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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLProgram.h"
#include "GrAllocator.h"
#include "GrProcessor.h"
#include "GrCoordTransform.h"
#include "GrGLGeometryProcessor.h"
#include "GrGLProcessor.h"
#include "GrGLXferProcessor.h"
#include "GrGpuGL.h"
#include "GrGLPathRendering.h"
#include "GrGLShaderVar.h"
#include "GrGLSL.h"
#include "GrOptDrawState.h"
#include "GrXferProcessor.h"
#include "SkXfermode.h"
#define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
/**
* Retrieves the final matrix that a transform needs to apply to its source coords.
*/
static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, int transformIdx) {
const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransform(transformIdx);
SkMatrix combined;
if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
// If we have explicit local coords or are in device coords then we shouldn't need a coord
// change.
const SkMatrix& ccm = stage.getCoordChangeMatrix();
combined.setConcat(coordTransform.getMatrix(), ccm);
} else {
combined = coordTransform.getMatrix();
}
if (coordTransform.reverseY()) {
// combined.postScale(1,-1);
// combined.postTranslate(0,1);
combined.set(SkMatrix::kMSkewY,
combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
combined.set(SkMatrix::kMScaleY,
combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
combined.set(SkMatrix::kMTransY,
combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
}
return combined;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
GrGLProgram::GrGLProgram(GrGLGpu* gpu,
const GrProgramDesc& desc,
const BuiltinUniformHandles& builtinUniforms,
GrGLuint programID,
const UniformInfoArray& uniforms,
GrGLInstalledGeoProc* geometryProcessor,
GrGLInstalledXferProc* xferProcessor,
GrGLInstalledFragProcs* fragmentProcessors)
: fColor(GrColor_ILLEGAL)
, fCoverage(0)
, fDstCopyTexUnit(-1)
, fBuiltinUniformHandles(builtinUniforms)
, fProgramID(programID)
, fGeometryProcessor(geometryProcessor)
, fXferProcessor(xferProcessor)
, fFragmentProcessors(SkRef(fragmentProcessors))
, fDesc(desc)
, fGpu(gpu)
, fProgramDataManager(gpu, uniforms) {
this->initSamplerUniforms();
}
GrGLProgram::~GrGLProgram() {
if (fProgramID) {
GL_CALL(DeleteProgram(fProgramID));
}
}
void GrGLProgram::abandon() {
fProgramID = 0;
}
void GrGLProgram::initSamplerUniforms() {
GL_CALL(UseProgram(fProgramID));
GrGLint texUnitIdx = 0;
if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) {
fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx);
fDstCopyTexUnit = texUnitIdx++;
}
if (fGeometryProcessor.get()) {
this->initSamplers(fGeometryProcessor.get(), &texUnitIdx);
}
if (fXferProcessor.get()) {
this->initSamplers(fXferProcessor.get(), &texUnitIdx);
}
int numProcs = fFragmentProcessors->fProcs.count();
for (int i = 0; i < numProcs; i++) {
this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx);
}
}
void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) {
SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers;
int numSamplers = samplers.count();
for (int s = 0; s < numSamplers; ++s) {
SkASSERT(samplers[s].fUniform.isValid());
fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx);
samplers[s].fTextureUnit = (*texUnitIdx)++;
}
}
void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& processor) {
const SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers;
int numSamplers = samplers.count();
SkASSERT(numSamplers == processor.numTextures());
for (int s = 0; s < numSamplers; ++s) {
SkASSERT(samplers[s].fTextureUnit >= 0);
const GrTextureAccess& textureAccess = processor.textureAccess(s);
fGpu->bindTexture(samplers[s].fTextureUnit,
textureAccess.getParams(),
static_cast<GrGLTexture*>(textureAccess.getTexture()));
}
}
///////////////////////////////////////////////////////////////////////////////
void GrGLProgram::setData(const GrOptDrawState& optState) {
this->setMatrixAndRenderTargetHeight(optState);
const GrDeviceCoordTexture* dstCopy = optState.getDstCopy();
if (dstCopy) {
if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
static_cast<GrGLfloat>(dstCopy->offset().fX),
static_cast<GrGLfloat>(dstCopy->offset().fY));
fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
1.f / dstCopy->texture()->width(),
1.f / dstCopy->texture()->height());
GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
static GrTextureParams kParams; // the default is clamp, nearest filtering.
fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
} else {
SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
}
} else {
SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
}
// we set the textures, and uniforms for installed processors in a generic way, but subclasses
// of GLProgram determine how to set coord transforms
const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor();
const GrBatchTracker& bt = optState.getBatchTracker();
fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, bt);
this->bindTextures(fGeometryProcessor, primProc);
if (fXferProcessor.get()) {
const GrXferProcessor& xp = *optState.getXferProcessor();
fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
this->bindTextures(fXferProcessor, xp);
}
this->setFragmentData(optState);
// Some of GrGLProgram subclasses need to update state here
this->didSetData(optState.drawType());
}
void GrGLProgram::setFragmentData(const GrOptDrawState& optState) {
int numProcessors = fFragmentProcessors->fProcs.count();
for (int e = 0; e < numProcessors; ++e) {
const GrPendingFragmentStage& stage = optState.getFragmentStage(e);
const GrProcessor& processor = *stage.getProcessor();
fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, processor);
this->setTransformData(stage, fFragmentProcessors->fProcs[e]);
this->bindTextures(fFragmentProcessors->fProcs[e], processor);
}
}
void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor,
GrGLInstalledFragProc* ip) {
SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms;
int numTransforms = transforms.count();
SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
for (int t = 0; t < numTransforms; ++t) {
SkASSERT(transforms[t].fHandle.isValid());
const SkMatrix& matrix = get_transform_matrix(processor, t);
if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUniformHandle(), matrix);
transforms[t].fCurrentValue = matrix;
}
}
}
void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
}
void GrGLProgram::setMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->height()) {
fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
SkIntToScalar(optState.getRenderTarget()->height()));
}
// call subclasses to set the actual view matrix
this->onSetMatrixAndRenderTargetHeight(optState);
}
void GrGLProgram::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
const GrRenderTarget* rt = optState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
fMatrixState.fRenderTargetSize != size ||
!fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix())) {
SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid());
fMatrixState.fViewMatrix = optState.getViewMatrix();
fMatrixState.fRenderTargetSize = size;
fMatrixState.fRenderTargetOrigin = rt->origin();
GrGLfloat viewMatrix[3 * 3];
fMatrixState.getGLMatrix<3>(viewMatrix);
fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, viewMatrix);
GrGLfloat rtAdjustmentVec[4];
fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
}
}
/////////////////////////////////////////////////////////////////////////////////////////
GrGLNvprProgramBase::GrGLNvprProgramBase(GrGLGpu* gpu,
const GrProgramDesc& desc,
const BuiltinUniformHandles& builtinUniforms,
GrGLuint programID,
const UniformInfoArray& uniforms,
GrGLInstalledGeoProc* primProc,
GrGLInstalledXferProc* xferProcessor,
GrGLInstalledFragProcs* fragmentProcessors)
: INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc,
xferProcessor, fragmentProcessors) {
}
void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType()));
const GrRenderTarget* rt = optState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin());
}
/////////////////////////////////////////////////////////////////////////////////////////
GrGLNvprProgram::GrGLNvprProgram(GrGLGpu* gpu,
const GrProgramDesc& desc,
const BuiltinUniformHandles& builtinUniforms,
GrGLuint programID,
const UniformInfoArray& uniforms,
GrGLInstalledGeoProc* primProc,
GrGLInstalledXferProc* xferProcessor,
GrGLInstalledFragProcs* fragmentProcessors,
const SeparableVaryingInfoArray& separableVaryings)
: INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc,
xferProcessor, fragmentProcessors) {
int count = separableVaryings.count();
fVaryings.push_back_n(count);
for (int i = 0; i < count; i++) {
Varying& varying = fVaryings[i];
const SeparableVaryingInfo& builderVarying = separableVaryings[i];
SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCount());
SkDEBUGCODE(
varying.fType = builderVarying.fVariable.getType();
);
varying.fLocation = builderVarying.fLocation;
}
}
void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) {
SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
}
void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
GrGLInstalledFragProc* ip) {
SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms;
int numTransforms = transforms.count();
SkASSERT(numTransforms == proc.getProcessor()->numTransforms());
for (int t = 0; t < numTransforms; ++t) {
SkASSERT(transforms[t].fHandle.isValid());
const SkMatrix& transform = get_transform_matrix(proc, t);
if (transforms[t].fCurrentValue.cheapEqualTo(transform)) {
continue;
}
transforms[t].fCurrentValue = transform;
const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()];
SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType == kVec3f_GrSLType);
unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3;
fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID,
fragmentInput.fLocation,
GR_GL_OBJECT_LINEAR,
components,
transform);
}
}
//////////////////////////////////////////////////////////////////////////////////////
GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGLGpu* gpu,
const GrProgramDesc& desc,
const BuiltinUniformHandles& builtinUniforms,
GrGLuint programID,
const UniformInfoArray& uniforms,
GrGLInstalledGeoProc* primProc,
GrGLInstalledXferProc* xp,
GrGLInstalledFragProcs* fps,
int texCoordSetCnt)
: INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, xp, fps)
, fTexCoordSetCnt(texCoordSetCnt) {
}
void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) {
SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
}
void
GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
GrGLInstalledFragProc* ip) {
// We've hidden the texcoord index in the first entry of the transforms array for each effect
int texCoordIndex = ip->fTransforms[0].fHandle.handle();
int numTransforms = proc.getProcessor()->numTransforms();
for (int t = 0; t < numTransforms; ++t) {
const SkMatrix& transform = get_transform_matrix(proc, t);
GrGLPathRendering::PathTexGenComponents components =
GrGLPathRendering::kST_PathTexGenComponents;
if (proc.isPerspectiveCoordTransform(t)) {
components = GrGLPathRendering::kSTR_PathTexGenComponents;
}
fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, transform);
}
}