| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkPoint3.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkTypeface.h" |
| #include "src/core/SkNormalSource.h" |
| #include "src/shaders/SkLightingShader.h" |
| #include "tools/ToolUtils.h" |
| |
| // Create a truncated pyramid normal map |
| static SkBitmap make_frustum_normalmap(int texSize) { |
| SkBitmap frustum; |
| frustum.allocN32Pixels(texSize, texSize); |
| |
| ToolUtils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
| return frustum; |
| } |
| |
| namespace skiagm { |
| |
| // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using |
| // normal maps, paint transparency, zero directional lights, multiple directional lights. |
| class LightingShader2GM : public GM { |
| public: |
| LightingShader2GM() : fRect(SkRect::MakeIWH(kTexSize, kTexSize)) { |
| this->setBGColor(ToolUtils::color_to_565(0xFF0000CC)); |
| } |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("lightingshader2"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(600, 740); |
| } |
| |
| void onOnceBeforeDraw() override { |
| // The light direction is towards the light with +Z coming out of the screen |
| const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); |
| const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f); |
| |
| // Standard set of lights |
| { |
| SkLights::Builder builder; |
| builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| kLightFromUpperRight)); |
| builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| fLights = builder.finish(); |
| } |
| |
| // No directional lights |
| { |
| SkLights::Builder builder; |
| builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| fLightsNoDir = builder.finish(); |
| } |
| |
| // Two directional lights |
| { |
| SkLights::Builder builder; |
| builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 0.0f, 0.0f), |
| kLightFromUpperRight)); |
| builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 0.0f), |
| kLightFromUpperLeft)); |
| builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| fLightsTwoDir = builder.finish(); |
| } |
| |
| SkMatrix matrix; |
| SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); |
| matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); |
| |
| SkBitmap opaqueDiffuseMap = ToolUtils::create_checkerboard_bitmap( |
| kTexSize, kTexSize, SK_ColorBLACK, 0xFF808080, 8); |
| fOpaqueDiffuse = opaqueDiffuseMap.makeShader(&matrix); |
| |
| SkBitmap translucentDiffuseMap = |
| ToolUtils::create_checkerboard_bitmap(kTexSize, |
| kTexSize, |
| SkColorSetARGB(0x55, 0x00, 0x00, 0x00), |
| SkColorSetARGB(0x55, 0x80, 0x80, 0x80), |
| 8); |
| fTranslucentDiffuse = translucentDiffuseMap.makeShader(&matrix); |
| |
| SkBitmap normalMap = make_frustum_normalmap(kTexSize); |
| fNormalMapShader = normalMap.makeShader(&matrix); |
| |
| } |
| |
| // Scales shape around origin, rotates shape around origin, then translates shape to origin |
| void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const { |
| canvas->translate(kTexSize/2.0f, kTexSize/2.0f); |
| canvas->scale(scaleX, scaleY); |
| canvas->rotate(rotate); |
| canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); |
| } |
| |
| void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY, |
| SkScalar rotate, bool useNormalSource, bool useDiffuseShader, |
| bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) { |
| canvas->save(); |
| |
| this->positionCTM(canvas, scaleX, scaleY, rotate); |
| |
| const SkMatrix& ctm = canvas->getTotalMatrix(); |
| |
| SkPaint paint; |
| sk_sp<SkNormalSource> normalSource = nullptr; |
| sk_sp<SkShader> diffuseShader = nullptr; |
| |
| if (useNormalSource) { |
| normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm); |
| } |
| |
| if (useDiffuseShader) { |
| diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse; |
| } else { |
| paint.setColor(SK_ColorGREEN); |
| } |
| |
| if (useTranslucentPaint) { |
| paint.setAlpha(0x99); |
| } |
| |
| paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), |
| std::move(lights))); |
| canvas->drawRect(fRect, paint); |
| |
| canvas->restore(); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint labelPaint; |
| SkFont font(ToolUtils::create_portable_typeface("sans-serif", SkFontStyle()), kLabelSize); |
| |
| int gridNum = 0; |
| |
| // Running through all possible bool parameter combinations |
| for (bool useNormalSource : {true, false}) { |
| for (bool useDiffuseShader : {true, false}) { |
| for (bool useTranslucentPaint : {true, false}) { |
| for (bool useTranslucentShader : {true, false}) { |
| |
| // Determining position |
| SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth; |
| SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth; |
| |
| canvas->save(); |
| |
| canvas->translate(xPos, yPos); |
| this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader, |
| useTranslucentPaint, useTranslucentShader, fLights); |
| // Drawing labels |
| canvas->translate(0.0f, SkIntToScalar(kTexSize)); |
| { |
| canvas->translate(0.0f, kLabelSize); |
| SkString label; |
| label.appendf("useNormalSource: %d", useNormalSource); |
| canvas->drawString(label, 0.0f, 0.0f, font, labelPaint); |
| } |
| { |
| canvas->translate(0.0f, kLabelSize); |
| SkString label; |
| label.appendf("useDiffuseShader: %d", useDiffuseShader); |
| canvas->drawString(label, 0.0f, 0.0f, font, labelPaint); |
| } |
| { |
| canvas->translate(0.0f, kLabelSize); |
| SkString label; |
| label.appendf("useTranslucentPaint: %d", useTranslucentPaint); |
| canvas->drawString(label, 0.0f, 0.0f, font, labelPaint); |
| } |
| { |
| canvas->translate(0.0f, kLabelSize); |
| SkString label; |
| label.appendf("useTranslucentShader: %d", useTranslucentShader); |
| canvas->drawString(label, 0.0f, 0.0f, font, labelPaint); |
| } |
| |
| canvas->restore(); |
| |
| gridNum++; |
| } |
| } |
| } |
| } |
| |
| |
| // Rotation/scale test |
| { |
| SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth; |
| SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth; |
| |
| canvas->save(); |
| canvas->translate(xPos, yPos); |
| this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true, fLights); |
| canvas->restore(); |
| |
| gridNum++; |
| } |
| |
| // Anisotropic scale test |
| { |
| SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth; |
| SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth; |
| |
| canvas->save(); |
| canvas->translate(xPos, yPos); |
| this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true, fLights); |
| canvas->restore(); |
| |
| gridNum++; |
| } |
| |
| // No directional lights test |
| { |
| SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth; |
| SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth; |
| |
| canvas->save(); |
| canvas->translate(xPos, yPos); |
| this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsNoDir); |
| canvas->restore(); |
| |
| gridNum++; |
| } |
| |
| // Two directional lights test |
| { |
| SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth; |
| SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth; |
| |
| canvas->save(); |
| canvas->translate(xPos, yPos); |
| this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsTwoDir); |
| canvas->restore(); |
| |
| gridNum++; |
| } |
| } |
| |
| private: |
| static constexpr int kTexSize = 96; |
| static constexpr int kNumBooleanParams = 4; |
| static constexpr SkScalar kLabelSize = 10.0f; |
| static constexpr int kGridColumnNum = 4; |
| static constexpr SkScalar kGridCellWidth = kTexSize + 20.0f + kNumBooleanParams * kLabelSize; |
| |
| sk_sp<SkShader> fOpaqueDiffuse; |
| sk_sp<SkShader> fTranslucentDiffuse; |
| sk_sp<SkShader> fNormalMapShader; |
| |
| const SkRect fRect; |
| sk_sp<SkLights> fLights; |
| sk_sp<SkLights> fLightsNoDir; |
| sk_sp<SkLights> fLightsTwoDir; |
| |
| typedef GM INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM(return new LightingShader2GM;) |
| } |