blob: 278e561a7d8c04735b5da99b0223fcd2e6b901e0 [file] [log] [blame]
/*#pragma settings GeometryShaderExtensionString*/
layout(points, invocations = 2) in;
layout(invocations = 3) in;
layout(line_strip, max_vertices = 2) out;
void main() {
sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);
EmitVertex();
EndPrimitive();
}