| #ifndef DMGpuTask_DEFINED |
| #define DMGpuTask_DEFINED |
| |
| #include "DMExpectations.h" |
| #include "DMReporter.h" |
| #include "DMTask.h" |
| #include "DMTaskRunner.h" |
| #include "GrContextFactory.h" |
| #include "SkBitmap.h" |
| #include "SkString.h" |
| #include "SkTemplates.h" |
| #include "gm.h" |
| |
| // This is the main entry point for drawing GMs with the GPU. |
| |
| namespace DM { |
| |
| class GpuTask : public Task { |
| public: |
| GpuTask(const char* name, |
| Reporter*, |
| TaskRunner*, |
| const Expectations&, |
| skiagm::GMRegistry::Factory, |
| SkBitmap::Config, |
| GrContextFactory::GLContextType, |
| int sampleCount); |
| |
| virtual void draw() SK_OVERRIDE; |
| virtual bool usesGpu() const SK_OVERRIDE { return true; } |
| virtual bool shouldSkip() const SK_OVERRIDE; |
| virtual SkString name() const SK_OVERRIDE { return fName; } |
| |
| private: |
| SkAutoTDelete<skiagm::GM> fGM; |
| const SkString fName; |
| const Expectations& fExpectations; |
| const SkBitmap::Config fConfig; |
| const GrContextFactory::GLContextType fContextType; |
| const int fSampleCount; |
| }; |
| |
| } // namespace DM |
| |
| #endif // DMGpuTask_DEFINED |