| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrClipMaskCache_DEFINED |
| #define GrClipMaskCache_DEFINED |
| |
| #include "GrContext.h" |
| #include "GrNoncopyable.h" |
| #include "SkClipStack.h" |
| |
| class GrTexture; |
| |
| /** |
| * The stencil buffer stores the last clip path - providing a single entry |
| * "cache". This class provides similar functionality for AA clip paths |
| */ |
| class GrClipMaskCache : public GrNoncopyable { |
| public: |
| GrClipMaskCache(); |
| |
| ~GrClipMaskCache() { |
| |
| while (!fStack.empty()) { |
| GrClipStackFrame* temp = (GrClipStackFrame*) fStack.back(); |
| temp->~GrClipStackFrame(); |
| fStack.pop_back(); |
| } |
| } |
| |
| bool canReuse(const SkClipStack& clip, int width, int height) { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| return false; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| if (back->fLastMask.texture() && |
| back->fLastMask.texture()->width() >= width && |
| back->fLastMask.texture()->height() >= height && |
| clip == back->fLastClip) { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void reset() { |
| if (fStack.empty()) { |
| // GrAssert(false); |
| return; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| back->reset(); |
| } |
| |
| /** |
| * After a "push" the clip state is entirely open. Currently, the |
| * entire clip stack will be re-rendered into a new clip mask. |
| * TODO: can we take advantage of the nested nature of the clips to |
| * reduce the mask creation cost? |
| */ |
| void push(); |
| |
| void pop() { |
| //GrAssert(!fStack.empty()); |
| |
| if (!fStack.empty()) { |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| back->~GrClipStackFrame(); |
| fStack.pop_back(); |
| } |
| } |
| |
| void getLastClip(SkClipStack* clip) const { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| clip->reset(); |
| return; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| *clip = back->fLastClip; |
| } |
| |
| GrTexture* getLastMask() { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| return NULL; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| return back->fLastMask.texture(); |
| } |
| |
| const GrTexture* getLastMask() const { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| return NULL; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| return back->fLastMask.texture(); |
| } |
| |
| void acquireMask(const SkClipStack& clip, |
| const GrTextureDesc& desc, |
| const GrIRect& bound) { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| return; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| back->acquireMask(fContext, clip, desc, bound); |
| } |
| |
| int getLastMaskWidth() const { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| return -1; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| if (NULL == back->fLastMask.texture()) { |
| return -1; |
| } |
| |
| return back->fLastMask.texture()->width(); |
| } |
| |
| int getLastMaskHeight() const { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| return -1; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| if (NULL == back->fLastMask.texture()) { |
| return -1; |
| } |
| |
| return back->fLastMask.texture()->height(); |
| } |
| |
| void getLastBound(GrIRect* bound) const { |
| |
| if (fStack.empty()) { |
| GrAssert(false); |
| bound->setEmpty(); |
| return; |
| } |
| |
| GrClipStackFrame* back = (GrClipStackFrame*) fStack.back(); |
| |
| *bound = back->fLastBound; |
| } |
| |
| void setContext(GrContext* context) { |
| fContext = context; |
| } |
| |
| GrContext* getContext() { |
| return fContext; |
| } |
| |
| void releaseResources() { |
| |
| SkDeque::F2BIter iter(fStack); |
| for (GrClipStackFrame* frame = (GrClipStackFrame*) iter.next(); |
| frame != NULL; |
| frame = (GrClipStackFrame*) iter.next()) { |
| frame->reset(); |
| } |
| } |
| |
| protected: |
| private: |
| struct GrClipStackFrame { |
| |
| GrClipStackFrame() { |
| reset(); |
| } |
| |
| void acquireMask(GrContext* context, |
| const SkClipStack& clip, |
| const GrTextureDesc& desc, |
| const GrIRect& bound) { |
| |
| fLastClip = clip; |
| |
| fLastMask.set(context, desc); |
| |
| fLastBound = bound; |
| } |
| |
| void reset () { |
| fLastClip.reset(); |
| |
| GrTextureDesc desc; |
| |
| fLastMask.set(NULL, desc); |
| fLastBound.setEmpty(); |
| } |
| |
| SkClipStack fLastClip; |
| // The mask's width & height values are used in setupDrawStateAAClip to |
| // correctly scale the uvs for geometry drawn with this mask |
| GrAutoScratchTexture fLastMask; |
| // fLastBound stores the bounding box of the clip mask in canvas |
| // space. The left and top fields are used to offset the uvs for |
| // geometry drawn with this mask (in setupDrawStateAAClip) |
| GrIRect fLastBound; |
| }; |
| |
| GrContext* fContext; |
| SkDeque fStack; |
| |
| typedef GrNoncopyable INHERITED; |
| }; |
| |
| #endif // GrClipMaskCache_DEFINED |