| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| |
| #define WIDTH 400 |
| #define HEIGHT 600 |
| |
| namespace { |
| // Concave test |
| void test_concave(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->translate(0, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(30), SkIntToScalar(30)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Reverse concave test |
| void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(30), SkIntToScalar(30)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Bowtie (intersection) |
| void test_bowtie(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // "fake" bowtie (concave, but no intersection) |
| void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(40)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(60)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Fish test (intersection/concave) |
| void test_fish(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 100); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(70), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(0), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Collinear edges |
| void test_collinear_edges(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 100); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Square polygon with a square hole. |
| void test_hole(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 100); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(30), SkIntToScalar(30)); |
| path.lineTo(SkIntToScalar(30), SkIntToScalar(70)); |
| path.lineTo(SkIntToScalar(70), SkIntToScalar(70)); |
| path.lineTo(SkIntToScalar(70), SkIntToScalar(30)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Star test (self-intersecting) |
| void test_star(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 100); |
| path.moveTo(30, 20); |
| path.lineTo(50, 80); |
| path.lineTo(70, 20); |
| path.lineTo(20, 57); |
| path.lineTo(80, 57); |
| path.close(); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Stairstep with repeated vert (intersection) |
| void test_stairstep(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 200); |
| path.moveTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 200); |
| path.moveTo(20, 60); |
| path.lineTo(35, 80); |
| path.lineTo(50, 60); |
| path.lineTo(65, 80); |
| path.lineTo(80, 60); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Overlapping segments |
| void test_overlapping(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 200); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(30)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 1 (point in the middle) |
| void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 300); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(50), |
| SkIntToScalar(80), SkIntToScalar(50)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(50), |
| SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 2 (point at the top) |
| void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 300); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(30)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(20), |
| SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 3 (point at the bottom) |
| void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 300); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(70)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(80), |
| SkIntToScalar(20), SkIntToScalar(20)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 4 (merging of two monotones) |
| void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 300); |
| path.moveTo(80, 25); |
| path.lineTo(50, 39); |
| path.lineTo(20, 25); |
| path.lineTo(40, 45); |
| path.lineTo(70, 50); |
| path.lineTo(80, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 5 (aborted merging of two monotones) |
| void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 400); |
| path.moveTo(50, 20); |
| path.lineTo(80, 80); |
| path.lineTo(50, 50); |
| path.lineTo(20, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Degenerate intersection test |
| void test_degenerate(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 400); |
| path.moveTo(50, 20); |
| path.lineTo(70, 30); |
| path.lineTo(20, 50); |
| path.moveTo(50, 20); |
| path.lineTo(80, 80); |
| path.lineTo(50, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Two triangles with a coincident edge. |
| void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 400); |
| |
| path.moveTo(80, 20); |
| path.lineTo(80, 80); |
| path.lineTo(20, 80); |
| |
| path.moveTo(20, 20); |
| path.lineTo(80, 80); |
| path.lineTo(20, 80); |
| |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Bowtie with a coincident triangle (one triangle vertex coincident with the |
| // bowtie's intersection). |
| void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 400); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Coincident edges (big ones first, coincident vert on top). |
| void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Coincident edges (small ones first, coincident vert on top). |
| void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Coincident edges (small ones first, coincident vert on bottom). |
| void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Coincident edges (big ones first, coincident vert on bottom). |
| void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| }; |
| |
| class ConcavePathsGM : public skiagm::GM { |
| public: |
| ConcavePathsGM() {} |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("concavepaths"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(WIDTH, HEIGHT); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint paint; |
| |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kFill_Style); |
| |
| test_concave(canvas, paint); |
| test_reverse_concave(canvas, paint); |
| test_bowtie(canvas, paint); |
| test_fake_bowtie(canvas, paint); |
| test_fish(canvas, paint); |
| test_collinear_edges(canvas, paint); |
| test_hole(canvas, paint); |
| test_star(canvas, paint); |
| test_stairstep(canvas, paint); |
| test_stairstep2(canvas, paint); |
| test_overlapping(canvas, paint); |
| test_monotone_1(canvas, paint); |
| test_monotone_2(canvas, paint); |
| test_monotone_3(canvas, paint); |
| test_monotone_4(canvas, paint); |
| test_monotone_5(canvas, paint); |
| test_degenerate(canvas, paint); |
| test_coincident_edge(canvas, paint); |
| test_bowtie_coincident_triangle(canvas, paint); |
| test_coincident_edges_1(canvas, paint); |
| test_coincident_edges_2(canvas, paint); |
| test_coincident_edges_3(canvas, paint); |
| test_coincident_edges_4(canvas, paint); |
| } |
| |
| private: |
| typedef skiagm::GM INHERITED; |
| }; |
| |
| static skiagm::GM* F0(void*) { return new ConcavePathsGM; } |
| static skiagm::GMRegistry R0(F0); |