blob: e4f4fa0d268caccf202246ba0029e9927d966bbe [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/vk/GrVkGpu.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/SkTo.h"
#include "src/core/SkCompressedDataUtils.h"
#include "src/core/SkConvertPixels.h"
#include "src/core/SkMipMap.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrDataUtils.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpuResourceCacheAccess.h"
#include "src/gpu/GrNativeRect.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/GrTexturePriv.h"
#include "src/gpu/SkGpuDevice.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/vk/GrVkAMDMemoryAllocator.h"
#include "src/gpu/vk/GrVkCommandBuffer.h"
#include "src/gpu/vk/GrVkCommandPool.h"
#include "src/gpu/vk/GrVkImage.h"
#include "src/gpu/vk/GrVkInterface.h"
#include "src/gpu/vk/GrVkMemory.h"
#include "src/gpu/vk/GrVkMeshBuffer.h"
#include "src/gpu/vk/GrVkOpsRenderPass.h"
#include "src/gpu/vk/GrVkPipeline.h"
#include "src/gpu/vk/GrVkPipelineState.h"
#include "src/gpu/vk/GrVkRenderPass.h"
#include "src/gpu/vk/GrVkResourceProvider.h"
#include "src/gpu/vk/GrVkSemaphore.h"
#include "src/gpu/vk/GrVkTexture.h"
#include "src/gpu/vk/GrVkTextureRenderTarget.h"
#include "src/gpu/vk/GrVkTransferBuffer.h"
#include "src/image/SkImage_Gpu.h"
#include "src/image/SkSurface_Gpu.h"
#include "src/sksl/SkSLCompiler.h"
#include "include/gpu/vk/GrVkExtensions.h"
#include "include/gpu/vk/GrVkTypes.h"
#include <utility>
#if !defined(SK_BUILD_FOR_WIN)
#include <unistd.h>
#endif // !defined(SK_BUILD_FOR_WIN)
#if defined(SK_BUILD_FOR_WIN) && defined(SK_DEBUG)
#include "src/core/SkLeanWindows.h"
#endif
#define VK_CALL(X) GR_VK_CALL(this->vkInterface(), X)
#define VK_CALL_RET(RET, X) GR_VK_CALL_RESULT(this, RET, X)
sk_sp<GrGpu> GrVkGpu::Make(const GrVkBackendContext& backendContext,
const GrContextOptions& options, GrContext* context) {
if (backendContext.fInstance == VK_NULL_HANDLE ||
backendContext.fPhysicalDevice == VK_NULL_HANDLE ||
backendContext.fDevice == VK_NULL_HANDLE ||
backendContext.fQueue == VK_NULL_HANDLE) {
return nullptr;
}
if (!backendContext.fGetProc) {
return nullptr;
}
PFN_vkEnumerateInstanceVersion localEnumerateInstanceVersion =
reinterpret_cast<PFN_vkEnumerateInstanceVersion>(
backendContext.fGetProc("vkEnumerateInstanceVersion",
VK_NULL_HANDLE, VK_NULL_HANDLE));
uint32_t instanceVersion = 0;
if (!localEnumerateInstanceVersion) {
instanceVersion = VK_MAKE_VERSION(1, 0, 0);
} else {
VkResult err = localEnumerateInstanceVersion(&instanceVersion);
if (err) {
SkDebugf("Failed to enumerate instance version. Err: %d\n", err);
return nullptr;
}
}
PFN_vkGetPhysicalDeviceProperties localGetPhysicalDeviceProperties =
reinterpret_cast<PFN_vkGetPhysicalDeviceProperties>(
backendContext.fGetProc("vkGetPhysicalDeviceProperties",
backendContext.fInstance,
VK_NULL_HANDLE));
if (!localGetPhysicalDeviceProperties) {
return nullptr;
}
VkPhysicalDeviceProperties physDeviceProperties;
localGetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &physDeviceProperties);
uint32_t physDevVersion = physDeviceProperties.apiVersion;
uint32_t apiVersion = backendContext.fMaxAPIVersion ? backendContext.fMaxAPIVersion
: instanceVersion;
instanceVersion = std::min(instanceVersion, apiVersion);
physDevVersion = std::min(physDevVersion, apiVersion);
sk_sp<const GrVkInterface> interface;
if (backendContext.fVkExtensions) {
interface.reset(new GrVkInterface(backendContext.fGetProc,
backendContext.fInstance,
backendContext.fDevice,
instanceVersion,
physDevVersion,
backendContext.fVkExtensions));
if (!interface->validate(instanceVersion, physDevVersion, backendContext.fVkExtensions)) {
return nullptr;
}
} else {
GrVkExtensions extensions;
// The only extension flag that may effect the vulkan backend is the swapchain extension. We
// need to know if this is enabled to know if we can transition to a present layout when
// flushing a surface.
if (backendContext.fExtensions & kKHR_swapchain_GrVkExtensionFlag) {
const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
extensions.init(backendContext.fGetProc, backendContext.fInstance,
backendContext.fPhysicalDevice, 0, nullptr, 1, &swapChainExtName);
}
interface.reset(new GrVkInterface(backendContext.fGetProc,
backendContext.fInstance,
backendContext.fDevice,
instanceVersion,
physDevVersion,
&extensions));
if (!interface->validate(instanceVersion, physDevVersion, &extensions)) {
return nullptr;
}
}
sk_sp<GrVkMemoryAllocator> memoryAllocator = backendContext.fMemoryAllocator;
if (!memoryAllocator) {
// We were not given a memory allocator at creation
memoryAllocator = GrVkAMDMemoryAllocator::Make(backendContext.fInstance,
backendContext.fPhysicalDevice,
backendContext.fDevice, physDevVersion,
backendContext.fVkExtensions, interface);
}
if (!memoryAllocator) {
SkDEBUGFAIL("No supplied vulkan memory allocator and unable to create one internally.");
return nullptr;
}
sk_sp<GrVkGpu> vkGpu(new GrVkGpu(context, options, backendContext, interface,
instanceVersion, physDevVersion,
std::move(memoryAllocator)));
if (backendContext.fProtectedContext == GrProtected::kYes &&
!vkGpu->vkCaps().supportsProtectedMemory()) {
return nullptr;
}
return std::move(vkGpu);
}
////////////////////////////////////////////////////////////////////////////////
GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
const GrVkBackendContext& backendContext, sk_sp<const GrVkInterface> interface,
uint32_t instanceVersion, uint32_t physicalDeviceVersion,
sk_sp<GrVkMemoryAllocator> memoryAllocator)
: INHERITED(context)
, fInterface(std::move(interface))
, fMemoryAllocator(std::move(memoryAllocator))
, fPhysicalDevice(backendContext.fPhysicalDevice)
, fDevice(backendContext.fDevice)
, fQueue(backendContext.fQueue)
, fQueueIndex(backendContext.fGraphicsQueueIndex)
, fResourceProvider(this)
, fDisconnected(false)
, fProtectedContext(backendContext.fProtectedContext) {
SkASSERT(!backendContext.fOwnsInstanceAndDevice);
SkASSERT(fMemoryAllocator);
fCompiler = new SkSL::Compiler();
if (backendContext.fDeviceFeatures2) {
fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendContext.fPhysicalDevice,
*backendContext.fDeviceFeatures2, instanceVersion,
physicalDeviceVersion,
*backendContext.fVkExtensions, fProtectedContext));
} else if (backendContext.fDeviceFeatures) {
VkPhysicalDeviceFeatures2 features2;
features2.pNext = nullptr;
features2.features = *backendContext.fDeviceFeatures;
fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendContext.fPhysicalDevice,
features2, instanceVersion, physicalDeviceVersion,
*backendContext.fVkExtensions, fProtectedContext));
} else {
VkPhysicalDeviceFeatures2 features;
memset(&features, 0, sizeof(VkPhysicalDeviceFeatures2));
features.pNext = nullptr;
if (backendContext.fFeatures & kGeometryShader_GrVkFeatureFlag) {
features.features.geometryShader = true;
}
if (backendContext.fFeatures & kDualSrcBlend_GrVkFeatureFlag) {
features.features.dualSrcBlend = true;
}
if (backendContext.fFeatures & kSampleRateShading_GrVkFeatureFlag) {
features.features.sampleRateShading = true;
}
GrVkExtensions extensions;
// The only extension flag that may effect the vulkan backend is the swapchain extension. We
// need to know if this is enabled to know if we can transition to a present layout when
// flushing a surface.
if (backendContext.fExtensions & kKHR_swapchain_GrVkExtensionFlag) {
const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
extensions.init(backendContext.fGetProc, backendContext.fInstance,
backendContext.fPhysicalDevice, 0, nullptr, 1, &swapChainExtName);
}
fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendContext.fPhysicalDevice,
features, instanceVersion, physicalDeviceVersion, extensions,
fProtectedContext));
}
fCaps.reset(SkRef(fVkCaps.get()));
VK_CALL(GetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &fPhysDevProps));
VK_CALL(GetPhysicalDeviceMemoryProperties(backendContext.fPhysicalDevice, &fPhysDevMemProps));
fResourceProvider.init();
fMainCmdPool = fResourceProvider.findOrCreateCommandPool();
if (fMainCmdPool) {
fMainCmdBuffer = fMainCmdPool->getPrimaryCommandBuffer();
SkASSERT(this->currentCommandBuffer());
this->currentCommandBuffer()->begin(this);
}
}
void GrVkGpu::destroyResources() {
if (fMainCmdPool) {
fMainCmdPool->getPrimaryCommandBuffer()->end(this);
fMainCmdPool->close();
}
SkASSERT(!fTempCmdPool);
// wait for all commands to finish
VkResult res = VK_CALL(QueueWaitIdle(fQueue));
// On windows, sometimes calls to QueueWaitIdle return before actually signalling the fences
// on the command buffers even though they have completed. This causes an assert to fire when
// destroying the command buffers. Currently this ony seems to happen on windows, so we add a
// sleep to make sure the fence signals.
