| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkIntersections_DEFINE |
| #define SkIntersections_DEFINE |
| |
| #include "SkPathOpsCubic.h" |
| #include "SkPathOpsLine.h" |
| #include "SkPathOpsPoint.h" |
| #include "SkPathOpsQuad.h" |
| |
| class SkIntersections { |
| public: |
| SkIntersections() |
| : fSwap(0) |
| #ifdef SK_DEBUG |
| , fDepth(0) |
| #endif |
| { |
| sk_bzero(fPt, sizeof(fPt)); |
| sk_bzero(fPt2, sizeof(fPt2)); |
| sk_bzero(fT, sizeof(fT)); |
| sk_bzero(fIsCoincident, sizeof(fIsCoincident)); |
| sk_bzero(fNearlySame, sizeof(fNearlySame)); |
| reset(); |
| fMax = 0; // require that the caller set the max |
| } |
| |
| class TArray { |
| public: |
| explicit TArray(const double ts[9]) : fTArray(ts) {} |
| double operator[](int n) const { |
| return fTArray[n]; |
| } |
| const double* fTArray; |
| }; |
| TArray operator[](int n) const { return TArray(fT[n]); } |
| |
| void allowNear(bool nearAllowed) { |
| fAllowNear = nearAllowed; |
| } |
| |
| int cubic(const SkPoint a[4]) { |
| SkDCubic cubic; |
| cubic.set(a); |
| fMax = 1; // self intersect |
| return intersect(cubic); |
| } |
| |
| int cubicCubic(const SkPoint a[4], const SkPoint b[4]) { |
| SkDCubic aCubic; |
| aCubic.set(a); |
| SkDCubic bCubic; |
| bCubic.set(b); |
| fMax = 9; |
| return intersect(aCubic, bCubic); |
| } |
| |
| int cubicHorizontal(const SkPoint a[4], SkScalar left, SkScalar right, SkScalar y, |
| bool flipped) { |
| SkDCubic cubic; |
| cubic.set(a); |
| fMax = 3; |
| return horizontal(cubic, left, right, y, flipped); |
| } |
| |
| int cubicVertical(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { |
| SkDCubic cubic; |
| cubic.set(a); |
| fMax = 3; |
| return vertical(cubic, top, bottom, x, flipped); |
| } |
| |
| int cubicLine(const SkPoint a[4], const SkPoint b[2]) { |
| SkDCubic cubic; |
| cubic.set(a); |
| SkDLine line; |
| line.set(b); |
| fMax = 3; |
| return intersect(cubic, line); |
| } |
| |
| int cubicQuad(const SkPoint a[4], const SkPoint b[3]) { |
| SkDCubic cubic; |
| cubic.set(a); |
| SkDQuad quad; |
| quad.set(b); |
| fMax = 6; |
| return intersect(cubic, quad); |
| } |
| |
| bool hasT(double t) const { |
| SkASSERT(t == 0 || t == 1); |
| return fUsed > 0 && (t == 0 ? fT[0][0] == 0 : fT[0][fUsed - 1] == 1); |
| } |
| |
| int insertSwap(double one, double two, const SkDPoint& pt) { |
| if (fSwap) { |
| return insert(two, one, pt); |
| } else { |
| return insert(one, two, pt); |
| } |
| } |
| |
| bool isCoincident(int index) { |
| return (fIsCoincident[0] & 1 << index) != 0; |
| } |
| |
| int lineHorizontal(const SkPoint a[2], SkScalar left, SkScalar right, SkScalar y, |
| bool flipped) { |
| SkDLine line; |
| line.set(a); |
| fMax = 2; |
| return horizontal(line, left, right, y, flipped); |
| } |
| |
| int lineVertical(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { |
| SkDLine line; |
| line.set(a); |
| fMax = 2; |
| return vertical(line, top, bottom, x, flipped); |
| } |
| |
| int lineLine(const SkPoint a[2], const SkPoint b[2]) { |
| SkDLine aLine, bLine; |
| aLine.set(a); |
| bLine.set(b); |
| fMax = 2; |
| return intersect(aLine, bLine); |
| } |
| |
| bool nearlySame(int index) const { |
| SkASSERT(index == 0 || index == 1); |
| return fNearlySame[index]; |
| } |
| |
| const SkDPoint& pt(int index) const { |
| return fPt[index]; |
| } |
| |
| const SkDPoint& pt2(int index) const { |
| return fPt2[index]; |
| } |
| |
| int quadHorizontal(const SkPoint a[3], SkScalar left, SkScalar right, SkScalar y, |
| bool flipped) { |
| SkDQuad quad; |
| quad.set(a); |
| fMax = 2; |
| return horizontal(quad, left, right, y, flipped); |
| } |
| |
| int quadVertical(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { |
| SkDQuad quad; |
| quad.set(a); |
| fMax = 2; |
| return vertical(quad, top, bottom, x, flipped); |
| } |
| |
| int quadLine(const SkPoint a[3], const SkPoint b[2]) { |
| SkDQuad quad; |
| quad.set(a); |
| SkDLine line; |
| line.set(b); |
| fMax = 3; // 2; permit small coincident segment + non-coincident intersection |
| return intersect(quad, line); |
| } |
| |
| int quadQuad(const SkPoint a[3], const SkPoint b[3]) { |
| SkDQuad aQuad; |
| aQuad.set(a); |
| SkDQuad bQuad; |
| bQuad.set(b); |
| fMax = 4; |
| return intersect(aQuad, bQuad); |
| } |
| |
| // leaves swap, max alone |
