| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| in fragmentProcessor inputFP; |
| layout(key) in GrClipEdgeType edgeType; |
| in float2 center; |
| in float radius; |
| |
| float2 prevCenter; |
| float prevRadius = -1; |
| // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular |
| // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. |
| uniform float4 circle; |
| |
| @make { |
| static GrFPResult Make(std::unique_ptr<GrFragmentProcessor> inputFP, |
| GrClipEdgeType edgeType, SkPoint center, float radius) { |
| // A radius below half causes the implicit insetting done by this processor to become |
| // inverted. We could handle this case by making the processor code more complicated. |
| if (radius < .5f && GrProcessorEdgeTypeIsInverseFill(edgeType)) { |
| return GrFPFailure(std::move(inputFP)); |
| } |
| return GrFPSuccess(std::unique_ptr<GrFragmentProcessor>( |
| new GrCircleEffect(std::move(inputFP), edgeType, center, radius))); |
| } |
| } |
| |
| @optimizationFlags { |
| (inputFP ? ProcessorOptimizationFlags(inputFP.get()) : kAll_OptimizationFlags) & |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag |
| } |
| |
| @setData(pdman) { |
| if (radius != prevRadius || center != prevCenter) { |
| SkScalar effectiveRadius = radius; |
| if (GrProcessorEdgeTypeIsInverseFill((GrClipEdgeType) edgeType)) { |
| effectiveRadius -= 0.5f; |
| // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the shader. |
| effectiveRadius = std::max(0.001f, effectiveRadius); |
| } else { |
| effectiveRadius += 0.5f; |
| } |
| pdman.set4f(circle, center.fX, center.fY, effectiveRadius, |
| SkScalarInvert(effectiveRadius)); |
| prevCenter = center; |
| prevRadius = radius; |
| } |
| } |
| |
| half4 main() { |
| // TODO: Right now the distance to circle calculation is performed in a space normalized to the |
| // radius and then denormalized. This is to mitigate overflow on devices that don't have full |
| // float. |
| half d; |
| @if (edgeType == GrClipEdgeType::kInverseFillBW || |
| edgeType == GrClipEdgeType::kInverseFillAA) { |
| d = half((length((circle.xy - sk_FragCoord.xy) * circle.w) - 1.0) * circle.z); |
| } else { |
| d = half((1.0 - length((circle.xy - sk_FragCoord.xy) * circle.w)) * circle.z); |
| } |
| half4 inputColor = sample(inputFP); |
| @if (edgeType == GrClipEdgeType::kFillAA || |
| edgeType == GrClipEdgeType::kInverseFillAA) { |
| return inputColor * saturate(d); |
| } else { |
| return d > 0.5 ? inputColor : half4(0); |
| } |
| } |
| |
| @test(testData) { |
| SkPoint center; |
| center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); |
| center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); |
| SkScalar radius = testData->fRandom->nextRangeF(1.f, 1000.f); |
| bool success; |
| std::unique_ptr<GrFragmentProcessor> fp = testData->inputFP(); |
| do { |
| GrClipEdgeType et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); |
| std::tie(success, fp) = GrCircleEffect::Make(std::move(fp), et, center, radius); |
| } while (!success); |
| return fp; |
| } |