uniform vec2 u_skRTFlip; | |
out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
vec4 expected = vec4(0.0); | |
return (((((u_skRTFlip.y * dFdy(testInputs.x) == expected.x && u_skRTFlip.y * dFdy(testInputs.xy) == expected.xy) && u_skRTFlip.y * dFdy(testInputs.xyz) == expected.xyz) && u_skRTFlip.y * dFdy(testInputs) == expected) && sign(u_skRTFlip.y * dFdy(coords.xx)) == vec2(0.0, 0.0)) && sign(u_skRTFlip.y * dFdy(coords.yy)) == vec2(1.0, 1.0)) && sign(u_skRTFlip.y * dFdy(coords)) == vec2(0.0, 1.0) ? colorGreen : colorRed; | |
} |