| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkCaps.h" |
| |
| #include "GrVkUtil.h" |
| #include "glsl/GrGLSLCaps.h" |
| #include "vk/GrVkInterface.h" |
| #include "vk/GrVkBackendContext.h" |
| |
| GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) |
| : INHERITED(contextOptions) { |
| fCanUseGLSLForShaderModule = false; |
| |
| /************************************************************************** |
| * GrDrawTargetCaps fields |
| **************************************************************************/ |
| fMipMapSupport = false; //TODO: figure this out |
| fNPOTTextureTileSupport = false; //TODO: figure this out |
| fTwoSidedStencilSupport = false; //TODO: figure this out |
| fStencilWrapOpsSupport = false; //TODO: figure this out |
| fDiscardRenderTargetSupport = false; //TODO: figure this out |
| fReuseScratchTextures = true; //TODO: figure this out |
| fGpuTracingSupport = false; //TODO: figure this out |
| fCompressedTexSubImageSupport = false; //TODO: figure this out |
| fOversizedStencilSupport = false; //TODO: figure this out |
| |
| fUseDrawInsteadOfClear = false; //TODO: figure this out |
| |
| fMapBufferFlags = kNone_MapFlags; //TODO: figure this out |
| fBufferMapThreshold = SK_MaxS32; //TODO: figure this out |
| |
| fMaxRenderTargetSize = 4096; // minimum required by spec |
| fMaxTextureSize = 4096; // minimum required by spec |
| fMaxColorSampleCount = 4; // minimum required by spec |
| fMaxStencilSampleCount = 4; // minimum required by spec |
| |
| |
| fShaderCaps.reset(new GrGLSLCaps(contextOptions)); |
| |
| this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags); |
| } |
| |
| void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) { |
| |
| VkPhysicalDeviceProperties properties; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); |
| |
| VkPhysicalDeviceMemoryProperties memoryProperties; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties)); |
| |
| this->initGrCaps(properties, memoryProperties, featureFlags); |
| this->initGLSLCaps(properties, featureFlags); |
| this->initConfigTable(vkInterface, physDev); |
| this->initStencilFormat(vkInterface, physDev); |
| |
| if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) { |
| // Currently disabling this feature since it does not play well with validation layers which |
| // expect a SPIR-V shader |
| // fCanUseGLSLForShaderModule = true; |
| } |
| |
| this->applyOptionsOverrides(contextOptions); |
| GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
| glslCaps->applyOptionsOverrides(contextOptions); |
| } |
| |
| int get_max_sample_count(VkSampleCountFlags flags) { |
| SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); |
| if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { |
| return 0; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { |
| return 2; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { |
| return 4; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { |
| return 8; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { |
| return 16; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { |
| return 32; |
| } |
| return 64; |
| } |
| |
| void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) { |
| VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts; |
| VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts; |
| |
| fMaxColorSampleCount = get_max_sample_count(colorSamples); |
| fMaxStencilSampleCount = get_max_sample_count(stencilSamples); |
| } |
| |
| void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties, |
| const VkPhysicalDeviceMemoryProperties& memoryProperties, |
| uint32_t featureFlags) { |
| fMaxVertexAttributes = properties.limits.maxVertexInputAttributes; |
| // We could actually query and get a max size for each config, however maxImageDimension2D will |
| // give the minimum max size across all configs. So for simplicity we will use that for now. |
| fMaxRenderTargetSize = properties.limits.maxImageDimension2D; |
| fMaxTextureSize = properties.limits.maxImageDimension2D; |
| |
| this->initSampleCount(properties); |
| |
| // Assuming since we will always map in the end to upload the data we might as well just map |
| // from the get go. There is no hard data to suggest this is faster or slower. |
| fBufferMapThreshold = 0; |
| |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| |
| fStencilWrapOpsSupport = true; |
| fOversizedStencilSupport = true; |
| fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag); |
| } |
| |
| void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties, |
| uint32_t featureFlags) { |
| GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
| glslCaps->fVersionDeclString = "#version 330\n"; |
| |
| |
| // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| GrPixelConfig config = static_cast<GrPixelConfig>(i); |
| if (GrPixelConfigIsAlphaOnly(config)) { |
| glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); |
| glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); |
| } else { |
| glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); |
| } |
| } |
| |
| // Vulkan is based off ES 3.0 so the following should all be supported |
| glslCaps->fUsesPrecisionModifiers = true; |
| glslCaps->fFlatInterpolationSupport = true; |
| |
| // GrShaderCaps |
| |
| glslCaps->fShaderDerivativeSupport = true; |
| glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag); |
| |
| glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag); |
| |
| glslCaps->fIntegerSupport = true; |
| |
| glslCaps->fMaxVertexSamplers = |
| glslCaps->fMaxGeometrySamplers = |
| glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescriptorSampledImages, |
| properties.limits.maxPerStageDescriptorSamplers); |
| glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSampledImages, |
| properties.limits.maxDescriptorSetSamplers); |
| } |
| |
| bool stencil_format_supported(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| VkFormat format) { |
| VkFormatProperties props; |
| memset(&props, 0, sizeof(VkFormatProperties)); |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); |
| return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures); |
| } |
| |
| void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
| // List of legal stencil formats (though perhaps not supported on |
| // the particular gpu/driver) from most preferred to least. We are guaranteed to have either |
| // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D24_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT |
| // can optionally have 24 unused bits at the end so we assume the total bits is 64. |
| static const StencilFormat |
| // internal Format stencil bits total bits packed? |
| gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, |
| gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }, |
| gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true }; |
| |
| if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) { |
| fPreferedStencilFormat = gS8; |
| } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) { |
| fPreferedStencilFormat = gD24S8; |
| } else { |
| SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT)); |
| fPreferedStencilFormat = gD32S8; |
| } |
| } |
| |
| void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| VkFormat format; |
| if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) { |
| fConfigTable[i].init(interface, physDev, format); |
| } |
| } |
| } |
| |
| void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) { |
| if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) && |
| SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) { |
| *flags = *flags | kTextureable_Flag; |
| } |
| |
| if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) { |
| *flags = *flags | kRenderable_Flag; |
| } |
| |
| if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) { |
| *flags = *flags | kBlitSrc_Flag; |
| } |
| |
| if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) { |
| *flags = *flags | kBlitDst_Flag; |
| } |
| } |
| |
| void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| VkFormat format) { |
| VkFormatProperties props; |
| memset(&props, 0, sizeof(VkFormatProperties)); |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); |
| InitConfigFlags(props.linearTilingFeatures, &fLinearFlags); |
| InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags); |
| } |