| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrReducedClip_DEFINED |
| #define GrReducedClip_DEFINED |
| |
| #include "src/core/SkClipStack.h" |
| #include "src/core/SkTLList.h" |
| #include "src/gpu/GrFragmentProcessor.h" |
| #include "src/gpu/GrWindowRectangles.h" |
| |
| class GrCoverageCountingPathRenderer; |
| class GrRecordingContext; |
| class GrSurfaceDrawContext; |
| |
| /** |
| * This class takes a clip stack and produces a reduced set of elements that are equivalent to |
| * applying that full stack within a specified query rectangle. |
| */ |
| class GrReducedClip { |
| public: |
| using Element = SkClipStack::Element; |
| using ElementList = SkTLList<SkClipStack::Element, 16>; |
| |
| GrReducedClip(const SkClipStack&, const SkRect& queryBounds, const GrCaps* caps, |
| int maxWindowRectangles = 0, int maxAnalyticElements = 0, |
| int maxCCPRClipPaths = 0); |
| |
| enum class InitialState : bool { |
| kAllIn, |
| kAllOut |
| }; |
| |
| InitialState initialState() const { return fInitialState; } |
| |
| /** |
| * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must |
| * enforce this scissor during draw. |
| */ |
| const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } |
| int left() const { return this->scissor().left(); } |
| int top() const { return this->scissor().top(); } |
| int width() const { return this->scissor().width(); } |
| int height() const { return this->scissor().height(); } |
| |
| /** |
| * Indicates whether scissor() is defined. It will always be defined if the maskElements() are |
| * nonempty. |
| */ |
| bool hasScissor() const { return fHasScissor; } |
| |
| /** |
| * Indicates if there is a clip shader, representing the merge of all shader elements of the |
| * original stack. |
| */ |
| bool hasShader() const { return SkToBool(fShader); } |
| sk_sp<SkShader> shader() const { SkASSERT(fShader); return fShader; } |
| |
| /** |
| * If nonempty, the clip mask is not valid inside these windows and the caller must clip them |
| * out using the window rectangles GPU extension. |
| */ |
| const GrWindowRectangles& windowRectangles() const { return fWindowRects; } |
| |
| /** |
| * An ordered list of clip elements that could not be skipped or implemented by other means. If |
| * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it |
| * during draw. |
| */ |
| const ElementList& maskElements() const { return fMaskElements; } |
| |
| /** |
| * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls |
| * inside of scissor(). |
| * |
| * NOTE: since clip elements might fall outside the query bounds, different regions of the same |
| * clip stack might have more or less restrictive IDs. |
| * |
| * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has |
| * been assigned a less restrictive ID. |
| */ |
| uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } |
| |
| /** |
| * Indicates whether antialiasing is required to process any of the mask elements. |
| */ |
| bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } |
| |
| bool drawAlphaClipMask(GrSurfaceDrawContext*) const; |
| bool drawStencilClipMask(GrRecordingContext*, GrSurfaceDrawContext*) const; |
| |
| int numAnalyticElements() const; |
| |
| /** |
| * Called once the client knows the ID of the opsTask that the clip FPs will operate in. This |
| * method finishes any outstanding work that was waiting for the opsTask ID, then detaches and |
| * returns this class's list of FPs that complete the clip. |
| * |
| * NOTE: this must be called AFTER producing the clip mask (if any) because draw calls on |
| * the render target context, surface allocations, and even switching render targets (pre MDB) |
| * may cause flushes or otherwise change which opsTask the actual draw is going into. |
| */ |
| std::unique_ptr<GrFragmentProcessor> finishAndDetachAnalyticElements( |
| GrRecordingContext*, const SkMatrixProvider& matrixProvider, |
| GrCoverageCountingPathRenderer*, uint32_t opsTaskID); |
| |
| private: |
| void walkStack(const SkClipStack&, const SkRect& queryBounds); |
| |
| enum class ClipResult { |
| kNotClipped, |
| kClipped, |
| kMadeEmpty |
| }; |
| |
| // Intersects the clip with the element's interior, regardless of inverse fill type. |
| // NOTE: do not call for elements followed by ops that can grow the clip. |
| ClipResult clipInsideElement(const Element*); |
| |
| // Intersects the clip with the element's exterior, regardless of inverse fill type. |
| // NOTE: do not call for elements followed by ops that can grow the clip. |
| ClipResult clipOutsideElement(const Element*); |
| |
| void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); |
| |
| enum class Invert : bool { |
| kNo = false, |
| kYes = true |
| }; |
| |
| static GrClipEdgeType GetClipEdgeType(Invert, GrAA); |
| ClipResult addAnalyticRect(const SkRect& deviceSpaceRect, Invert, GrAA); |
| ClipResult addAnalyticRRect(const SkRRect& deviceSpaceRRect, Invert, GrAA); |
| ClipResult addAnalyticPath(const SkPath& deviceSpacePath, Invert, GrAA); |
| |
| void makeEmpty(); |
| |
| const GrCaps* fCaps; |
| const int fMaxWindowRectangles; |
| const int fMaxAnalyticElements; |
| const int fMaxCCPRClipPaths; |
| |
| InitialState fInitialState; |
| SkIRect fScissor; |
| bool fHasScissor = false; |
| SkRect fAAClipRect; |
| uint32_t fAAClipRectGenID = SK_InvalidGenID; // the GenID that the mask will have if the AA |
| // clip-rect is included |
| GrWindowRectangles fWindowRects; |
| ElementList fMaskElements; |
| uint32_t fMaskGenID = SK_InvalidGenID; |
| bool fMaskRequiresAA = false; |
| std::unique_ptr<GrFragmentProcessor> fAnalyticFP; |
| int fNumAnalyticElements = 0; |
| SkSTArray<4, SkPath> fCCPRClipPaths; // Converted to FPs once we have an opsTask ID for CCPR. |
| // Will be the combination of all kShader elements or null if there's no clip shader. |
| // Does not count against the analytic FP limit. |
| sk_sp<SkShader> fShader; |
| }; |
| |
| #endif |