#ifdef SK_DEBUG
if (this->vkCaps().mustSleepOnTearDown()) {
#if defined(SK_BUILD_FOR_WIN)
Sleep(10); // In milliseconds
#else
sleep(1); // In seconds
#endif
}
#endif
#ifdef SK_DEBUG
SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res);
#endif
if (fMainCmdPool) {
fMainCmdPool->unref();
fMainCmdPool = nullptr;
}
for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) {
fSemaphoresToWaitOn[i]->unref();
}
fSemaphoresToWaitOn.reset();
for (int i = 0; i < fSemaphoresToSignal.count(); ++i) {
fSemaphoresToSignal[i]->unref();
}
fSemaphoresToSignal.reset();
// must call this just before we destroy the command pool and VkDevice
fResourceProvider.destroyResources(VK_ERROR_DEVICE_LOST == res);
}
GrVkGpu::~GrVkGpu() {
if (!fDisconnected) {
this->destroyResources();
fMemoryAllocator.reset();
}
delete fCompiler;
}
void GrVkGpu::disconnect(DisconnectType type) {
INHERITED::disconnect(type);
if (!fDisconnected) {
this->destroyResources();
fMemoryAllocator.reset();
fSemaphoresToWaitOn.reset();
fSemaphoresToSignal.reset();
fMainCmdBuffer = nullptr;
SkASSERT(!fTempCmdBuffer);
fDisconnected = true;
}
}
///////////////////////////////////////////////////////////////////////////////
GrOpsRenderPass* GrVkGpu::getOpsRenderPass(
GrRenderTarget* rt, GrStencilAttachment* stencil,
GrSurfaceOrigin origin, const SkIRect& bounds,
const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo,
const SkTArray<GrSurfaceProxy*, true>& sampledProxies) {
if (!fCachedOpsRenderPass) {
fCachedOpsRenderPass.reset(new GrVkOpsRenderPass(this));
}
if (!fCachedOpsRenderPass->set(rt, stencil, origin, bounds,
colorInfo, stencilInfo, sampledProxies)) {
return nullptr;
}
return fCachedOpsRenderPass.get();
}
GrVkPrimaryCommandBuffer* GrVkGpu::getTempCommandBuffer() {
SkASSERT(!fTempCmdPool && !fTempCmdBuffer);
fTempCmdPool = fResourceProvider.findOrCreateCommandPool();
if (!fTempCmdPool) {
return nullptr;
}
fTempCmdBuffer = fTempCmdPool->getPrimaryCommandBuffer();
SkASSERT(fTempCmdBuffer);
fTempCmdBuffer->begin(this);
return fTempCmdBuffer;
}
bool GrVkGpu::submitTempCommandBuffer(SyncQueue sync, sk_sp<GrRefCntedCallback> finishedCallback) {
SkASSERT(fTempCmdBuffer);
fTempCmdBuffer->end(this);
fTempCmdPool->close();
SkASSERT(fMainCmdBuffer->validateNoSharedImageResources(fTempCmdBuffer));
fTempCmdBuffer->addFinishedProc(std::move(finishedCallback));
SkTArray<GrVkSemaphore::Resource*, false> fEmptySemaphores;
bool didSubmit = fTempCmdBuffer->submitToQueue(this, fQueue, fEmptySemaphores,
fEmptySemaphores);
if (didSubmit && sync == kForce_SyncQueue) {
fTempCmdBuffer->forceSync(this);
}
fTempCmdPool->unref();
fTempCmdPool = nullptr;
fTempCmdBuffer = nullptr;
return didSubmit;
}
bool GrVkGpu::submitCommandBuffer(SyncQueue sync) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(this->currentCommandBuffer());
SkASSERT(!fCachedOpsRenderPass || !fCachedOpsRenderPass->isActive());
if (!this->currentCommandBuffer()->hasWork() && kForce_SyncQueue != sync &&
!fSemaphoresToSignal.count() && !fSemaphoresToWaitOn.count()) {
// We may have added finished procs during the flush call. Since there is no actual work
// we are not submitting the command buffer and may never come back around to submit it.
// Thus we call all current finished procs manually, since the work has technically
// finished.
this->currentCommandBuffer()->callFinishedProcs();
SkASSERT(fDrawables.empty());
fResourceProvider.checkCommandBuffers();
return true;
}
fMainCmdBuffer->end(this);
SkASSERT(fMainCmdPool);
fMainCmdPool->close();
bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal,
fSemaphoresToWaitOn);
if (didSubmit && sync == kForce_SyncQueue) {
fMainCmdBuffer->forceSync(this);
}
// We must delete any drawables that had to wait until submit to destroy.
fDrawables.reset();
// If we didn't submit the command buffer then we did not wait on any semaphores. We will
// continue to hold onto these semaphores and wait on them during the next command buffer
// submission.
if (didSubmit) {
for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) {
fSemaphoresToWaitOn[i]->unref();
}
fSemaphoresToWaitOn.reset();
}
// Even if we did not submit the command buffer, we drop all the signal semaphores since we will
// not try to recover the work that wasn't submitted and instead just drop it all. The client
// will be notified that the semaphores were not submit so that they will not try to wait on
// them.
for (int i = 0; i < fSemaphoresToSignal.count(); ++i) {
fSemaphoresToSignal[i]->unref();
}
fSemaphoresToSignal.reset();
// Release old command pool and create a new one
fMainCmdPool->unref();
fMainCmdPool = fResourceProvider.findOrCreateCommandPool();
if (fMainCmdPool) {
fMainCmdBuffer = fMainCmdPool->getPrimaryCommandBuffer();
SkASSERT(fMainCmdBuffer);
fMainCmdBuffer->begin(this);
} else {
fMainCmdBuffer = nullptr;
}
// We must wait to call checkCommandBuffers until after we get a new command buffer. The
// checkCommandBuffers may trigger a releaseProc which may cause us to insert a barrier for a
// released GrVkImage. That barrier needs to be put into a new command buffer and not the old
// one that was just submitted.
fResourceProvider.checkCommandBuffers();
return didSubmit;
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<GrGpuBuffer> GrVkGpu::onCreateBuffer(size_t size, GrGpuBufferType type,
GrAccessPattern accessPattern, const void* data) {
sk_sp<GrGpuBuffer> buff;
switch (type) {
case GrGpuBufferType::kVertex:
case GrGpuBufferType::kIndex:
case GrGpuBufferType::kDrawIndirect:
SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
kStatic_GrAccessPattern == accessPattern);
buff = GrVkMeshBuffer::Make(this, type, size,
kDynamic_GrAccessPattern == accessPattern);
break;
case GrGpuBufferType::kXferCpuToGpu:
SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
kStream_GrAccessPattern == accessPattern);
buff = GrVkTransferBuffer::Make(this, size, GrVkBuffer::kCopyRead_Type);
break;
case GrGpuBufferType::kXferGpuToCpu:
SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
kStream_GrAccessPattern == accessPattern);
buff = GrVkTransferBuffer::Make(this, size, GrVkBuffer::kCopyWrite_Type);
break;
default:
SK_ABORT("Unknown buffer type.");
}
if (data && buff) {
buff->updateData(data, size);
}
return buff;
}
bool GrVkGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType srcColorType,
const GrMipLevel texels[], int mipLevelCount,
bool prepForTexSampling) {
GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture());
if (!vkTex) {
return false;
}
// Make sure we have at least the base level
if (!mipLevelCount || !texels[0].fPixels) {
return false;
}
SkASSERT(!GrVkFormatIsCompressed(vkTex->imageFormat()));
bool success = false;
bool linearTiling = vkTex->isLinearTiled();
if (linearTiling) {
if (mipLevelCount > 1) {
SkDebugf("Can't upload mipmap data to linear tiled texture");
return false;
}
if (VK_IMAGE_LAYOUT_PREINITIALIZED != vkTex->currentLayout()) {
// Need to change the layout to general in order to perform a host write
vkTex->setImageLayout(this,
VK_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_HOST_WRITE_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
false);
if (!this->submitCommandBuffer(kForce_SyncQueue)) {
return false;
}
}
success = this->uploadTexDataLinear(vkTex, left, top, width, height, srcColorType,
texels[0].fPixels, texels[0].fRowBytes);
} else {
SkASSERT(mipLevelCount <= vkTex->texturePriv().maxMipMapLevel() + 1);
success = this->uploadTexDataOptimal(vkTex, left, top, width, height, srcColorType, texels,
mipLevelCount);
}
if (prepForTexSampling) {
vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
false);
}
return success;
}
bool GrVkGpu::onTransferPixelsTo(GrTexture* texture, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType bufferColorType,
GrGpuBuffer* transferBuffer, size_t bufferOffset,
size_t rowBytes) {
if (surfaceColorType != bufferColorType) {
return false;
}
size_t bpp = GrColorTypeBytesPerPixel(bufferColorType);
if (this->vkCaps().bytesPerPixel(texture->backendFormat()) != bpp) {
return false;
}
// Vulkan only supports offsets that are both 4-byte aligned and aligned to a pixel.
if ((bufferOffset & 0x3) || (bufferOffset % bpp)) {
return false;
}
GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
if (!vkTex) {
return false;
}
// Can't transfer compressed data
SkASSERT(!GrVkFormatIsCompressed(vkTex->imageFormat()));
GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuffer);
if (!vkBuffer) {
return false;
}
SkDEBUGCODE(
SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
SkIRect bounds = SkIRect::MakeWH(texture->width(), texture->height());
SkASSERT(bounds.contains(subRect));
)
// Set up copy region
VkBufferImageCopy region;
memset(&region, 0, sizeof(VkBufferImageCopy));
region.bufferOffset = bufferOffset;
region.bufferRowLength = (uint32_t)(rowBytes/bpp);
region.bufferImageHeight = 0;
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
region.imageOffset = { left, top, 0 };
region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
// Change layout of our target so it can be copied to
vkTex->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
// Copy the buffer to the image
this->currentCommandBuffer()->copyBufferToImage(this,
vkBuffer,
vkTex,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region);
vkTex->texturePriv().markMipMapsDirty();
return true;
}
bool GrVkGpu::onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType bufferColorType,
GrGpuBuffer* transferBuffer, size_t offset) {
SkASSERT(surface);
SkASSERT(transferBuffer);
if (fProtectedContext == GrProtected::kYes) {
return false;
}
if (surfaceColorType != bufferColorType) {
return false;
}
GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuffer);
GrVkImage* srcImage;
if (GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(surface->asRenderTarget())) {
// Reading from render targets that wrap a secondary command buffer is not allowed since
// it would require us to know the VkImage, which we don't have, as well as need us to
// stop and start the VkRenderPass which we don't have access to.
