| #include "SkColorPriv.h" |
| |
| inline SkPMFloat::SkPMFloat(SkPMColor c) { |
| *this = SkPMFloat::FromARGB(SkGetPackedA32(c), |
| SkGetPackedR32(c), |
| SkGetPackedG32(c), |
| SkGetPackedB32(c)); |
| SkASSERT(this->isValid()); |
| } |
| |
| inline SkPMColor SkPMFloat::get() const { |
| SkASSERT(this->isValid()); |
| return SkPackARGB32(this->a()+0.5f, this->r()+0.5f, this->g()+0.5f, this->b()+0.5f); |
| } |
| |
| inline SkPMColor SkPMFloat::clamped() const { |
| float a = this->a(), |
| r = this->r(), |
| g = this->g(), |
| b = this->b(); |
| a = a < 0 ? 0 : (a > 255 ? 255 : a); |
| r = r < 0 ? 0 : (r > 255 ? 255 : r); |
| g = g < 0 ? 0 : (g > 255 ? 255 : g); |
| b = b < 0 ? 0 : (b > 255 ? 255 : b); |
| return SkPackARGB32(a+0.5f, r+0.5f, g+0.5f, b+0.5f); |
| } |
| |
| inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) { |
| for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
| } |
| |
| inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
| for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
| } |
| |
| inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
| for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } |
| } |