 2. |
| @param cx The X coordinate of the center of the sweep |
| @param cx The Y coordinate of the center of the sweep |
| @param colors The array[count] of colors, to be distributed around the center. |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the center and edge of the circle. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mapper May be NULL. Callback to modify the spread of the colors. |
| */ |
| static SkShader* CreateSweep(SkScalar cx, SkScalar cy, |
| const SkColor colors[], const SkScalar pos[], |
| int count, SkUnitMapper* mapper = NULL, |
| uint32_t flags = 0); |
| |
| SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| }; |
| |
| #endif |