| void reset() { |
| fAllowNear = true; |
| fUsed = 0; |
| } |
| |
| void set(bool swap, int tIndex, double t) { |
| fT[(int) swap][tIndex] = t; |
| } |
| |
| void setMax(int max) { |
| fMax = max; |
| } |
| |
| void swap() { |
| fSwap ^= true; |
| } |
| |
| void swapPts(); |
| |
| bool swapped() const { |
| return fSwap; |
| } |
| |
| int used() const { |
| return fUsed; |
| } |
| |
| void downDepth() { |
| SkASSERT(--fDepth >= 0); |
| } |
| |
| void upDepth() { |
| SkASSERT(++fDepth < 16); |
| } |
| |
| void append(const SkIntersections& ); |
| void cleanUpCoincidence(); |
| int coincidentUsed() const; |
| void cubicInsert(double one, double two, const SkDPoint& pt, const SkDCubic& c1, |
| const SkDCubic& c2); |
| int cubicRay(const SkPoint pts[4], const SkDLine& line); |
| void flip(); |
| int horizontal(const SkDLine&, double y); |
| int horizontal(const SkDLine&, double left, double right, double y, bool flipped); |
| int horizontal(const SkDQuad&, double left, double right, double y, bool flipped); |
| int horizontal(const SkDQuad&, double left, double right, double y, double tRange[2]); |
| int horizontal(const SkDCubic&, double y, double tRange[3]); |
| int horizontal(const SkDCubic&, double left, double right, double y, bool flipped); |
| int horizontal(const SkDCubic&, double left, double right, double y, double tRange[3]); |
| // FIXME : does not respect swap |
| int insert(double one, double two, const SkDPoint& pt); |
| void insertNear(double one, double two, const SkDPoint& pt1, const SkDPoint& pt2); |
| // start if index == 0 : end if index == 1 |
| void insertCoincident(double one, double two, const SkDPoint& pt); |
| int intersect(const SkDLine&, const SkDLine&); |
| int intersect(const SkDQuad&, const SkDLine&); |
| int intersect(const SkDQuad&, const SkDQuad&); |
| int intersect(const SkDCubic&); // return true if cubic self-intersects |
| int intersect(const SkDCubic&, const SkDLine&); |
| int intersect(const SkDCubic&, const SkDQuad&); |
| int intersect(const SkDCubic&, const SkDCubic&); |
| int intersectRay(const SkDLine&, const SkDLine&); |
| int intersectRay(const SkDQuad&, const SkDLine&); |
| int intersectRay(const SkDCubic&, const SkDLine&); |
| static SkDPoint Line(const SkDLine&, const SkDLine&); |
| int lineRay(const SkPoint pts[2], const SkDLine& line); |
| void offset(int base, double start, double end); |
| void quickRemoveOne(int index, int replace); |
| int quadRay(const SkPoint pts[3], const SkDLine& line); |
| void removeOne(int index); |
| static bool Test(const SkDLine& , const SkDLine&); |
| int vertical(const SkDLine&, double x); |
| int vertical(const SkDLine&, double top, double bottom, double x, bool flipped); |
| int vertical(const SkDQuad&, double top, double bottom, double x, bool flipped); |
| int vertical(const SkDCubic&, double top, double bottom, double x, bool flipped); |
| int verticalCubic(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped); |
| int verticalLine(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped); |
| int verticalQuad(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped); |
| |
| int depth() const { |
| #ifdef SK_DEBUG |
| return fDepth; |
| #else |
| return 0; |
| #endif |
| } |
| |
| private: |
| bool cubicCheckCoincidence(const SkDCubic& c1, const SkDCubic& c2); |
| bool cubicExactEnd(const SkDCubic& cubic1, bool start, const SkDCubic& cubic2); |
| void cubicNearEnd(const SkDCubic& cubic1, bool start, const SkDCubic& cubic2, const SkDRect& ); |
| void cleanUpParallelLines(bool parallel); |
| void computePoints(const SkDLine& line, int used); |
| |
| SkDPoint fPt[9]; // FIXME: since scans store points as SkPoint, this should also |
| SkDPoint fPt2[9]; // used by nearly same to store alternate intersection point |
| double fT[2][9]; |
| uint16_t fIsCoincident[2]; // bit set for each curve's coincident T |
| bool fNearlySame[2]; // true if end points nearly match |
| unsigned char fUsed; |
| unsigned char fMax; |
| bool fAllowNear; |
| bool fSwap; |
| #ifdef SK_DEBUG |
| int fDepth; |
| #endif |
| }; |
| |
| extern int (SkIntersections::* const CurveRay[])(const SkPoint[], const SkDLine& ); |
| extern int (SkIntersections::* const CurveVertical[])(const SkPoint[], SkScalar top, SkScalar bottom, |
| SkScalar x, bool flipped); |
| |
| #endif |