| |
| precision mediump float; |
| precision mediump sampler2D; |
| out mediump vec4 sk_FragColor; |
| void main() { |
| sk_FragColor.x = 34.0; |
| sk_FragColor.x = 30.0; |
| sk_FragColor.x = 64.0; |
| sk_FragColor.x = 16.0; |
| sk_FragColor.x = 14.0; |
| sk_FragColor.x = 6.0; |
| sk_FragColor.x = 5.0; |
| sk_FragColor.x = 16.0; |
| sk_FragColor.x = 32.0; |
| sk_FragColor.x = 1.0; |
| sk_FragColor.x = -2.0; |
| sk_FragColor.x = 3.0; |
| sk_FragColor.x = -4.0; |
| sk_FragColor.x = 5.0; |
| sk_FragColor.x = -6.0; |
| sk_FragColor.x = 7.0; |
| sk_FragColor.x = -8.0; |
| sk_FragColor.x = 9.0; |
| sk_FragColor.x = -10.0; |
| sk_FragColor.x = 11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = float(int(sqrt(1.0))); |
| sk_FragColor.x = float(int(sqrt(2.0))); |
| sk_FragColor.x = float(int(sqrt(3.0))); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x = float(int(sqrt(5.0))); |
| sk_FragColor.x = float(int(sqrt(6.0))); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x = float(int(sqrt(8.0))); |
| sk_FragColor.x = 0.0; |
| highp int x = int(sqrt(2.0)); |
| x += 1; |
| x -= 1; |
| x *= 2; |
| x /= 2; |
| sk_FragColor.x = float(x); |
| } |