blob: cb6ba987088434528085aa762111bd19c66208be [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkLiteDL.h"
#include "SkLiteRecorder.h"
#if 0 // This test doesn't make sense when run in a threaded environment. It tests global state.
DEF_TEST(SkLiteDL_freelisting, r) {
// TODO: byte and count limit tests
sk_sp<SkLiteDL> sp1 = SkLiteDL::New({1,1,10,10}),
sp2 = SkLiteDL::New({2,2,20,20});
SkLiteDL* p1 = sp1.get();
SkLiteDL* p2 = sp2.get();
REPORTER_ASSERT(r, p1 != p2);
REPORTER_ASSERT(r, p1->getBounds().left() == 1);
REPORTER_ASSERT(r, p2->getBounds().left() == 2);
sp2.reset();
sk_sp<SkLiteDL> sp3 = SkLiteDL::New({3,3,30,30});
SkLiteDL* p3 = sp3.get();
REPORTER_ASSERT(r, p1 != p3);
REPORTER_ASSERT(r, p2 == p3);
REPORTER_ASSERT(r, p1->getBounds().left() == 1);
REPORTER_ASSERT(r, p3->getBounds().left() == 3);
sp3.reset();
sp1.reset();
sk_sp<SkLiteDL> sp4 = SkLiteDL::New({4,4,40,40});
SkLiteDL* p4 = sp4.get();
REPORTER_ASSERT(r, p4 == p1); // Checks that we operate in stack order. Nice, not essential.
REPORTER_ASSERT(r, p4->getBounds().left() == 4);
}
#endif
DEF_TEST(SkLiteDL_basics, r) {
sk_sp<SkLiteDL> p { SkLiteDL::New({2,2,3,3}) };
p->save();
p->clipRect(SkRect{2,3,4,5}, SkRegion::kIntersect_Op, true);
p->drawRect(SkRect{0,0,9,9}, SkPaint{});
p->restore();
}
DEF_TEST(SkLiteRecorder, r) {
sk_sp<SkLiteDL> p { SkLiteDL::New({2,2,3,3}) };
SkLiteRecorder rec;
SkCanvas* c = &rec;
rec.reset(p.get());
c->save();
c->clipRect(SkRect{2,3,4,5}, SkRegion::kIntersect_Op, true);
c->drawRect(SkRect{0,0,9,9}, SkPaint{});
c->restore();
}