Reland "Update SkCanvas' experimental SkiaRenderer API"

This reverts commit 90791c202dd2d943565237bf511d929e8bd19951.

Reason for revert: Jumped the gun, just need to update blacklist

Original change's description:
> Revert "Update SkCanvas' experimental SkiaRenderer API"
> 
> This reverts commit 4bf964602ab8758f6e580aaaa69add4fb260c1a6.
> 
> Reason for revert: vulkan dm crashes
> 
> Original change's description:
> > Update SkCanvas' experimental SkiaRenderer API
> > 
> > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > deprecates the older experimental_DrawImageSetV1 and
> > experimental_DrawEdgeAARect.  The new functions can handle paints and
> > transform batching. Internally, SkCanvas routes the old functions to the
> > new entry points and all device-level code is updated to handle the new
> > API features.
> > 
> > While touching all of the canvas/device/recording areas, the
> > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > separated into the image category and the rectangle category.
> > 
> > Bug: skia:8739
> > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
> 
> Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com

Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 8c280d5..d23097c 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -454,12 +454,9 @@
     // Otherwise don't know how to draw it
 }
 
-// For ease-of-use, the temporary API treats null dstClipCounts as if it were the proper sized
-// array, filled with all 0s (so dstClips can be null too)
-void SkGpuDevice::tmp_drawImageSetV3(const SkCanvas::ImageSetEntry set[], int dstClipCounts[],
-                                     int preViewMatrixIdx[], int count, const SkPoint dstClips[],
-                                     const SkMatrix preViewMatrices[], const SkPaint& paint,
-                                     SkCanvas::SrcRectConstraint constraint) {
+void SkGpuDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[], int count,
+                                     const SkPoint dstClips[], const SkMatrix preViewMatrices[],
+                                     const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
     SkASSERT(count > 0);
 
     if (!can_use_draw_texture(paint)) {
@@ -467,19 +464,16 @@
         int dstClipIndex = 0;
         for (int i = 0; i < count; ++i) {
             // Only no clip or quad clip are supported
-            SkASSERT(!dstClipCounts || dstClipCounts[i] == 0 || dstClipCounts[i] == 4);
-
-            int xform = preViewMatrixIdx ? preViewMatrixIdx[i] : -1;
-            SkASSERT(xform < 0 || preViewMatrices);
+            SkASSERT(!set[i].fHasClip || dstClips);
+            SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
 
             // Always send GrAA::kYes to preserve seaming across tiling in MSAA
             this->drawImageQuad(set[i].fImage.get(), &set[i].fSrcRect, &set[i].fDstRect,
-                    (dstClipCounts && dstClipCounts[i] > 0) ? dstClips + dstClipIndex : nullptr,
+                    set[i].fHasClip ? dstClips + dstClipIndex : nullptr,
                     GrAA::kYes, SkToGrQuadAAFlags(set[i].fAAFlags),
-                    xform < 0 ? nullptr : preViewMatrices + xform, paint, constraint);
-            if (dstClipCounts) {
-                dstClipIndex += dstClipCounts[i];
-            }
+                    set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex,
+                    paint, constraint);
+            dstClipIndex += 4 * set[i].fHasClip;
         }
         return;
     }
@@ -506,12 +500,10 @@
     for (int i = 0; i < count; ++i) {
         // Manage the dst clip pointer tracking before any continues are used so we don't lose
         // our place in the dstClips array.
-        int clipCount = (dstClipCounts ? dstClipCounts[i] : 0);
-        SkASSERT(clipCount == 0 || (dstClipCounts[i] == 4 && dstClips));
-        const SkPoint* clip = clipCount > 0 ? dstClips + dstClipIndex : nullptr;
-        if (dstClipCounts) {
-            dstClipIndex += dstClipCounts[i];
-        }
+        SkASSERT(!set[i].fHasClip || dstClips);
+        const SkPoint* clip = set[i].fHasClip ? dstClips + dstClipIndex : nullptr;
+        dstClipIndex += 4 * set[i].fHasClip;
+
         // The default SkBaseDevice implementation is based on drawImageRect which does not allow
         // non-sorted src rects. TODO: Decide this is OK or make sure we handle it.
         if (!set[i].fSrcRect.isSorted()) {
@@ -544,13 +536,13 @@
             }
         }
 
-        int xform = preViewMatrixIdx ? preViewMatrixIdx[i] : -1;
-        SkASSERT(xform < 0 || preViewMatrices);
+        SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
 
         textures[i].fSrcRect = set[i].fSrcRect;
         textures[i].fDstRect = set[i].fDstRect;
         textures[i].fDstClipQuad = clip;
-        textures[i].fPreViewMatrix = xform < 0 ? nullptr : preViewMatrices + xform;
+        textures[i].fPreViewMatrix =
+                set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex;
         textures[i].fAlpha = set[i].fAlpha * paint.getAlphaf();
         textures[i].fAAFlags = SkToGrQuadAAFlags(set[i].fAAFlags);