| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrResourceProvider.h" |
| |
| #include "GrBuffer.h" |
| #include "GrCaps.h" |
| #include "GrGpu.h" |
| #include "GrPathRendering.h" |
| #include "GrRenderTarget.h" |
| #include "GrRenderTargetPriv.h" |
| #include "GrResourceCache.h" |
| #include "GrResourceKey.h" |
| #include "GrStencilAttachment.h" |
| #include "SkMathPriv.h" |
| |
| GR_DECLARE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey); |
| |
| GrResourceProvider::GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner) |
| : INHERITED(gpu, cache, owner) { |
| GR_DEFINE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey); |
| fQuadIndexBufferKey = gQuadIndexBufferKey; |
| } |
| |
| const GrBuffer* GrResourceProvider::createInstancedIndexBuffer(const uint16_t* pattern, |
| int patternSize, |
| int reps, |
| int vertCount, |
| const GrUniqueKey& key) { |
| size_t bufferSize = patternSize * reps * sizeof(uint16_t); |
| |
| // This is typically used in GrBatchs, so we assume kNoPendingIO. |
| GrBuffer* buffer = this->createBuffer(bufferSize, kIndex_GrBufferType, kStatic_GrAccessPattern, |
| kNoPendingIO_Flag); |
| if (!buffer) { |
| return nullptr; |
| } |
| uint16_t* data = (uint16_t*) buffer->map(); |
| bool useTempData = (nullptr == data); |
| if (useTempData) { |
| data = new uint16_t[reps * patternSize]; |
| } |
| for (int i = 0; i < reps; ++i) { |
| int baseIdx = i * patternSize; |
| uint16_t baseVert = (uint16_t)(i * vertCount); |
| for (int j = 0; j < patternSize; ++j) { |
| data[baseIdx+j] = baseVert + pattern[j]; |
| } |
| } |
| if (useTempData) { |
| if (!buffer->updateData(data, bufferSize)) { |
| buffer->unref(); |
| return nullptr; |
| } |
| delete[] data; |
| } else { |
| buffer->unmap(); |
| } |
| this->assignUniqueKeyToResource(key, buffer); |
| return buffer; |
| } |
| |
| const GrBuffer* GrResourceProvider::createQuadIndexBuffer() { |
| static const int kMaxQuads = 1 << 12; // max possible: (1 << 14) - 1; |
| GR_STATIC_ASSERT(4 * kMaxQuads <= 65535); |
| static const uint16_t kPattern[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| return this->createInstancedIndexBuffer(kPattern, 6, kMaxQuads, 4, fQuadIndexBufferKey); |
| } |
| |
| GrPath* GrResourceProvider::createPath(const SkPath& path, const GrStyle& style) { |
| SkASSERT(this->gpu()->pathRendering()); |
| return this->gpu()->pathRendering()->createPath(path, style); |
| } |
| |
| GrPathRange* GrResourceProvider::createPathRange(GrPathRange::PathGenerator* gen, |
| const GrStyle& style) { |
| SkASSERT(this->gpu()->pathRendering()); |
| return this->gpu()->pathRendering()->createPathRange(gen, style); |
| } |
| |
| GrPathRange* GrResourceProvider::createGlyphs(const SkTypeface* tf, |
| const SkScalerContextEffects& effects, |
| const SkDescriptor* desc, |
| const GrStyle& style) { |
| |
| SkASSERT(this->gpu()->pathRendering()); |
| return this->gpu()->pathRendering()->createGlyphs(tf, effects, desc, style); |
| } |
| |
| GrBuffer* GrResourceProvider::createBuffer(size_t size, GrBufferType intendedType, |
| GrAccessPattern accessPattern, uint32_t flags, |
| const void* data) { |
| if (this->isAbandoned()) { |
| return nullptr; |
| } |
| if (kDynamic_GrAccessPattern != accessPattern) { |
| return this->gpu()->createBuffer(size, intendedType, accessPattern, data); |
| } |
| if (!(flags & kRequireGpuMemory_Flag) && |
| this->gpu()->caps()->preferClientSideDynamicBuffers() && |
| GrBufferTypeIsVertexOrIndex(intendedType) && |
| kDynamic_GrAccessPattern == accessPattern) { |
| return GrBuffer::CreateCPUBacked(this->gpu(), size, intendedType, data); |
| } |
| |
| // bin by pow2 with a reasonable min |
| static const size_t MIN_SIZE = 1 << 12; |
