/*#pragma settings GeometryShaderExtensionString*/ | |
layout(points, invocations = 2) in; | |
layout(invocations = 3) in; | |
layout(line_strip, max_vertices = 2) out; | |
void main() { | |
sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID); | |
EmitVertex(); | |
EndPrimitive(); | |
} |