| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 src; |
| float4 dst; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float3 _blend_set_color_saturation_helper(float3 minMidMax, float sat) { |
| if (minMidMax.x < minMidMax.z) { |
| float _7_n = sat * (minMidMax.y - minMidMax.x); |
| float _8_d = minMidMax.z - minMidMax.x; |
| return float3(0.0, _7_n / _8_d, sat); |
| } else { |
| return float3(0.0); |
| } |
| } |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float _0_alpha = _uniforms.dst.w * _uniforms.src.w; |
| float3 _1_sda = _uniforms.src.xyz * _uniforms.dst.w; |
| float3 _2_dsa = _uniforms.dst.xyz * _uniforms.src.w; |
| float3 _3_blend_set_color_saturation; |
| float _4_sat = max(max(_2_dsa.x, _2_dsa.y), _2_dsa.z) - min(min(_2_dsa.x, _2_dsa.y), _2_dsa.z); |
| if (_1_sda.x <= _1_sda.y) { |
| if (_1_sda.y <= _1_sda.z) { |
| _3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda, _4_sat); |
| } else if (_1_sda.x <= _1_sda.z) { |
| _3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.xzy, _4_sat).xzy; |
| } else { |
| _3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.zxy, _4_sat).yzx; |
| } |
| } else if (_1_sda.x <= _1_sda.z) { |
| _3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.yxz, _4_sat).yxz; |
| } else if (_1_sda.y <= _1_sda.z) { |
| _3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.yzx, _4_sat).zxy; |
| } else { |
| _3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.zyx, _4_sat).zyx; |
| } |
| float3 _5_blend_set_color_luminance; |
| float _6_lum = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_dsa); |
| float3 _7_result = (_6_lum - dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_blend_set_color_saturation)) + _3_blend_set_color_saturation; |
| float _8_minComp = min(min(_7_result.x, _7_result.y), _7_result.z); |
| float _9_maxComp = max(max(_7_result.x, _7_result.y), _7_result.z); |
| if (_8_minComp < 0.0 && _6_lum != _8_minComp) { |
| float _10_d = _6_lum - _8_minComp; |
| _7_result = _6_lum + (_7_result - _6_lum) * (_6_lum / _10_d); |
| } |
| if (_9_maxComp > _0_alpha && _9_maxComp != _6_lum) { |
| float3 _11_n = (_7_result - _6_lum) * (_0_alpha - _6_lum); |
| float _12_d = _9_maxComp - _6_lum; |
| _5_blend_set_color_luminance = _6_lum + _11_n / _12_d; |
| } else { |
| _5_blend_set_color_luminance = _7_result; |
| } |
| _out.sk_FragColor = float4((((_5_blend_set_color_luminance + _uniforms.dst.xyz) - _2_dsa) + _uniforms.src.xyz) - _1_sda, (_uniforms.src.w + _uniforms.dst.w) - _0_alpha); |
| return _out; |
| } |