if (rt->wrapsSecondaryCommandBuffer()) {
return false;
}
srcImage = rt;
} else {
srcImage = static_cast<GrVkTexture*>(surface->asTexture());
}
if (this->vkCaps().bytesPerPixel(srcImage->imageFormat()) !=
GrColorTypeBytesPerPixel(surfaceColorType)) {
return false;
}
// Set up copy region
VkBufferImageCopy region;
memset(&region, 0, sizeof(VkBufferImageCopy));
region.bufferOffset = offset;
region.bufferRowLength = width;
region.bufferImageHeight = 0;
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
region.imageOffset = { left, top, 0 };
region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
srcImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
this->currentCommandBuffer()->copyImageToBuffer(this, srcImage,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
vkBuffer, 1, &region);
// Make sure the copy to buffer has finished.
vkBuffer->addMemoryBarrier(this,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
false);
return true;
}
void GrVkGpu::resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(dst);
SkASSERT(src && src->numSamples() > 1 && src->msaaImage());
VkImageResolve resolveInfo;
resolveInfo.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
resolveInfo.srcOffset = {srcRect.fLeft, srcRect.fTop, 0};
resolveInfo.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
resolveInfo.dstOffset = {dstPoint.fX, dstPoint.fY, 0};
resolveInfo.extent = {(uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1};
GrVkImage* dstImage;
GrRenderTarget* dstRT = dst->asRenderTarget();
if (dstRT) {
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT);
dstImage = vkRT;
} else {
SkASSERT(dst->asTexture());
dstImage = static_cast<GrVkTexture*>(dst->asTexture());
}
dstImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
src->msaaImage()->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
this->currentCommandBuffer()->resolveImage(this, *src->msaaImage(), *dstImage, 1, &resolveInfo);
}
void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect,
ForExternalIO forExternalIO) {
SkASSERT(target->numSamples() > 1);
GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target);
SkASSERT(rt->msaaImage());
this->resolveImage(target, rt, resolveRect,
SkIPoint::Make(resolveRect.x(), resolveRect.y()));
if (ForExternalIO::kYes == forExternalIO) {
// This resolve is called when we are preparing an msaa surface for external I/O. It is
// called after flushing, so we need to make sure we submit the command buffer after doing
// the resolve so that the resolve actually happens.
this->submitCommandBuffer(kSkip_SyncQueue);
}
}
bool GrVkGpu::uploadTexDataLinear(GrVkTexture* tex, int left, int top, int width, int height,
GrColorType dataColorType, const void* data, size_t rowBytes) {
SkASSERT(data);
SkASSERT(tex->isLinearTiled());
SkDEBUGCODE(
SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
SkIRect bounds = SkIRect::MakeWH(tex->width(), tex->height());
SkASSERT(bounds.contains(subRect));
)
size_t bpp = GrColorTypeBytesPerPixel(dataColorType);
size_t trimRowBytes = width * bpp;
SkASSERT(VK_IMAGE_LAYOUT_PREINITIALIZED == tex->currentLayout() ||
VK_IMAGE_LAYOUT_GENERAL == tex->currentLayout());
const VkImageSubresource subres = {
VK_IMAGE_ASPECT_COLOR_BIT,
0, // mipLevel
0, // arraySlice
};
VkSubresourceLayout layout;
const GrVkInterface* interface = this->vkInterface();
GR_VK_CALL(interface, GetImageSubresourceLayout(fDevice,
tex->image(),
&subres,
&layout));
const GrVkAlloc& alloc = tex->alloc();
if (VK_NULL_HANDLE == alloc.fMemory) {
return false;
}
VkDeviceSize offset = top * layout.rowPitch + left * bpp;
VkDeviceSize size = height*layout.rowPitch;
SkASSERT(size + offset <= alloc.fSize);
void* mapPtr = GrVkMemory::MapAlloc(this, alloc);
if (!mapPtr) {
return false;
}
mapPtr = reinterpret_cast<char*>(mapPtr) + offset;
SkRectMemcpy(mapPtr, static_cast<size_t>(layout.rowPitch), data, rowBytes, trimRowBytes,
height);
GrVkMemory::FlushMappedAlloc(this, alloc, offset, size);
GrVkMemory::UnmapAlloc(this, alloc);
return true;
}
// This fills in the 'regions' vector in preparation for copying a buffer to an image.
// 'individualMipOffsets' is filled in as a side-effect.
static size_t fill_in_regions(GrVkCaps* vkCaps, SkTArray<VkBufferImageCopy>* regions,
SkTArray<size_t>* individualMipOffsets,
VkFormat vkFormat, SkISize dimensions, GrMipMapped mipMapped,
VkDeviceSize bufferOffset) {
SkImage::CompressionType compression = GrVkFormatToCompressionType(vkFormat);
int numMipLevels = 1;
if (mipMapped == GrMipMapped::kYes) {
numMipLevels = SkMipMap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
}
regions->reserve(numMipLevels);
individualMipOffsets->reserve(numMipLevels);
size_t combinedBufferSize;
if (compression == SkImage::CompressionType::kNone) {
size_t bytesPerPixel = vkCaps->bytesPerPixel(vkFormat);
combinedBufferSize = GrComputeTightCombinedBufferSize(bytesPerPixel, dimensions,
individualMipOffsets,
numMipLevels);
} else {
combinedBufferSize = SkCompressedDataSize(compression, dimensions, individualMipOffsets,
mipMapped == GrMipMapped::kYes);
}
SkASSERT(individualMipOffsets->count() == numMipLevels);
for (int i = 0; i < numMipLevels; ++i) {
VkBufferImageCopy& region = regions->push_back();
memset(&region, 0, sizeof(VkBufferImageCopy));
region.bufferOffset = bufferOffset + (*individualMipOffsets)[i];
SkISize revisedDimensions = GrCompressedDimensions(compression, dimensions);
region.bufferRowLength = revisedDimensions.width();
region.bufferImageHeight = revisedDimensions.height();
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(i), 0, 1};
region.imageOffset = {0, 0, 0};
region.imageExtent = {SkToU32(dimensions.width()),
SkToU32(dimensions.height()), 1};
dimensions = {std::max(1, dimensions.width() /2),
std::max(1, dimensions.height()/2)};
}
return combinedBufferSize;
}
bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex, int left, int top, int width, int height,
GrColorType dataColorType, const GrMipLevel texels[],
int mipLevelCount) {
SkASSERT(!tex->isLinearTiled());
// The assumption is either that we have no mipmaps, or that our rect is the entire texture
SkASSERT(1 == mipLevelCount ||
(0 == left && 0 == top && width == tex->width() && height == tex->height()));
// We assume that if the texture has mip levels, we either upload to all the levels or just the
// first.
SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->texturePriv().maxMipMapLevel() + 1));
if (width == 0 || height == 0) {
return false;
}
SkASSERT(this->vkCaps().surfaceSupportsWritePixels(tex));
SkASSERT(this->vkCaps().areColorTypeAndFormatCompatible(dataColorType, tex->backendFormat()));
// For RGB_888x src data we are uploading it first to an RGBA texture and then copying it to the
// dst RGB texture. Thus we do not upload mip levels for that.
if (dataColorType == GrColorType::kRGB_888x && tex->imageFormat() == VK_FORMAT_R8G8B8_UNORM) {
// First check that we'll be able to do the copy to the to the R8G8B8 image in the end via a
// blit or draw.
if (!this->vkCaps().formatCanBeDstofBlit(VK_FORMAT_R8G8B8_UNORM, tex->isLinearTiled()) &&
!this->vkCaps().isFormatRenderable(VK_FORMAT_R8G8B8_UNORM, 1)) {
return false;
}
mipLevelCount = 1;
}
SkASSERT(this->vkCaps().isVkFormatTexturable(tex->imageFormat()));
size_t bpp = GrColorTypeBytesPerPixel(dataColorType);
// texels is const.
// But we may need to adjust the fPixels ptr based on the copyRect, or fRowBytes.
// Because of this we need to make a non-const shallow copy of texels.
SkAutoTMalloc<GrMipLevel> texelsShallowCopy;
texelsShallowCopy.reset(mipLevelCount);
memcpy(texelsShallowCopy.get(), texels, mipLevelCount*sizeof(GrMipLevel));
SkTArray<size_t> individualMipOffsets(mipLevelCount);
individualMipOffsets.push_back(0);
size_t combinedBufferSize = width * bpp * height;
int currentWidth = width;
int currentHeight = height;
if (!texelsShallowCopy[0].fPixels) {
combinedBufferSize = 0;
}
// The alignment must be at least 4 bytes and a multiple of the bytes per pixel of the image
// config. This works with the assumption that the bytes in pixel config is always a power of 2.
