| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/tessellate/GrTessellationPathRenderer.h" |
| |
| #include "src/core/SkIPoint16.h" |
| #include "src/core/SkPathPriv.h" |
| #include "src/gpu/GrClip.h" |
| #include "src/gpu/GrMemoryPool.h" |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| #include "src/gpu/GrSurfaceContextPriv.h" |
| #include "src/gpu/geometry/GrStyledShape.h" |
| #include "src/gpu/ops/GrFillRectOp.h" |
| #include "src/gpu/tessellate/GrDrawAtlasPathOp.h" |
| #include "src/gpu/tessellate/GrTessellatePathOp.h" |
| |
| constexpr static SkISize kAtlasInitialSize{512, 512}; |
| constexpr static int kMaxAtlasSize = 2048; |
| |
| // The atlas is only used for small-area paths, which means at least one dimension of every path is |
| // guaranteed to be quite small. So if we transpose tall paths, then every path will have a small |
| // height, which lends very well to efficient pow2 atlas packing. |
| constexpr static auto kAtlasAlgorithm = GrDynamicAtlas::RectanizerAlgorithm::kPow2; |
| |
| // Ensure every path in the atlas falls in or below the 128px high rectanizer band. |
| constexpr static int kMaxAtlasPathHeight = 128; |
| |
| GrTessellationPathRenderer::GrTessellationPathRenderer(const GrCaps& caps) : fAtlas( |
| GrColorType::kAlpha_8, GrDynamicAtlas::InternalMultisample::kYes, kAtlasInitialSize, |
| std::min(kMaxAtlasSize, caps.maxPreferredRenderTargetSize()), caps, kAtlasAlgorithm) { |
| } |
| |
| GrPathRenderer::CanDrawPath GrTessellationPathRenderer::onCanDrawPath( |
| const CanDrawPathArgs& args) const { |
| if (!args.fShape->style().isSimpleFill() || args.fShape->inverseFilled() || |
| args.fViewMatrix->hasPerspective()) { |
| return CanDrawPath::kNo; |
| } |
| if (GrAAType::kCoverage == args.fAAType) { |
| SkASSERT(1 == args.fProxy->numSamples()); |
| if (!args.fProxy->canUseMixedSamples(*args.fCaps)) { |
| return CanDrawPath::kNo; |
| } |
| } |
| SkPath path; |
| args.fShape->asPath(&path); |
| if (SkPathPriv::ConicWeightCnt(path)) { |
| return CanDrawPath::kNo; |
| } |
| return CanDrawPath::kYes; |
| } |
| |
| bool GrTessellationPathRenderer::onDrawPath(const DrawPathArgs& args) { |
| GrRenderTargetContext* renderTargetContext = args.fRenderTargetContext; |
| GrOpMemoryPool* pool = args.fContext->priv().opMemoryPool(); |
| SkPath path; |
| args.fShape->asPath(&path); |
| |
| // See if the path is small and simple enough to atlas instead of drawing directly. |
| // |
| // NOTE: The atlas uses alpha8 coverage even for msaa render targets. We could theoretically |
| // render the sample mask to an integer texture, but such a scheme would probably require |
| // GL_EXT_post_depth_coverage, which appears to have low adoption. |
| SkIRect devIBounds; |
| SkIPoint16 locationInAtlas; |
| bool transposedInAtlas; |
| if (this->tryAddPathToAtlas(*args.fContext->priv().caps(), *args.fViewMatrix, path, |
| args.fAAType, &devIBounds, &locationInAtlas, &transposedInAtlas)) { |
| auto op = pool->allocate<GrDrawAtlasPathOp>( |
| renderTargetContext->numSamples(), sk_ref_sp(fAtlas.textureProxy()), |
| devIBounds, locationInAtlas, transposedInAtlas, *args.fViewMatrix, |
| std::move(args.fPaint)); |
| renderTargetContext->addDrawOp(args.fClip, std::move(op)); |
