precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
void main() { | |
sk_FragColor.x = 1.0; | |
sk_FragColor.x = -2.0; | |
sk_FragColor.x = 3.0; | |
sk_FragColor.x = -4.0; | |
sk_FragColor.x = 5.0; | |
sk_FragColor.x = -6.0; | |
sk_FragColor.x = 7.0; | |
sk_FragColor.x = -8.0; | |
sk_FragColor.x = 9.0; | |
sk_FragColor.x = 10.0; | |
sk_FragColor.x = 11.0; | |
sk_FragColor.x = 12.0; | |
sk_FragColor.x = 13.0; | |
sk_FragColor.x = 14.0; | |
} |