SkASSERT((bpp & (bpp - 1)) == 0);
const size_t alignmentMask = 0x3 | (bpp - 1);
for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) {
currentWidth = std::max(1, currentWidth/2);
currentHeight = std::max(1, currentHeight/2);
if (texelsShallowCopy[currentMipLevel].fPixels) {
const size_t trimmedSize = currentWidth * bpp * currentHeight;
const size_t alignmentDiff = combinedBufferSize & alignmentMask;
if (alignmentDiff != 0) {
combinedBufferSize += alignmentMask - alignmentDiff + 1;
}
individualMipOffsets.push_back(combinedBufferSize);
combinedBufferSize += trimmedSize;
} else {
individualMipOffsets.push_back(0);
}
}
if (0 == combinedBufferSize) {
// We don't actually have any data to upload so just return success
return true;
}
// allocate buffer to hold our mip data
sk_sp<GrVkTransferBuffer> transferBuffer =
GrVkTransferBuffer::Make(this, combinedBufferSize, GrVkBuffer::kCopyRead_Type);
if (!transferBuffer) {
return false;
}
int uploadLeft = left;
int uploadTop = top;
GrVkTexture* uploadTexture = tex;
// For uploading RGB_888x data to an R8G8B8_UNORM texture we must first upload the data to an
// R8G8B8A8_UNORM image and then copy it.
sk_sp<GrVkTexture> copyTexture;
if (dataColorType == GrColorType::kRGB_888x && tex->imageFormat() == VK_FORMAT_R8G8B8_UNORM) {
bool dstHasYcbcr = tex->ycbcrConversionInfo().isValid();
if (!this->vkCaps().canCopyAsBlit(tex->imageFormat(), 1, false, dstHasYcbcr,
VK_FORMAT_R8G8B8A8_UNORM, 1, false, false)) {
return false;
}
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
GrVkImage::ImageDesc imageDesc;
imageDesc.fImageType = VK_IMAGE_TYPE_2D;
imageDesc.fFormat = VK_FORMAT_R8G8B8A8_UNORM;
imageDesc.fWidth = width;
imageDesc.fHeight = height;
imageDesc.fLevels = 1;
imageDesc.fSamples = 1;
imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
imageDesc.fUsageFlags = usageFlags;
imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
copyTexture = GrVkTexture::MakeNewTexture(this, SkBudgeted::kYes, {width, height},
imageDesc, GrMipMapsStatus::kNotAllocated);
if (!copyTexture) {
return false;
}
uploadTexture = copyTexture.get();
uploadLeft = 0;
uploadTop = 0;
}
char* buffer = (char*) transferBuffer->map();
SkTArray<VkBufferImageCopy> regions(mipLevelCount);
currentWidth = width;
currentHeight = height;
int layerHeight = uploadTexture->height();
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
if (texelsShallowCopy[currentMipLevel].fPixels) {
SkASSERT(1 == mipLevelCount || currentHeight == layerHeight);
const size_t trimRowBytes = currentWidth * bpp;
const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes;
// copy data into the buffer, skipping the trailing bytes
char* dst = buffer + individualMipOffsets[currentMipLevel];
const char* src = (const char*)texelsShallowCopy[currentMipLevel].fPixels;
SkRectMemcpy(dst, trimRowBytes, src, rowBytes, trimRowBytes, currentHeight);
VkBufferImageCopy& region = regions.push_back();
memset(&region, 0, sizeof(VkBufferImageCopy));
region.bufferOffset = transferBuffer->offset() + individualMipOffsets[currentMipLevel];
region.bufferRowLength = currentWidth;
region.bufferImageHeight = currentHeight;
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(currentMipLevel), 0, 1 };
region.imageOffset = {uploadLeft, uploadTop, 0};
region.imageExtent = { (uint32_t)currentWidth, (uint32_t)currentHeight, 1 };
}
currentWidth = std::max(1, currentWidth/2);
currentHeight = std::max(1, currentHeight/2);
layerHeight = currentHeight;
}
// no need to flush non-coherent memory, unmap will do that for us
transferBuffer->unmap();
// Change layout of our target so it can be copied to
uploadTexture->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
// Copy the buffer to the image
this->currentCommandBuffer()->copyBufferToImage(this,
transferBuffer.get(),
uploadTexture,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
regions.count(),
regions.begin());
// If we copied the data into a temporary image first, copy that image into our main texture
// now.
if (copyTexture.get()) {
SkASSERT(dataColorType == GrColorType::kRGB_888x);
SkAssertResult(this->copySurface(tex, copyTexture.get(), SkIRect::MakeWH(width, height),
SkIPoint::Make(left, top)));
}
if (1 == mipLevelCount) {
tex->texturePriv().markMipMapsDirty();
}
return true;
}
// It's probably possible to roll this into uploadTexDataOptimal,
// but for now it's easier to maintain as a separate entity.
bool GrVkGpu::uploadTexDataCompressed(GrVkTexture* uploadTexture, VkFormat vkFormat,
SkISize dimensions, GrMipMapped mipMapped,
const void* data, size_t dataSize) {
SkASSERT(data);
SkASSERT(!uploadTexture->isLinearTiled());
// For now the assumption is that our rect is the entire texture.
// Compressed textures are read-only so this should be a reasonable assumption.
SkASSERT(dimensions.fWidth == uploadTexture->width() &&
dimensions.fHeight == uploadTexture->height());
if (dimensions.fWidth == 0 || dimensions.fHeight == 0) {
return false;
}
SkASSERT(this->vkCaps().isVkFormatTexturable(uploadTexture->imageFormat()));
// allocate buffer to hold our mip data
sk_sp<GrVkTransferBuffer> transferBuffer = GrVkTransferBuffer::Make(this, dataSize,
GrVkBuffer::kCopyRead_Type);
if (!transferBuffer) {
return false;
}
VkDeviceSize bufferOffset;
{
char* buffer = (char*)transferBuffer->map();
bufferOffset = transferBuffer->offset();
memcpy(buffer, data, dataSize);
// no need to flush non-coherent memory, unmap will do that for us
transferBuffer->unmap();
}
SkTArray<VkBufferImageCopy> regions;
SkTArray<size_t> individualMipOffsets;
SkDEBUGCODE(size_t combinedBufferSize =) fill_in_regions(fVkCaps.get(), &regions,
&individualMipOffsets,
vkFormat, dimensions,
mipMapped, bufferOffset);
SkASSERT(dataSize == combinedBufferSize);
// Change layout of our target so it can be copied to
uploadTexture->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
// Copy the buffer to the image
this->currentCommandBuffer()->copyBufferToImage(this,
transferBuffer.get(),
uploadTexture,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
regions.count(),
regions.begin());
return true;
}
////////////////////////////////////////////////////////////////////////////////
// TODO: make this take a GrMipMapped
sk_sp<GrTexture> GrVkGpu::onCreateTexture(SkISize dimensions,
const GrBackendFormat& format,
GrRenderable renderable,
int renderTargetSampleCnt,
SkBudgeted budgeted,
GrProtected isProtected,
int mipLevelCount,
uint32_t levelClearMask) {
VkFormat pixelFormat;
SkAssertResult(format.asVkFormat(&pixelFormat));
SkASSERT(!GrVkFormatIsCompressed(pixelFormat));
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT;
if (renderable == GrRenderable::kYes) {
usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
// For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and
// VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we
// will be using this texture in some copy or not. Also this assumes, as is the current case,
// that all render targets in vulkan are also textures. If we change this practice of setting
// both bits, we must make sure to set the destination bit if we are uploading srcData to the
// texture.
usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// This ImageDesc refers to the texture that will be read by the client. Thus even if msaa is
// requested, this ImageDesc describes the resolved texture. Therefore we always have samples set
// to 1.
SkASSERT(mipLevelCount > 0);
GrVkImage::ImageDesc imageDesc;
imageDesc.fImageType = VK_IMAGE_TYPE_2D;
imageDesc.fFormat = pixelFormat;
imageDesc.fWidth = dimensions.fWidth;
imageDesc.fHeight = dimensions.fHeight;
imageDesc.fLevels = mipLevelCount;
imageDesc.fSamples = 1;
imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
imageDesc.fUsageFlags = usageFlags;
imageDesc.fIsProtected = isProtected;
GrMipMapsStatus mipMapsStatus =
mipLevelCount > 1 ? GrMipMapsStatus::kDirty : GrMipMapsStatus::kNotAllocated;
sk_sp<GrVkTexture> tex;
if (renderable == GrRenderable::kYes) {
tex = GrVkTextureRenderTarget::MakeNewTextureRenderTarget(
this, budgeted, dimensions, renderTargetSampleCnt, imageDesc, mipMapsStatus);
} else {
tex = GrVkTexture::MakeNewTexture(this, budgeted, dimensions, imageDesc, mipMapsStatus);
}
if (!tex) {
return nullptr;
}
if (levelClearMask) {
SkSTArray<1, VkImageSubresourceRange> ranges;
bool inRange = false;
for (uint32_t i = 0; i < tex->mipLevels(); ++i) {
if (levelClearMask & (1U << i)) {
if (inRange) {
ranges.back().levelCount++;
} else {
auto& range = ranges.push_back();
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseArrayLayer = 0;
range.baseMipLevel = i;
range.layerCount = 1;
range.levelCount = 1;
inRange = true;
}
} else if (inRange) {
inRange = false;
}
}
SkASSERT(!ranges.empty());
static constexpr VkClearColorValue kZeroClearColor = {};
tex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, false);
this->currentCommandBuffer()->clearColorImage(this, tex.get(), &kZeroClearColor,
ranges.count(), ranges.begin());
}
return std::move(tex);
}
sk_sp<GrTexture> GrVkGpu::onCreateCompressedTexture(SkISize dimensions,
const GrBackendFormat& format,
SkBudgeted budgeted,
GrMipMapped mipMapped,
GrProtected isProtected,
const void* data, size_t dataSize) {
VkFormat pixelFormat;
SkAssertResult(format.asVkFormat(&pixelFormat));
SkASSERT(GrVkFormatIsCompressed(pixelFormat));
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT;
// For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and
// VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we
// will be using this texture in some copy or not. Also this assumes, as is the current case,
// that all render targets in vulkan are also textures. If we change this practice of setting
// both bits, we must make sure to set the destination bit if we are uploading srcData to the
// texture.
usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
int numMipLevels = 1;
if (mipMapped == GrMipMapped::kYes) {
numMipLevels = SkMipMap::ComputeLevelCount(dimensions.width(), dimensions.height())+1;
}
// Compressed textures with MIP levels or multiple samples are not supported as of now.
