| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGaussianEdgeShader_DEFINED |
| #define SkGaussianEdgeShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| class SK_API SkGaussianEdgeShader { |
| public: |
| /** Returns a shader that applies a Gaussian blur depending on distance to the edge |
| * Currently this is only useable with Circle and RRect shapes on the GPU backend. |
| * Raster will draw nothing. |
| */ |
| static sk_sp<SkShader> Make(); |
| |
| SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| |
| private: |
| SkGaussianEdgeShader(); // can't be instantiated |
| }; |
| |
| #endif |