| R"SKSL( |
| |
| // defines built-in functions supported by SkSL when running on a GPU |
| |
| $genType radians($genType degrees); |
| $genType sin($genType angle); |
| $genType cos($genType angle); |
| $genType tan($genType angle); |
| $genType asin($genType x); |
| $genType acos($genType x); |
| $genType atan($genType y, $genType x); |
| $genType atan($genType y_over_x); |
| $genType sinh($genType x); |
| $genType cosh($genType x); |
| $genType tanh($genType x); |
| $genType asinh($genType x); |
| $genType acosh($genType x); |
| $genType atanh($genType x); |
| $genType pow($genType x, $genType y); |
| $genType exp($genType x); |
| $genType log($genType x); |
| $genType exp2($genType x); |
| $genType log2($genType x); |
| $genType sqrt($genType x); |
| $genHType radians($genHType degrees); |
| $genHType sin($genHType angle); |
| $genHType cos($genHType angle); |
| $genHType tan($genHType angle); |
| $genHType asin($genHType x); |
| $genHType acos($genHType x); |
| $genHType atan($genHType y, $genHType x); |
| $genHType atan($genHType y_over_x); |
| $genHType sinh($genHType x); |
| $genHType cosh($genHType x); |
| $genHType tanh($genHType x); |
| $genHType asinh($genHType x); |
| $genHType acosh($genHType x); |
| $genHType atanh($genHType x); |
| $genHType pow($genHType x, $genHType y); |
| $genHType exp($genHType x); |
| $genHType log($genHType x); |
| $genHType exp2($genHType x); |
| $genHType log2($genHType x); |
| $genHType sqrt($genHType x); |
| $genType inversesqrt($genType x); |
| $genType abs($genType x); |
| $genHType abs($genHType x); |
| $genIType abs($genIType x); |
| $genType sign($genType x); |
| $genHType sign($genHType x); |
| $genIType sign($genIType x); |
| $genType floor($genType x); |
| $genHType floor($genHType x); |
| $genType trunc($genType x); |
| $genHType trunc($genHType x); |
| $genType round($genType x); |
| $genHType round($genHType x); |
| $genType roundEven($genType x); |
| $genHType roundEven($genHType x); |
| $genType ceil($genType x); |
| $genHType ceil($genHType x); |
| $genType fract($genType x); |
| $genHType fract($genHType x); |
| $genType mod($genType x, float y); |
| $genType mod($genType x, $genType y); |
| $genHType mod($genHType x, half y); |
| $genHType mod($genHType x, $genType y); |
| $genType modf($genType x, out $genType i); |
| $genHType modf($genHType x, out $genHType i); |
| $genType min($genType x, $genType y); |
| $genType min($genType x, float y); |
| $genHType min($genHType x, $genHType y); |
| $genHType min($genHType x, half y); |
| $genIType min($genIType x, $genIType y); |
| $genIType min($genIType x, int y); |
| $genType max($genType x, $genType y); |
| $genType max($genType x, float y); |
| $genHType max($genHType x, $genHType y); |
| $genHType max($genHType x, half y); |
| $genIType max($genIType x, $genIType y); |
| $genIType max($genIType x, int y); |
| $genType clamp($genType x, $genType minVal, $genType maxVal); |
| $genType clamp($genType x, float minVal, float maxVal); |
| $genHType clamp($genHType x, $genHType minVal, $genHType maxVal); |
| $genHType clamp($genHType x, half minVal, half maxVal); |
| $genIType clamp($genIType x, $genIType minVal, $genIType maxVal); |
| $genIType clamp($genIType x, int minVal, int maxVal); |
| $genType saturate($genType x); |
| $genHType saturate($genHType x); |
| $genType mix($genType x, $genType y, $genType a); |
| $genType mix($genType x, $genType y, float a); |
| $genHType mix($genHType x, $genHType y, $genHType a); |
| $genHType mix($genHType x, $genHType y, half a); |
| $genType mix($genType x, $genType y, $genBType a); |
| $genIType mix($genIType x, $genIType y, $genBType a); |
| $genBType mix($genBType x, $genBType y, $genBType a); |
| $genType step($genType edge, $genType x); |
| $genType step(float edge, $genType x); |
| $genHType step($genHType edge, $genHType x); |
| $genHType step(half edge, $genHType x); |
| $genType smoothstep($genType edge0, $genType edge1, $genType x); |
| $genType smoothstep(float edge0, float edge1, $genType x); |
| $genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); |