GrVkImage::ImageDesc imageDesc;
imageDesc.fImageType = VK_IMAGE_TYPE_2D;
imageDesc.fFormat = pixelFormat;
imageDesc.fWidth = dimensions.width();
imageDesc.fHeight = dimensions.height();
imageDesc.fLevels = numMipLevels;
imageDesc.fSamples = 1;
imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
imageDesc.fUsageFlags = usageFlags;
imageDesc.fIsProtected = isProtected;
GrMipMapsStatus mipMapsStatus = (mipMapped == GrMipMapped::kYes)
? GrMipMapsStatus::kValid
: GrMipMapsStatus::kNotAllocated;
auto tex = GrVkTexture::MakeNewTexture(this, budgeted, dimensions, imageDesc, mipMapsStatus);
if (!tex) {
return nullptr;
}
if (!this->uploadTexDataCompressed(tex.get(), pixelFormat, dimensions, mipMapped,
data, dataSize)) {
return nullptr;
}
return std::move(tex);
}
////////////////////////////////////////////////////////////////////////////////
void GrVkGpu::copyBuffer(GrVkBuffer* srcBuffer, GrVkBuffer* dstBuffer, VkDeviceSize srcOffset,
VkDeviceSize dstOffset, VkDeviceSize size) {
VkBufferCopy copyRegion;
copyRegion.srcOffset = srcOffset;
copyRegion.dstOffset = dstOffset;
copyRegion.size = size;
this->currentCommandBuffer()->copyBuffer(this, srcBuffer, dstBuffer, 1, &copyRegion);
}
bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src,
VkDeviceSize offset, VkDeviceSize size) {
// Update the buffer
this->currentCommandBuffer()->updateBuffer(this, buffer, offset, size, src);
return true;
}
////////////////////////////////////////////////////////////////////////////////
static bool check_image_info(const GrVkCaps& caps,
const GrVkImageInfo& info,
bool needsAllocation) {
if (VK_NULL_HANDLE == info.fImage) {
return false;
}
if (VK_NULL_HANDLE == info.fAlloc.fMemory && needsAllocation) {
return false;
}
if (info.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && !caps.supportsSwapchain()) {
return false;
}
if (info.fYcbcrConversionInfo.isValid()) {
if (!caps.supportsYcbcrConversion()) {
return false;
}
if (info.fYcbcrConversionInfo.fExternalFormat != 0) {
return true;
}
}
return true;
}
static bool check_tex_image_info(const GrVkCaps& caps, const GrVkImageInfo& info) {
if (info.fYcbcrConversionInfo.isValid() && info.fYcbcrConversionInfo.fExternalFormat != 0) {
return true;
}
if (info.fImageTiling == VK_IMAGE_TILING_OPTIMAL) {
if (!caps.isVkFormatTexturable(info.fFormat)) {
return false;
}
} else {
SkASSERT(info.fImageTiling == VK_IMAGE_TILING_LINEAR);
if (!caps.isVkFormatTexturableLinearly(info.fFormat)) {
return false;
}
}
return true;
}
static bool check_rt_image_info(const GrVkCaps& caps, const GrVkImageInfo& info, int sampleCnt) {
if (!caps.isFormatRenderable(info.fFormat, sampleCnt)) {
return false;
}
return true;
}
sk_sp<GrTexture> GrVkGpu::onWrapBackendTexture(const GrBackendTexture& backendTex,
GrWrapOwnership ownership,
GrWrapCacheable cacheable,
GrIOType ioType) {
GrVkImageInfo imageInfo;
if (!backendTex.getVkImageInfo(&imageInfo)) {
return nullptr;
}
if (!check_image_info(this->vkCaps(), imageInfo, kAdopt_GrWrapOwnership == ownership)) {
return nullptr;
}
if (!check_tex_image_info(this->vkCaps(), imageInfo)) {
return nullptr;
}
if (backendTex.isProtected() && (fProtectedContext == GrProtected::kNo)) {
return nullptr;
}
sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout();
SkASSERT(layout);
return GrVkTexture::MakeWrappedTexture(this, backendTex.dimensions(), ownership, cacheable,
ioType, imageInfo, std::move(layout));
}
sk_sp<GrTexture> GrVkGpu::onWrapCompressedBackendTexture(const GrBackendTexture& beTex,
GrWrapOwnership ownership,
GrWrapCacheable cacheable) {
GrVkImageInfo imageInfo;
if (!beTex.getVkImageInfo(&imageInfo)) {
return nullptr;
}
if (!check_image_info(this->vkCaps(), imageInfo, kAdopt_GrWrapOwnership == ownership)) {
return nullptr;
}
if (!check_tex_image_info(this->vkCaps(), imageInfo)) {
return nullptr;
}
if (beTex.isProtected() && (fProtectedContext == GrProtected::kNo)) {
return nullptr;
}
sk_sp<GrVkImageLayout> layout = beTex.getGrVkImageLayout();
SkASSERT(layout);
return GrVkTexture::MakeWrappedTexture(this, beTex.dimensions(), ownership, cacheable,
kRead_GrIOType, imageInfo, std::move(layout));
}
sk_sp<GrTexture> GrVkGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex,
int sampleCnt,
GrWrapOwnership ownership,
GrWrapCacheable cacheable) {
GrVkImageInfo imageInfo;
if (!backendTex.getVkImageInfo(&imageInfo)) {
return nullptr;
}
if (!check_image_info(this->vkCaps(), imageInfo, kAdopt_GrWrapOwnership == ownership)) {
return nullptr;
}
if (!check_tex_image_info(this->vkCaps(), imageInfo)) {
return nullptr;
}
if (!check_rt_image_info(this->vkCaps(), imageInfo, sampleCnt)) {
return nullptr;
}
if (backendTex.isProtected() && (fProtectedContext == GrProtected::kNo)) {
return nullptr;
}
sampleCnt = this->vkCaps().getRenderTargetSampleCount(sampleCnt, imageInfo.fFormat);
sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout();
SkASSERT(layout);
return GrVkTextureRenderTarget::MakeWrappedTextureRenderTarget(this, backendTex.dimensions(),
sampleCnt, ownership, cacheable,
imageInfo, std::move(layout));
}
sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT) {
// Currently the Vulkan backend does not support wrapping of msaa render targets directly. In
// general this is not an issue since swapchain images in vulkan are never multisampled. Thus if
// you want a multisampled RT it is best to wrap the swapchain images and then let Skia handle
// creating and owning the MSAA images.
if (backendRT.sampleCnt() > 1) {
return nullptr;
}
GrVkImageInfo info;
if (!backendRT.getVkImageInfo(&info)) {
return nullptr;
}
if (!check_image_info(this->vkCaps(), info, false)) {
return nullptr;
}
if (!check_rt_image_info(this->vkCaps(), info, backendRT.sampleCnt())) {
return nullptr;
}
if (backendRT.isProtected() && (fProtectedContext == GrProtected::kNo)) {
return nullptr;
}
sk_sp<GrVkImageLayout> layout = backendRT.getGrVkImageLayout();
sk_sp<GrVkRenderTarget> tgt = GrVkRenderTarget::MakeWrappedRenderTarget(
this, backendRT.dimensions(), 1, info, std::move(layout));
// We don't allow the client to supply a premade stencil buffer. We always create one if needed.
SkASSERT(!backendRT.stencilBits());
if (tgt) {
SkASSERT(tgt->canAttemptStencilAttachment());
}
return std::move(tgt);
}
sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex,
int sampleCnt) {
GrVkImageInfo imageInfo;
if (!tex.getVkImageInfo(&imageInfo)) {
return nullptr;
}
if (!check_image_info(this->vkCaps(), imageInfo, false)) {
return nullptr;
}
if (!check_rt_image_info(this->vkCaps(), imageInfo, sampleCnt)) {
return nullptr;
}
if (tex.isProtected() && (fProtectedContext == GrProtected::kNo)) {
return nullptr;
}
sampleCnt = this->vkCaps().getRenderTargetSampleCount(sampleCnt, imageInfo.fFormat);
if (!sampleCnt) {
return nullptr;
}
sk_sp<GrVkImageLayout> layout = tex.getGrVkImageLayout();
SkASSERT(layout);
return GrVkRenderTarget::MakeWrappedRenderTarget(this, tex.dimensions(), sampleCnt, imageInfo,
std::move(layout));
}
sk_sp<GrRenderTarget> GrVkGpu::onWrapVulkanSecondaryCBAsRenderTarget(
const SkImageInfo& imageInfo, const GrVkDrawableInfo& vkInfo) {
int maxSize = this->caps()->maxTextureSize();
if (imageInfo.width() > maxSize || imageInfo.height() > maxSize) {
return nullptr;
}
GrBackendFormat backendFormat = GrBackendFormat::MakeVk(vkInfo.fFormat);
if (!backendFormat.isValid()) {
return nullptr;
}
int sampleCnt = this->vkCaps().getRenderTargetSampleCount(1, vkInfo.fFormat);
if (!sampleCnt) {
return nullptr;
}
return GrVkRenderTarget::MakeSecondaryCBRenderTarget(this, imageInfo.dimensions(), vkInfo);
}
bool GrVkGpu::onRegenerateMipMapLevels(GrTexture* tex) {
auto* vkTex = static_cast<GrVkTexture*>(tex);
// don't do anything for linearly tiled textures (can't have mipmaps)
if (vkTex->isLinearTiled()) {
SkDebugf("Trying to create mipmap for linear tiled texture");
return false;
}
SkASSERT(tex->texturePriv().textureType() == GrTextureType::k2D);
// determine if we can blit to and from this format
const GrVkCaps& caps = this->vkCaps();
if (!caps.formatCanBeDstofBlit(vkTex->imageFormat(), false) ||
!caps.formatCanBeSrcofBlit(vkTex->imageFormat(), false) ||
!caps.mipMapSupport()) {
return false;
}
int width = tex->width();
int height = tex->height();
VkImageBlit blitRegion;
memset(&blitRegion, 0, sizeof(VkImageBlit));
// SkMipMap doesn't include the base level in the level count so we have to add 1
uint32_t levelCount = SkMipMap::ComputeLevelCount(tex->width(), tex->height()) + 1;
SkASSERT(levelCount == vkTex->mipLevels());
// change layout of the layers so we can write to them.
vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, false);
// setup memory barrier
SkASSERT(GrVkFormatIsSupported(vkTex->imageFormat()));
VkImageMemoryBarrier imageMemoryBarrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType
nullptr, // pNext
VK_ACCESS_TRANSFER_WRITE_BIT, // srcAccessMask
VK_ACCESS_TRANSFER_READ_BIT, // dstAccessMask
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // oldLayout
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // newLayout
VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex
vkTex->image(), // image
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1} // subresourceRange
};
// Blit the miplevels
uint32_t mipLevel = 1;
while (mipLevel < levelCount) {
int prevWidth = width;
int prevHeight = height;
width = std::max(1, width / 2);
height = std::max(1, height / 2);
imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1;
this->addImageMemoryBarrier(vkTex->resource(), VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, false, &imageMemoryBarrier);
blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, mipLevel - 1, 0, 1 };
blitRegion.srcOffsets[0] = { 0, 0, 0 };
blitRegion.srcOffsets[1] = { prevWidth, prevHeight, 1 };
blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, mipLevel, 0, 1 };
blitRegion.dstOffsets[0] = { 0, 0, 0 };
blitRegion.dstOffsets[1] = { width, height, 1 };
this->currentCommandBuffer()->blitImage(this,
vkTex->resource(),
vkTex->image(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
vkTex->resource(),
vkTex->image(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&blitRegion,
VK_FILTER_LINEAR);
++mipLevel;
}
if (levelCount > 1) {
// This barrier logically is not needed, but it changes the final level to the same layout
// as all the others, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL. This makes tracking of the
// layouts and future layout changes easier. The alternative here would be to track layout
// and memory accesses per layer which doesn't seem work it.
imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1;
this->addImageMemoryBarrier(vkTex->resource(), VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, false, &imageMemoryBarrier);
vkTex->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(
const GrRenderTarget* rt, int width, int height, int numStencilSamples) {
SkASSERT(numStencilSamples == rt->numSamples() || this->caps()->mixedSamplesSupport());
SkASSERT(width >= rt->width());
SkASSERT(height >= rt->height());
const GrVkCaps::StencilFormat& sFmt = this->vkCaps().preferredStencilFormat();
GrVkStencilAttachment* stencil(GrVkStencilAttachment::Create(this,
width,
height,
numStencilSamples,
sFmt));
fStats.incStencilAttachmentCreates();
return stencil;
}
////////////////////////////////////////////////////////////////////////////////
bool copy_src_data(GrVkGpu* gpu, char* mapPtr, VkFormat vkFormat,
const SkTArray<size_t>& individualMipOffsets,
const SkPixmap srcData[], int numMipLevels) {
SkASSERT(srcData && numMipLevels);
SkASSERT(!GrVkFormatIsCompressed(vkFormat));
SkASSERT(individualMipOffsets.count() == numMipLevels);
SkASSERT(mapPtr);
size_t bytesPerPixel = gpu->vkCaps().bytesPerPixel(vkFormat);
for (int level = 0; level < numMipLevels; ++level) {
const size_t trimRB = srcData[level].width() * bytesPerPixel;
SkRectMemcpy(mapPtr + individualMipOffsets[level], trimRB,
srcData[level].addr(), srcData[level].rowBytes(),
trimRB, srcData[level].height());
}
return true;
}
bool copy_compressed_data(GrVkGpu* gpu, char* mapPtr,
const void* rawData, size_t dataSize) {
SkASSERT(mapPtr);
memcpy(mapPtr, rawData, dataSize);
return true;
}
bool generate_compressed_data(GrVkGpu* gpu, char* mapPtr,
SkImage::CompressionType compression, SkISize dimensions,
GrMipMapped mipMapped, const SkColor4f& color) {
SkASSERT(mapPtr);
GrFillInCompressedData(compression, dimensions, mipMapped, mapPtr, color);
return true;
}
bool GrVkGpu::createVkImageForBackendSurface(VkFormat vkFormat,
SkISize dimensions,
GrTexturable texturable,
GrRenderable renderable,
GrMipMapped mipMapped,
GrVkImageInfo* info,
GrProtected isProtected) {
SkASSERT(texturable == GrTexturable::kYes || renderable == GrRenderable::kYes);
if (fProtectedContext != isProtected) {
return false;
}
if (texturable == GrTexturable::kYes && !fVkCaps->isVkFormatTexturable(vkFormat)) {
return false;
}
if (renderable == GrRenderable::kYes && !fVkCaps->isFormatRenderable(vkFormat, 1)) {
return false;
}
int numMipLevels = 1;
if (mipMapped == GrMipMapped::kYes) {
numMipLevels = SkMipMap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
}
VkImageUsageFlags usageFlags = 0;
usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
usageFlags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
if (texturable == GrTexturable::kYes) {
usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (renderable == GrRenderable::kYes) {
usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
GrVkImage::ImageDesc imageDesc;
imageDesc.fImageType = VK_IMAGE_TYPE_2D;
imageDesc.fFormat = vkFormat;
imageDesc.fWidth = dimensions.width();
imageDesc.fHeight = dimensions.height();
imageDesc.fLevels = numMipLevels;
imageDesc.fSamples = 1;
imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
imageDesc.fUsageFlags = usageFlags;
imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
imageDesc.fIsProtected = fProtectedContext;
if (!GrVkImage::InitImageInfo(this, imageDesc, info)) {
SkDebugf("Failed to init image info\n");
return false;
}
return true;
}
bool GrVkGpu::onUpdateBackendTexture(const GrBackendTexture& backendTexture,
sk_sp<GrRefCntedCallback> finishedCallback,
const BackendTextureData* data) {
GrVkImageInfo info;
SkAssertResult(backendTexture.getVkImageInfo(&info));
sk_sp<GrVkImageLayout> layout = backendTexture.getGrVkImageLayout();
SkASSERT(layout);
sk_sp<GrVkTexture> texture =
GrVkTexture::MakeWrappedTexture(this, backendTexture.dimensions(),
kBorrow_GrWrapOwnership, GrWrapCacheable::kNo,
kRW_GrIOType, info, layout);
if (!texture) {
return false;
}
GrVkPrimaryCommandBuffer* cmdBuffer = this->getTempCommandBuffer();
if (!cmdBuffer) {
return false;
}
texture->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, false);
// Unfortunately, CmdClearColorImage doesn't work for compressed formats
bool fastPath = data->type() == BackendTextureData::Type::kColor &&
!GrVkFormatIsCompressed(info.fFormat);
if (fastPath) {
SkASSERT(data->type() == BackendTextureData::Type::kColor);
VkClearColorValue vkColor;
SkColor4f color = data->color();
// If we ever support SINT or UINT formats this needs to be updated to use the int32 and
// uint32 union members in those cases.
vkColor.float32[0] = color.fR;
vkColor.float32[1] = color.fG;
vkColor.float32[2] = color.fB;
vkColor.float32[3] = color.fA;
VkImageSubresourceRange range;
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseArrayLayer = 0;
range.baseMipLevel = 0;
range.layerCount = 1;
range.levelCount = info.fLevelCount;
cmdBuffer->clearColorImage(this, texture.get(), &vkColor, 1, &range);
} else {
SkTArray<VkBufferImageCopy> regions;
SkTArray<size_t> individualMipOffsets;
size_t combinedBufferSize = fill_in_regions(fVkCaps.get(), &regions, &individualMipOffsets,
info.fFormat, backendTexture.dimensions(),
backendTexture.fMipMapped, 0);
sk_sp<GrVkTransferBuffer> transferBuffer =
GrVkTransferBuffer::Make(this, combinedBufferSize, GrVkBuffer::kCopyRead_Type);
if (!transferBuffer) {
return false;
}
bool result;
if (data->type() == BackendTextureData::Type::kPixmaps) {
result = copy_src_data(this, (char*)transferBuffer->map(), info.fFormat,
individualMipOffsets, data->pixmaps(), info.fLevelCount);
} else if (data->type() == BackendTextureData::Type::kCompressed) {
result = copy_compressed_data(this, (char*)transferBuffer->map(),
data->compressedData(), data->compressedSize());
} else {
SkASSERT(data->type() == BackendTextureData::Type::kColor);
SkImage::CompressionType compression = GrVkFormatToCompressionType(info.fFormat);
result = generate_compressed_data(this, (char*)transferBuffer->map(), compression,
backendTexture.dimensions(),
backendTexture.fMipMapped, data->color());
}
transferBuffer->unmap();
cmdBuffer->copyBufferToImage(this, transferBuffer.get(), texture.get(),
texture->currentLayout(), regions.count(), regions.begin());
}
// Change image layout to shader read since if we use this texture as a borrowed
// texture within Ganesh we require that its layout be set to that
texture->setImageLayout(this, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
false);
return this->submitTempCommandBuffer(kSkip_SyncQueue, std::move(finishedCallback));
}
GrBackendTexture GrVkGpu::onCreateBackendTexture(SkISize dimensions,
const GrBackendFormat& format,
GrRenderable renderable,
GrMipMapped mipMapped,
GrProtected isProtected) {
this->handleDirtyContext();
const GrVkCaps& caps = this->vkCaps();
if (fProtectedContext != isProtected) {
return {};
}
VkFormat vkFormat;
if (!format.asVkFormat(&vkFormat)) {
return {};
}
// TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here
if (!caps.isVkFormatTexturable(vkFormat)) {
return {};
}
if (GrVkFormatNeedsYcbcrSampler(vkFormat)) {
return {};
}
GrVkImageInfo info;
if (!this->createVkImageForBackendSurface(vkFormat, dimensions, GrTexturable::kYes,
renderable, mipMapped,
&info, isProtected)) {
return {};
}
return GrBackendTexture(dimensions.width(), dimensions.height(), info);
}
GrBackendTexture GrVkGpu::onCreateCompressedBackendTexture(
SkISize dimensions, const GrBackendFormat& format, GrMipMapped mipMapped,
GrProtected isProtected, sk_sp<GrRefCntedCallback> finishedCallback,
const BackendTextureData* data) {
this->handleDirtyContext();
const GrVkCaps& caps = this->vkCaps();
if (fProtectedContext != isProtected) {
return {};
}
VkFormat vkFormat;
if (!format.asVkFormat(&vkFormat)) {
return {};
}
// TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here
if (!caps.isVkFormatTexturable(vkFormat)) {
return {};
}
if (GrVkFormatNeedsYcbcrSampler(vkFormat)) {
return {};
}
GrVkImageInfo info;
if (!this->createVkImageForBackendSurface(vkFormat, dimensions, GrTexturable::kYes,
GrRenderable::kNo, mipMapped,
&info, isProtected)) {
return {};
}
GrBackendTexture beTex(dimensions.width(), dimensions.height(), info);
if (data) {
if (!this->onUpdateBackendTexture(beTex, std::move(finishedCallback), data)) {
this->deleteBackendTexture(beTex);
return {};
}
}
return beTex;
}
void GrVkGpu::querySampleLocations(GrRenderTarget* renderTarget,
SkTArray<SkPoint>* sampleLocations) {
// In Vulkan, sampleLocationsSupport() means that the platform uses the standard sample
// locations defined by the spec.
