| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| { |
| int4 _0_i = int4(int(sqrt(1.0))); |
| float4 _1_v = float4(sqrt(1.0)); |
| float _2_x = _1_v[_0_i.x]; |
| float _3_y = _1_v[_0_i.y]; |
| float _4_z = _1_v[_0_i.z]; |
| float _5_w = _1_v[_0_i.w]; |
| _out->sk_FragColor = float4(_2_x, _3_y, _4_z, _5_w); |
| } |
| |
| { |
| float4 _6_v = float4(sqrt(1.0)); |
| float _7_x = _6_v.x; |
| float _8_y = _6_v.y; |
| float _9_z = _6_v.z; |
| float _10_w = _6_v.w; |
| _out->sk_FragColor = float4(_7_x, _8_y, _9_z, _10_w); |
| } |
| |
| { |
| _out->sk_FragColor = float4(2.0, 2.0, 2.0, 2.0); |
| } |
| |
| return *_out; |
| } |