| $genHType smoothstep(half edge0, half edge1, $genHType x); |
| $genBType isnan($genType x); |
| $genBType isnan($genDType x); |
| $genBType isinf($genType x); |
| $genBType isinf($genDType x); |
| $genIType floatBitsToInt($genType value); |
| $genType intBitsTofloat($genIType value); |
| $genType uintBitsTofloat($genUType value); |
| $genType fma($genType a, $genType b, $genType c); |
| $genHType fma($genHType a, $genHType b, $genHType c); |
| $genDType fma($genDType a, $genDType b, $genDType c); |
| sk_has_side_effects $genType frexp($genType x, out $genIType exp); |
| $genType ldexp($genType x, in $genIType exp); |
| uint packUnorm2x16(float2 v); |
| uint packSnorm2x16(float2 v); |
| uint packUnorm4x8(float4 v); |
| uint packSnorm4x8(float4 v); |
| float2 unpackUnorm2x16(uint p); |
| float2 unpackSnorm2x16(uint p); |
| float4 unpackUnorm4x8(uint p); |
| float4 unpackSnorm4x8(uint p); |
| uint2 unpackDouble2x32(double v); |
| uint packHalf2x16(float2 v); |
| float2 unpackHalf2x16(uint v); |
| float length($genType x); |
| half length($genHType x); |
| double length($genDType x); |
| float distance($genType p0, $genType p1); |
| half distance($genHType p0, $genHType p1); |
| double distance($genDType p0, $genDType p1); |
| float dot($genType x, $genType y); |
| half dot($genHType x, $genHType y); |
| double dot($genDType x, $genDType y); |
| float3 cross(float3 x, float3 y); |
| half3 cross(half3 x, half3 y); |
| double3 cross(double3 x, double3 y); |
| $genType normalize($genType x); |
| $genHType normalize($genHType x); |
| $genDType normalize($genDType x); |
| float4 ftransform(); |
| $genType faceforward($genType N, $genType I, $genType Nref); |
| $genHType faceforward($genHType N, $genHType I, $genHType Nref); |
| $genDType faceforward($genDType N, $genDType I, $genDType Nref); |
| $genType reflect($genType I, $genType N); |
| $genHType reflect($genHType I, $genHType N); |
| $genDType reflect($genDType I, $genDType N); |
| $genType refract($genType I, $genType N, float eta); |
| $genHType refract($genHType I, $genHType N, float eta); |
| $genDType refract($genDType I, $genDType N, float eta); |
| $mat matrixCompMult($mat x, $mat y); |
| float2x2 outerProduct(float2 c, float2 r); |
| float3x3 outerProduct(float3 c, float3 r); |
| float4x3 outerProduct(float4 c, float4 r); |
| float2x3 outerProduct(float3 c, float2 r); |
| float3x2 outerProduct(float2 c, float3 r); |
| float2x4 outerProduct(float4 c, float2 r); |
| float4x2 outerProduct(float2 c, float4 r); |
| float3x4 outerProduct(float4 c, float3 r); |
| float4x3 outerProduct(float3 c, float4 r); |
| half2x2 outerProduct(half2 c, half2 r); |
| half3x3 outerProduct(half3 c, half3 r); |
| half4x3 outerProduct(half4 c, half4 r); |
| half2x3 outerProduct(half3 c, half2 r); |
| half3x2 outerProduct(half2 c, half3 r); |
| half2x4 outerProduct(half4 c, half2 r); |
| half4x2 outerProduct(half2 c, half4 r); |
| half3x4 outerProduct(half4 c, half3 r); |
| half4x3 outerProduct(half3 c, half4 r); |
| float2x2 transpose(float2x2 m); |
| float3x3 transpose(float3x3 m); |
| float4x4 transpose(float4x4 m); |
| float2x3 transpose(float3x2 m); |
| float3x2 transpose(float2x3 m); |
| float2x4 transpose(float4x2 m); |
| float4x2 transpose(float2x4 m); |
| float3x4 transpose(float4x3 m); |
| float4x3 transpose(float3x4 m); |
| half2x2 transpose(half2x2 m); |
| half3x3 transpose(half3x3 m); |
| half4x4 transpose(half4x4 m); |
| half2x3 transpose(half3x2 m); |
| half3x2 transpose(half2x3 m); |
| half2x4 transpose(half4x2 m); |
| half4x2 transpose(half2x4 m); |
| half3x4 transpose(half4x3 m); |
| half4x3 transpose(half3x4 m); |
| float determinant(float2x2 m); |
| float determinant(float3x3 m); |
| float determinant(float4x4 m); |
| half determinant(half2x2 m); |
| half determinant(half3x3 m); |
| half determinant(half4x4 m); |
| float2x2 inverse(float2x2 m); |
| float3x3 inverse(float3x3 m); |
| float4x4 inverse(float4x4 m); |
| half2x2 inverse(half2x2 m); |
| half3x3 inverse(half3x3 m); |
| half4x4 inverse(half4x4 m); |