| return true; |
| } |
| |
| auto op = pool->allocate<GrTessellatePathOp>( |
| *args.fViewMatrix, path, std::move(args.fPaint), args.fAAType); |
| renderTargetContext->addDrawOp(args.fClip, std::move(op)); |
| return true; |
| } |
| |
| bool GrTessellationPathRenderer::tryAddPathToAtlas( |
| const GrCaps& caps, const SkMatrix& viewMatrix, const SkPath& path, GrAAType aaType, |
| SkIRect* devIBounds, SkIPoint16* locationInAtlas, bool* transposedInAtlas) { |
| if (!caps.multisampleDisableSupport() && GrAAType::kNone == aaType) { |
| return false; |
| } |
| |
| // Atlas paths require their points to be transformed on the CPU and copied into an "uber path". |
| // Check if this path has too many points to justify this extra work. |
| if (path.countPoints() > 200) { |
| return false; |
| } |
| |
| SkRect devBounds; |
| viewMatrix.mapRect(&devBounds, path.getBounds()); |
| devBounds.roundOut(devIBounds); |
| |
| // Transpose tall paths in the atlas. Since we limit ourselves to small-area paths, this |
| // guarantees that every atlas entry has a small height, which lends very well to efficient pow2 |
| // atlas packing. |
| int maxDimenstion = devIBounds->width(); |
| int minDimension = devIBounds->height(); |
| *transposedInAtlas = minDimension > maxDimenstion; |
| if (*transposedInAtlas) { |
| std::swap(minDimension, maxDimenstion); |
| } |
| |
| // Check if the path is too large for an atlas. Since we use "minDimension" for height in the |
| // atlas, limiting to kMaxAtlasPathHeight^2 pixels guarantees height <= kMaxAtlasPathHeight. |
| if (maxDimenstion * minDimension > kMaxAtlasPathHeight * kMaxAtlasPathHeight || |
| maxDimenstion > kMaxAtlasSize / 2) { |
| return false; |
| } |
| |
| if (!fAtlas.addRect(maxDimenstion, minDimension, locationInAtlas)) { |
| return false; |
| } |
| |
| SkMatrix atlasMatrix = viewMatrix; |
| if (*transposedInAtlas) { |
| std::swap(atlasMatrix[0], atlasMatrix[3]); |
| std::swap(atlasMatrix[1], atlasMatrix[4]); |
| float tx=atlasMatrix.getTranslateX(), ty=atlasMatrix.getTranslateY(); |
| atlasMatrix.setTranslateX(ty - devIBounds->y() + locationInAtlas->x()); |
| atlasMatrix.setTranslateY(tx - devIBounds->x() + locationInAtlas->y()); |
| } else { |
| atlasMatrix.postTranslate(locationInAtlas->x() - devIBounds->x(), |
| locationInAtlas->y() - devIBounds->y()); |
| } |
| |
| // Concatenate this path onto our uber path that matches its fill and AA types. |
| SkPath* uberPath = this->getAtlasUberPath(path.getFillType(), GrAAType::kNone != aaType); |
| uberPath->moveTo(locationInAtlas->x(), locationInAtlas->y()); // Implicit moveTo(0,0). |
| uberPath->addPath(path, atlasMatrix); |
| return true; |
| } |
| |
| void GrTessellationPathRenderer::onStencilPath(const StencilPathArgs& args) { |
| SkPath path; |
| args.fShape->asPath(&path); |
| |
| GrAAType aaType = (GrAA::kYes == args.fDoStencilMSAA) ? GrAAType::kMSAA : GrAAType::kNone; |
| |
| auto op = args.fContext->priv().opMemoryPool()->allocate<GrTessellatePathOp>( |
| *args.fViewMatrix, path, GrPaint(), aaType, GrTessellatePathOp::Flags::kStencilOnly); |
| args.fRenderTargetContext->addDrawOp(args.fClip, std::move(op)); |
| } |
| |
| void GrTessellationPathRenderer::preFlush(GrOnFlushResourceProvider* onFlushRP, |