| size_t allocSize = SkTMax(MIN_SIZE, GrNextSizePow2(size)); |
| |
| GrScratchKey key; |
| GrBuffer::ComputeScratchKeyForDynamicVBO(allocSize, intendedType, &key); |
| uint32_t scratchFlags = 0; |
| if (flags & kNoPendingIO_Flag) { |
| scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; |
| } else { |
| scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; |
| } |
| GrBuffer* buffer = static_cast<GrBuffer*>( |
| this->cache()->findAndRefScratchResource(key, allocSize, scratchFlags)); |
| if (!buffer) { |
| buffer = this->gpu()->createBuffer(allocSize, intendedType, kDynamic_GrAccessPattern); |
| if (!buffer) { |
| return nullptr; |
| } |
| } |
| if (data) { |
| buffer->updateData(data, size); |
| } |
| SkASSERT(!buffer->isCPUBacked()); // We should only cache real VBOs. |
| return buffer; |
| } |
| |
| std::unique_ptr<GrDrawOpAtlas> GrResourceProvider::makeAtlas(GrPixelConfig config, int width, |
| int height, int numPlotsX, |
| int numPlotsY, |
| GrDrawOpAtlas::EvictionFunc func, |
| void* data) { |
| GrSurfaceDesc desc; |
| desc.fFlags = kNone_GrSurfaceFlags; |
| desc.fWidth = width; |
| desc.fHeight = height; |
| desc.fConfig = config; |
| |
| // We don't want to flush the context so we claim we're in the middle of flushing so as to |
| // guarantee we do not recieve a texture with pending IO |
| // TODO: Determine how to avoid having to do this. (https://bug.skia.org/4156) |
| static const uint32_t kFlags = GrResourceProvider::kNoPendingIO_Flag; |
| sk_sp<GrTexture> texture(this->createApproxTexture(desc, kFlags)); |
| if (!texture) { |
| return nullptr; |
| } |
| std::unique_ptr<GrDrawOpAtlas> atlas( |
| new GrDrawOpAtlas(std::move(texture), numPlotsX, numPlotsY)); |
| atlas->registerEvictionCallback(func, data); |
| return atlas; |
| } |
| |
| GrStencilAttachment* GrResourceProvider::attachStencilAttachment(GrRenderTarget* rt) { |
| SkASSERT(rt); |
| if (rt->renderTargetPriv().getStencilAttachment()) { |
| return rt->renderTargetPriv().getStencilAttachment(); |
| } |
| |
| if (!rt->wasDestroyed() && rt->canAttemptStencilAttachment()) { |
| GrUniqueKey sbKey; |
| |
| int width = rt->width(); |
| int height = rt->height(); |
| #if 0 |
| if (this->caps()->oversizedStencilSupport()) { |
| width = SkNextPow2(width); |
| height = SkNextPow2(height); |
| } |
| #endif |
| bool newStencil = false; |
| GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, |
| rt->numStencilSamples(), &sbKey); |
| GrStencilAttachment* stencil = static_cast<GrStencilAttachment*>( |
| this->findAndRefResourceByUniqueKey(sbKey)); |
| if (!stencil) { |
| // Need to try and create a new stencil |
| stencil = this->gpu()->createStencilAttachmentForRenderTarget(rt, width, height); |
| if (stencil) { |
| stencil->resourcePriv().setUniqueKey(sbKey); |
| newStencil = true; |
| } |
| } |
| if (rt->renderTargetPriv().attachStencilAttachment(stencil)) { |
| if (newStencil) { |
| // Right now we're clearing the stencil attachment here after it is |
| // attached to a RT for the first time. When we start matching |
| // stencil buffers with smaller color targets this will no longer |
| // be correct because it won't be guaranteed to clear the entire |
| // sb. |
| // We used to clear down in the GL subclass using a special purpose |
| // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
| // FBO status. |
| this->gpu()->clearStencil(rt); |
| } |
| } |
| } |
| return rt->renderTargetPriv().getStencilAttachment(); |
| } |
| |
| sk_sp<GrRenderTarget> GrResourceProvider::wrapBackendTextureAsRenderTarget( |
| const GrBackendTextureDesc& desc) |
| { |
| if (this->isAbandoned()) { |
| return nullptr; |
| } |
| return this->gpu()->wrapBackendTextureAsRenderTarget(desc); |
| } |