| $bvec lessThan($vec x, $vec y); |
| $bvec lessThan($hvec x, $hvec y); |
| $bvec lessThan($dvec x, $dvec y); |
| $bvec lessThan($ivec x, $ivec y); |
| $bvec lessThan($svec x, $svec y); |
| $bvec lessThan($usvec x, $usvec y); |
| $bvec lessThan($uvec x, $uvec y); |
| $bvec lessThanEqual($vec x, $vec y); |
| $bvec lessThanEqual($hvec x, $hvec y); |
| $bvec lessThanEqual($dvec x, $dvec y); |
| $bvec lessThanEqual($ivec x, $ivec y); |
| $bvec lessThanEqual($uvec x, $uvec y); |
| $bvec lessThanEqual($svec x, $svec y); |
| $bvec lessThanEqual($usvec x, $usvec y); |
| $bvec greaterThan($vec x, $vec y); |
| $bvec greaterThan($hvec x, $hvec y); |
| $bvec greaterThan($dvec x, $dvec y); |
| $bvec greaterThan($ivec x, $ivec y); |
| $bvec greaterThan($uvec x, $uvec y); |
| $bvec greaterThan($svec x, $svec y); |
| $bvec greaterThan($usvec x, $usvec y); |
| $bvec greaterThanEqual($vec x, $vec y); |
| $bvec greaterThanEqual($hvec x, $hvec y); |
| $bvec greaterThanEqual($dvec x, $dvec y); |
| $bvec greaterThanEqual($ivec x, $ivec y); |
| $bvec greaterThanEqual($uvec x, $uvec y); |
| $bvec greaterThanEqual($svec x, $svec y); |
| $bvec greaterThanEqual($usvec x, $usvec y); |
| $bvec equal($vec x, $vec y); |
| $bvec equal($hvec x, $hvec y); |
| $bvec equal($dvec x, $dvec y); |
| $bvec equal($ivec x, $ivec y); |
| $bvec equal($uvec x, $uvec y); |
| $bvec equal($svec x, $svec y); |
| $bvec equal($usvec x, $usvec y); |
| $bvec equal($bvec x, $bvec y); |
| $bvec notEqual($vec x, $vec y); |
| $bvec notEqual($hvec x, $hvec y); |
| $bvec notEqual($dvec x, $dvec y); |
| $bvec notEqual($ivec x, $ivec y); |
| $bvec notEqual($uvec x, $uvec y); |
| $bvec notEqual($svec x, $svec y); |
| $bvec notEqual($usvec x, $usvec y); |
| $bvec notEqual($bvec x, $bvec y); |
| bool any($bvec x); |
| bool all($bvec x); |
| $bvec not($bvec x); |
| |
| $genIType bitCount($genIType value); |
| $genIType bitCount($genUType value); |
| $genIType findLSB($genIType value); |
| $genIType findLSB($genUType value); |
| $genIType findMSB($genIType value); |
| $genIType findMSB($genUType value); |
| |
| sampler2D makeSampler2D(texture2D texture, sampler sampler); |
| int2 textureSize($gsampler2DRect sampler); |
| |
| half4 sample($gsampler1D sampler, float P); |
| half4 sample($gsampler1D sampler, float P, float bias); |
| half4 sample($gsampler2D sampler, float2 P); |
| // The above currently only expand to handle the float/fixed case. So we also declare this integer |
| // version of sample(). |
| int4 sample(isampler2D sampler, float2 P); |
| half4 sample(samplerExternalOES sampler, float2 P, float bias); |
| half4 sample(samplerExternalOES sampler, float2 P); |
| |
| half4 sample($gsampler2DRect sampler, float2 P); |
| half4 sample($gsampler2DRect sampler, float3 P); |
| |
| // Currently we do not support the generic types of loading subpassInput so we have some explicit |
| // versions that we currently use |
| float4 subpassLoad(subpassInput subpass); |
| float4 subpassLoad(subpassInputMS subpass, int sample); |
| |
| half4 sample($gsampler1D sampler, float2 P); |
| half4 sample($gsampler1D sampler, float2 P, float bias); |
| half4 sample($gsampler2D sampler, float3 P); |
| half4 sample($gsampler2D sampler, float3 P, float bias); |
| |
| float4 imageLoad(image2D image, int2 P); |
| int4 imageLoad(iimage2D image, int2 P); |
| $genType dFdx($genType p); |
| $genType dFdy($genType p); |
| $genHType dFdx($genHType p); |
| $genHType dFdy($genHType p); |
| $genType fwidth($genType p); |
| $genHType fwidth($genHType p); |
| float interpolateAtSample(float interpolant, int sample); |
| float2 interpolateAtSample(float2 interpolant, int sample); |
| float3 interpolateAtSample(float3 interpolant, int sample); |
| float4 interpolateAtSample(float4 interpolant, int sample); |
| float interpolateAtOffset(float interpolant, float2 offset); |
| float2 interpolateAtOffset(float2 interpolant, float2 offset); |
| float3 interpolateAtOffset(float3 interpolant, float2 offset); |
| float4 interpolateAtOffset(float4 interpolant, float2 offset); |
| )SKSL" |