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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGNode_DEFINED
#define SkSVGNode_DEFINED
#include "include/core/SkRefCnt.h"
#include "modules/svg/include/SkSVGAttribute.h"
class SkCanvas;
class SkMatrix;
class SkPaint;
class SkPath;
class SkSVGLengthContext;
class SkSVGRenderContext;
class SkSVGValue;
enum class SkSVGTag {
kCircle,
kClipPath,
kDefs,
kEllipse,
kG,
kLine,
kLinearGradient,
kPath,
kPattern,
kPolygon,
kPolyline,
kRadialGradient,
kRect,
kStop,
kSvg,
kText,
kUse
};
#define SVG_PRES_ATTR(attr_name, attr_type, attr_inherited) \
const attr_type* get##attr_name() const { \
return fPresentationAttributes.f##attr_name.getMaybeNull(); \
} \
void set##attr_name(const attr_type& v) { \
if (!attr_inherited || v.type() != attr_type::Type::kInherit) { \
fPresentationAttributes.f##attr_name.set(v); \
} else { \
/* kInherited values are semantically equivalent to \
the absence of a local presentation attribute.*/ \
fPresentationAttributes.f##attr_name.reset(); \
} \
} \
void set##attr_name(attr_type&& v) { \
if (!attr_inherited || v.type() != attr_type::Type::kInherit) { \
fPresentationAttributes.f##attr_name.set(std::move(v)); \
} else { \
/* kInherited values are semantically equivalent to \
the absence of a local presentation attribute.*/ \
fPresentationAttributes.f##attr_name.reset(); \
} \
}
class SkSVGNode : public SkRefCnt {
public:
~SkSVGNode() override;
SkSVGTag tag() const { return fTag; }
virtual void appendChild(sk_sp<SkSVGNode>) = 0;
void render(const SkSVGRenderContext&) const;
bool asPaint(const SkSVGRenderContext&, SkPaint*) const;
SkPath asPath(const SkSVGRenderContext&) const;
SkRect objectBoundingBox(const SkSVGRenderContext&) const;
void setAttribute(SkSVGAttribute, const SkSVGValue&);
bool setAttribute(const char* attributeName, const char* attributeValue);
void setClipPath(const SkSVGClip&);
void setClipRule(const SkSVGFillRule&);
void setColor(const SkSVGColorType&);
void setFill(const SkSVGPaint&);
void setFillOpacity(const SkSVGNumberType&);
void setFillRule(const SkSVGFillRule&);
void setOpacity(const SkSVGNumberType&);
void setStroke(const SkSVGPaint&);
void setStrokeDashArray(const SkSVGDashArray&);
void setStrokeDashOffset(const SkSVGLength&);
void setStrokeOpacity(const SkSVGNumberType&);
void setStrokeLineCap(const SkSVGLineCap&);
void setStrokeLineJoin(const SkSVGLineJoin&);
void setStrokeMiterLimit(const SkSVGNumberType&);
void setStrokeWidth(const SkSVGLength&);
void setVisibility(const SkSVGVisibility&);
SVG_PRES_ATTR(FontFamily, SkSVGFontFamily, true)
SVG_PRES_ATTR(FontStyle , SkSVGFontStyle , true)
SVG_PRES_ATTR(FontSize , SkSVGFontSize , true)
SVG_PRES_ATTR(FontWeight, SkSVGFontWeight, true)
SVG_PRES_ATTR(TextAnchor, SkSVGTextAnchor, true)
SVG_PRES_ATTR(Filter , SkSVGFilterType, false)
protected:
SkSVGNode(SkSVGTag);
// Called before onRender(), to apply local attributes to the context. Unlike onRender(),
// onPrepareToRender() bubbles up the inheritance chain: overriders should always call
// INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
// (return false).
// Implementations are expected to return true if rendering is to continue, or false if
// the node/subtree rendering is disabled.
virtual bool onPrepareToRender(SkSVGRenderContext*) const;
virtual void onRender(const SkSVGRenderContext&) const = 0;
virtual bool onAsPaint(const SkSVGRenderContext&, SkPaint*) const { return false; }
virtual SkPath onAsPath(const SkSVGRenderContext&) const = 0;
virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&);
virtual bool hasChildren() const { return false; }
virtual SkRect onObjectBoundingBox(const SkSVGRenderContext&) const {
return SkRect::MakeEmpty();
}
private:
SkSVGTag fTag;
// FIXME: this should be sparse
SkSVGPresentationAttributes fPresentationAttributes;
using INHERITED = SkRefCnt;
};
#undef SVG_PRES_ATTR // presentation attributes are only defined for the base class
#define SVG_ATTR(attr_name, attr_type, attr_default) \
private: \
attr_type f##attr_name = attr_default; \
public: \
const attr_type& get##attr_name() const { return f##attr_name; } \
void set##attr_name(const attr_type& a) { f##attr_name = a; } \
void set##attr_name(attr_type&& a) { f##attr_name = std::move(a); }
#endif // SkSVGNode_DEFINED