| const uint32_t* opsTaskIDs, int numOpsTaskIDs) { |
| if (!fAtlas.drawBounds().isEmpty()) { |
| this->renderAtlas(onFlushRP); |
| fAtlas.reset(kAtlasInitialSize, *onFlushRP->caps()); |
| } |
| for (SkPath& path : fAtlasUberPaths) { |
| path.reset(); |
| } |
| } |
| |
| constexpr static GrUserStencilSettings kTestStencil( |
| GrUserStencilSettings::StaticInit< |
| 0x0000, |
| GrUserStencilTest::kNotEqual, |
| 0xffff, |
| GrUserStencilOp::kKeep, |
| GrUserStencilOp::kKeep, |
| 0xffff>()); |
| |
| constexpr static GrUserStencilSettings kTestAndResetStencil( |
| GrUserStencilSettings::StaticInit< |
| 0x0000, |
| GrUserStencilTest::kNotEqual, |
| 0xffff, |
| GrUserStencilOp::kZero, |
| GrUserStencilOp::kKeep, |
| 0xffff>()); |
| |
| void GrTessellationPathRenderer::renderAtlas(GrOnFlushResourceProvider* onFlushRP) { |
| auto rtc = fAtlas.instantiate(onFlushRP); |
| if (!rtc) { |
| return; |
| } |
| |
| // Add ops to stencil the atlas paths. |
| for (auto antialias : {false, true}) { |
| for (auto fillType : {SkPathFillType::kWinding, SkPathFillType::kEvenOdd}) { |
| SkPath* uberPath = this->getAtlasUberPath(fillType, antialias); |
| if (uberPath->isEmpty()) { |
| continue; |
| } |
| uberPath->setFillType(fillType); |
| GrAAType aaType = (antialias) ? GrAAType::kMSAA : GrAAType::kNone; |
| auto op = onFlushRP->opMemoryPool()->allocate<GrTessellatePathOp>( |
| SkMatrix::I(), *uberPath, GrPaint(), aaType, |
| GrTessellatePathOp::Flags::kStencilOnly); |
| rtc->addDrawOp(nullptr, std::move(op)); |
| } |
| } |
| |
| // Finally, draw a fullscreen rect to convert our stencilled paths into alpha coverage masks. |
| auto fillRectFlags = GrFillRectOp::InputFlags::kNone; |
| |
| // This will be the final op in the renderTargetContext. So if Ganesh is planning to discard the |
| // stencil values anyway, then we might not actually need to reset the stencil values back to 0. |
| bool mustResetStencil = !onFlushRP->caps()->discardStencilValuesAfterRenderPass(); |
| |
| if (rtc->numSamples() <= 1) { |
| // We are mixed sampled. We need to enable conservative raster and ensure stencil values get |
| // reset in order to avoid artifacts along the diagonal of the atlas. |
| fillRectFlags |= GrFillRectOp::InputFlags::kConservativeRaster; |
| mustResetStencil = true; |
| } |
| |
| SkRect coverRect = SkRect::MakeIWH(fAtlas.drawBounds().width(), fAtlas.drawBounds().height()); |
| const GrUserStencilSettings* stencil; |
| if (mustResetStencil) { |
| // Outset the cover rect in case there are T-junctions in the path bounds. |
| coverRect.outset(1, 1); |
| stencil = &kTestAndResetStencil; |
| } else { |
| stencil = &kTestStencil; |
| } |
| |
| GrQuad coverQuad(coverRect); |
| DrawQuad drawQuad{coverQuad, coverQuad, GrQuadAAFlags::kAll}; |
| |
| GrPaint paint; |
| paint.setColor4f(SK_PMColor4fWHITE); |
| |
| auto coverOp = GrFillRectOp::Make(rtc->surfPriv().getContext(), std::move(paint), |
| GrAAType::kMSAA, &drawQuad, stencil, fillRectFlags); |
| rtc->addDrawOp(nullptr, std::move(coverOp)); |
| |
| if (rtc->asSurfaceProxy()->requiresManualMSAAResolve()) { |
| onFlushRP->addTextureResolveTask(sk_ref_sp(rtc->asTextureProxy()), |
| GrSurfaceProxy::ResolveFlags::kMSAA); |
| } |
| } |