SkASSERT(this->caps()->sampleLocationsSupport());
static constexpr SkPoint kStandardSampleLocations_1[1] = {
{0.5f, 0.5f}};
static constexpr SkPoint kStandardSampleLocations_2[2] = {
{0.75f, 0.75f}, {0.25f, 0.25f}};
static constexpr SkPoint kStandardSampleLocations_4[4] = {
{0.375f, 0.125f}, {0.875f, 0.375f}, {0.125f, 0.625f}, {0.625f, 0.875f}};
static constexpr SkPoint kStandardSampleLocations_8[8] = {
{0.5625f, 0.3125f}, {0.4375f, 0.6875f}, {0.8125f, 0.5625f}, {0.3125f, 0.1875f},
{0.1875f, 0.8125f}, {0.0625f, 0.4375f}, {0.6875f, 0.9375f}, {0.9375f, 0.0625f}};
static constexpr SkPoint kStandardSampleLocations_16[16] = {
{0.5625f, 0.5625f}, {0.4375f, 0.3125f}, {0.3125f, 0.625f}, {0.75f, 0.4375f},
{0.1875f, 0.375f}, {0.625f, 0.8125f}, {0.8125f, 0.6875f}, {0.6875f, 0.1875f},
{0.375f, 0.875f}, {0.5f, 0.0625f}, {0.25f, 0.125f}, {0.125f, 0.75f},
{0.0f, 0.5f}, {0.9375f, 0.25f}, {0.875f, 0.9375f}, {0.0625f, 0.0f}};
int numSamples = renderTarget->numSamples();
if (1 == numSamples) {
SkASSERT(this->caps()->mixedSamplesSupport());
if (auto* stencil = renderTarget->renderTargetPriv().getStencilAttachment()) {
numSamples = stencil->numSamples();
}
}
SkASSERT(numSamples > 1);
SkASSERT(!renderTarget->renderTargetPriv().getStencilAttachment() ||
numSamples == renderTarget->renderTargetPriv().getStencilAttachment()->numSamples());
switch (numSamples) {
case 1:
sampleLocations->push_back_n(1, kStandardSampleLocations_1);
break;
case 2:
sampleLocations->push_back_n(2, kStandardSampleLocations_2);
break;
case 4:
sampleLocations->push_back_n(4, kStandardSampleLocations_4);
break;
case 8:
sampleLocations->push_back_n(8, kStandardSampleLocations_8);
break;
case 16:
sampleLocations->push_back_n(16, kStandardSampleLocations_16);
break;
default:
SK_ABORT("Invalid vulkan sample count.");
break;
}
}
void GrVkGpu::deleteBackendTexture(const GrBackendTexture& tex) {
SkASSERT(GrBackendApi::kVulkan == tex.fBackend);
GrVkImageInfo info;
if (tex.getVkImageInfo(&info)) {
GrVkImage::DestroyImageInfo(this, const_cast<GrVkImageInfo*>(&info));
}
}
bool GrVkGpu::compile(const GrProgramDesc&, const GrProgramInfo&) {
return false;
}
#if GR_TEST_UTILS
bool GrVkGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const {
SkASSERT(GrBackendApi::kVulkan == tex.fBackend);
GrVkImageInfo backend;
if (!tex.getVkImageInfo(&backend)) {
return false;
}
if (backend.fImage && backend.fAlloc.fMemory) {
VkMemoryRequirements req;
memset(&req, 0, sizeof(req));
GR_VK_CALL(this->vkInterface(), GetImageMemoryRequirements(fDevice,
backend.fImage,
&req));
// TODO: find a better check
// This will probably fail with a different driver
return (req.size > 0) && (req.size <= 8192 * 8192);
}
return false;
}
GrBackendRenderTarget GrVkGpu::createTestingOnlyBackendRenderTarget(int w, int h, GrColorType ct) {
this->handleDirtyContext();
if (w > this->caps()->maxRenderTargetSize() || h > this->caps()->maxRenderTargetSize()) {
return GrBackendRenderTarget();
}
VkFormat vkFormat = this->vkCaps().getFormatFromColorType(ct);
GrVkImageInfo info;
if (!this->createVkImageForBackendSurface(vkFormat, {w, h}, GrTexturable::kNo,
GrRenderable::kYes, GrMipMapped::kNo,
&info, GrProtected::kNo)) {
return {};
}
return GrBackendRenderTarget(w, h, 1, 0, info);
}
void GrVkGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) {
SkASSERT(GrBackendApi::kVulkan == rt.fBackend);
GrVkImageInfo info;
if (rt.getVkImageInfo(&info)) {
// something in the command buffer may still be using this, so force submit
SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue));
GrVkImage::DestroyImageInfo(this, const_cast<GrVkImageInfo*>(&info));
}
}
void GrVkGpu::testingOnly_flushGpuAndSync() {
SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue));
}
#endif
////////////////////////////////////////////////////////////////////////////////
void GrVkGpu::addBufferMemoryBarrier(const GrManagedResource* resource,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
VkBufferMemoryBarrier* barrier) const {
SkASSERT(this->currentCommandBuffer());
SkASSERT(resource);
this->currentCommandBuffer()->pipelineBarrier(this,
resource,
srcStageMask,
dstStageMask,
byRegion,
GrVkCommandBuffer::kBufferMemory_BarrierType,
barrier);
}
void GrVkGpu::addImageMemoryBarrier(const GrManagedResource* resource,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
VkImageMemoryBarrier* barrier) const {
// If we are in the middle of destroying or abandoning the GrContext we may hit a release proc
// that triggers the destruction of a GrVkImage. This could cause us to try and transfer the
// VkImage back to the original queue. In this state we don't submit anymore work and we may not
// have a current command buffer. Thus we won't do the queue transfer.
if (!this->currentCommandBuffer()) {
return;
}
SkASSERT(resource);
this->currentCommandBuffer()->pipelineBarrier(this,
resource,
srcStageMask,
dstStageMask,
byRegion,
GrVkCommandBuffer::kImageMemory_BarrierType,
barrier);
}
void GrVkGpu::prepareSurfacesForBackendAccessAndExternalIO(
GrSurfaceProxy* proxies[], int numProxies, SkSurface::BackendSurfaceAccess access,
const GrPrepareForExternalIORequests& externalRequests) {
SkASSERT(numProxies >= 0);
SkASSERT(!numProxies || proxies);
// Submit the current command buffer to the Queue. Whether we inserted semaphores or not does
// not effect what we do here.
if (numProxies && access == SkSurface::BackendSurfaceAccess::kPresent) {
GrVkImage* image;
for (int i = 0; i < numProxies; ++i) {
SkASSERT(proxies[i]->isInstantiated());
if (GrTexture* tex = proxies[i]->peekTexture()) {
image = static_cast<GrVkTexture*>(tex);
} else {
GrRenderTarget* rt = proxies[i]->peekRenderTarget();
SkASSERT(rt);
image = static_cast<GrVkRenderTarget*>(rt);
}
image->prepareForPresent(this);
}
}
// Handle requests for preparing for external IO
for (int i = 0; i < externalRequests.fNumImages; ++i) {
SkImage* image = externalRequests.fImages[i];
if (!image->isTextureBacked()) {
continue;
}
SkImage_GpuBase* gpuImage = static_cast<SkImage_GpuBase*>(as_IB(image));
const GrSurfaceProxyView* view = gpuImage->view(this->getContext());
SkASSERT(view && *view);
if (!view->proxy()->isInstantiated()) {
auto resourceProvider = this->getContext()->priv().resourceProvider();
if (!view->proxy()->instantiate(resourceProvider)) {
continue;
}
}
GrTexture* tex = view->proxy()->peekTexture();
if (!tex) {
continue;
}
GrVkTexture* vkTex = static_cast<GrVkTexture*>(tex);
vkTex->prepareForExternal(this);
}
for (int i = 0; i < externalRequests.fNumSurfaces; ++i) {
SkSurface* surface = externalRequests.fSurfaces[i];
if (!surface->getCanvas()->getGrContext()) {
continue;
}
SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(surface);
auto* rtc = gpuSurface->getDevice()->accessRenderTargetContext();
sk_sp<GrRenderTargetProxy> proxy = rtc->asRenderTargetProxyRef();
if (!proxy->isInstantiated()) {
auto resourceProvider = this->getContext()->priv().resourceProvider();
if (!proxy->instantiate(resourceProvider)) {
continue;
}
}
GrRenderTarget* rt = proxy->peekRenderTarget();
SkASSERT(rt);
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
if (externalRequests.fPrepareSurfaceForPresent &&
externalRequests.fPrepareSurfaceForPresent[i]) {
vkRT->prepareForPresent(this);
} else {
vkRT->prepareForExternal(this);
}
}
}
void GrVkGpu::addFinishedProc(GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
SkASSERT(finishedProc);
fResourceProvider.addFinishedProcToActiveCommandBuffers(finishedProc, finishedContext);
}
bool GrVkGpu::onSubmitToGpu(bool syncCpu) {
if (syncCpu) {
return this->submitCommandBuffer(kForce_SyncQueue);
} else {
return this->submitCommandBuffer(kSkip_SyncQueue);
}
}
static int get_surface_sample_cnt(GrSurface* surf) {
if (const GrRenderTarget* rt = surf->asRenderTarget()) {
return rt->numSamples();
}
return 0;
}
void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst, GrSurface* src, GrVkImage* dstImage,
GrVkImage* srcImage, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
#ifdef SK_DEBUG
int dstSampleCnt = get_surface_sample_cnt(dst);
int srcSampleCnt = get_surface_sample_cnt(src);
bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid();
bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid();
VkFormat dstFormat = dstImage->imageFormat();
VkFormat srcFormat;
SkAssertResult(dst->backendFormat().asVkFormat(&srcFormat));
SkASSERT(this->vkCaps().canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr,
srcFormat, srcSampleCnt, srcHasYcbcr));
#endif
if (src->isProtected() && !dst->isProtected()) {
SkDebugf("Can't copy from protected memory to non-protected");
return;
}
// These flags are for flushing/invalidating caches and for the dst image it doesn't matter if
// the cache is flushed since it is only being written to.
dstImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
srcImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
VkImageCopy copyRegion;
memset(&copyRegion, 0, sizeof(VkImageCopy));
copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
copyRegion.srcOffset = { srcRect.fLeft, srcRect.fTop, 0 };
copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
copyRegion.dstOffset = { dstPoint.fX, dstPoint.fY, 0 };
copyRegion.extent = { (uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1 };
this->currentCommandBuffer()->copyImage(this,
srcImage,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
// The rect is already in device space so we pass in kTopLeft so no flip is done.
this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
}
void GrVkGpu::copySurfaceAsBlit(GrSurface* dst, GrSurface* src, GrVkImage* dstImage,
GrVkImage* srcImage, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
#ifdef SK_DEBUG
int dstSampleCnt = get_surface_sample_cnt(dst);
int srcSampleCnt = get_surface_sample_cnt(src);
bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid();
bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid();
VkFormat dstFormat = dstImage->imageFormat();
VkFormat srcFormat;
SkAssertResult(dst->backendFormat().asVkFormat(&srcFormat));
SkASSERT(this->vkCaps().canCopyAsBlit(dstFormat, dstSampleCnt, dstImage->isLinearTiled(),
dstHasYcbcr, srcFormat, srcSampleCnt,
srcImage->isLinearTiled(), srcHasYcbcr));
#endif
if (src->isProtected() && !dst->isProtected()) {
SkDebugf("Can't copy from protected memory to non-protected");
return;
}
dstImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
srcImage->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
// Flip rect if necessary
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, srcRect.width(),
srcRect.height());
VkImageBlit blitRegion;
memset(&blitRegion, 0, sizeof(VkImageBlit));
blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
blitRegion.srcOffsets[0] = { srcRect.fLeft, srcRect.fTop, 0 };
blitRegion.srcOffsets[1] = { srcRect.fRight, srcRect.fBottom, 1 };
blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
blitRegion.dstOffsets[0] = { dstRect.fLeft, dstRect.fTop, 0 };
blitRegion.dstOffsets[1] = { dstRect.fRight, dstRect.fBottom, 1 };
this->currentCommandBuffer()->blitImage(this,
*srcImage,
*dstImage,
1,
&blitRegion,
VK_FILTER_NEAREST); // We never scale so any filter works here
// The rect is already in device space so we pass in kTopLeft so no flip is done.
this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
}
void GrVkGpu::copySurfaceAsResolve(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
if (src->isProtected() && !dst->isProtected()) {
SkDebugf("Can't copy from protected memory to non-protected");
return;
}
GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget());
this->resolveImage(dst, srcRT, srcRect, dstPoint);
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
// The rect is already in device space so we pass in kTopLeft so no flip is done.
this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
}
bool GrVkGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
#ifdef SK_DEBUG
if (GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget())) {
SkASSERT(!srcRT->wrapsSecondaryCommandBuffer());
}
if (GrVkRenderTarget* dstRT = static_cast<GrVkRenderTarget*>(dst->asRenderTarget())) {
SkASSERT(!dstRT->wrapsSecondaryCommandBuffer());
}
#endif
if (src->isProtected() && !dst->isProtected()) {
SkDebugf("Can't copy from protected memory to non-protected");
return false;
}
int dstSampleCnt = get_surface_sample_cnt(dst);
int srcSampleCnt = get_surface_sample_cnt(src);
GrVkImage* dstImage;
GrVkImage* srcImage;
GrRenderTarget* dstRT = dst->asRenderTarget();
if (dstRT) {
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT);
if (vkRT->wrapsSecondaryCommandBuffer()) {
return false;
}
dstImage = vkRT->numSamples() > 1 ? vkRT->msaaImage() : vkRT;
} else {
SkASSERT(dst->asTexture());
dstImage = static_cast<GrVkTexture*>(dst->asTexture());
}
GrRenderTarget* srcRT = src->asRenderTarget();
if (srcRT) {
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(srcRT);
srcImage = vkRT->numSamples() > 1 ? vkRT->msaaImage() : vkRT;
} else {
SkASSERT(src->asTexture());
srcImage = static_cast<GrVkTexture*>(src->asTexture());
}
VkFormat dstFormat = dstImage->imageFormat();
VkFormat srcFormat = srcImage->imageFormat();
bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid();
bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid();
if (this->vkCaps().canCopyAsResolve(dstFormat, dstSampleCnt, dstHasYcbcr,
srcFormat, srcSampleCnt, srcHasYcbcr)) {
this->copySurfaceAsResolve(dst, src, srcRect, dstPoint);
return true;
}
if (this->vkCaps().canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr,
srcFormat, srcSampleCnt, srcHasYcbcr)) {
this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint);
return true;
}
if (this->vkCaps().canCopyAsBlit(dstFormat, dstSampleCnt, dstImage->isLinearTiled(),
dstHasYcbcr, srcFormat, srcSampleCnt,
srcImage->isLinearTiled(), srcHasYcbcr)) {
this->copySurfaceAsBlit(dst, src, dstImage, srcImage, srcRect, dstPoint);
return true;
}
return false;
}
bool GrVkGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType dstColorType, void* buffer,
size_t rowBytes) {
if (surface->isProtected()) {
return false;
}
if (surfaceColorType != dstColorType) {
return false;
}
GrVkImage* image = nullptr;
GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(surface->asRenderTarget());
if (rt) {
// Reading from render targets that wrap a secondary command buffer is not allowed since
// it would require us to know the VkImage, which we don't have, as well as need us to
// stop and start the VkRenderPass which we don't have access to.
if (rt->wrapsSecondaryCommandBuffer()) {
return false;
}
image = rt;
} else {
image = static_cast<GrVkTexture*>(surface->asTexture());
}
if (!image) {
return false;
}
// Skia's RGB_888x color type, which we map to the vulkan R8G8B8_UNORM, expects the data to be
// 32 bits, but the Vulkan format is only 24. So we first copy the surface into an R8G8B8A8
// image and then do the read pixels from that.
sk_sp<GrVkTextureRenderTarget> copySurface;
if (dstColorType == GrColorType::kRGB_888x && image->imageFormat() == VK_FORMAT_R8G8B8_UNORM) {
int srcSampleCount = 0;
if (rt) {
srcSampleCount = rt->numSamples();
}
bool srcHasYcbcr = image->ycbcrConversionInfo().isValid();
if (!this->vkCaps().canCopyAsBlit(VK_FORMAT_R8G8B8A8_UNORM, 1, false, false,
image->imageFormat(), srcSampleCount,
image->isLinearTiled(), srcHasYcbcr)) {
return false;
}
// Make a new surface that is RGBA to copy the RGB surface into.
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
GrVkImage::ImageDesc imageDesc;
imageDesc.fImageType = VK_IMAGE_TYPE_2D;
imageDesc.fFormat = VK_FORMAT_R8G8B8A8_UNORM;
imageDesc.fWidth = width;
imageDesc.fHeight = height;
imageDesc.fLevels = 1;
imageDesc.fSamples = 1;
imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
imageDesc.fUsageFlags = usageFlags;
imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
copySurface = GrVkTextureRenderTarget::MakeNewTextureRenderTarget(
this, SkBudgeted::kYes, {width, height}, 1, imageDesc,
GrMipMapsStatus::kNotAllocated);
if (!copySurface) {
return false;
}
SkIRect srcRect = SkIRect::MakeXYWH(left, top, width, height);
SkAssertResult(this->copySurface(copySurface.get(), surface, srcRect, SkIPoint::Make(0,0)));
top = 0;
left = 0;
dstColorType = GrColorType::kRGBA_8888;
image = copySurface.get();
}
// Change layout of our target so it can be used as copy
image->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
false);
size_t bpp = GrColorTypeBytesPerPixel(dstColorType);
if (this->vkCaps().bytesPerPixel(image->imageFormat()) != bpp) {
return false;
}
size_t tightRowBytes = bpp * width;
VkBufferImageCopy region;
memset(&region, 0, sizeof(VkBufferImageCopy));
bool copyFromOrigin = this->vkCaps().mustDoCopiesFromOrigin();
if (copyFromOrigin) {
region.imageOffset = { 0, 0, 0 };
region.imageExtent = { (uint32_t)(left + width), (uint32_t)(top + height), 1 };
} else {
VkOffset3D offset = { left, top, 0 };
region.imageOffset = offset;
region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
}
size_t transBufferRowBytes = bpp * region.imageExtent.width;
size_t imageRows = region.imageExtent.height;
auto transferBuffer = sk_sp<GrVkTransferBuffer>(
static_cast<GrVkTransferBuffer*>(this->createBuffer(transBufferRowBytes * imageRows,
GrGpuBufferType::kXferGpuToCpu,
kStream_GrAccessPattern)
.release()));
// Copy the image to a buffer so we can map it to cpu memory
region.bufferOffset = transferBuffer->offset();
region.bufferRowLength = 0; // Forces RowLength to be width. We handle the rowBytes below.
region.bufferImageHeight = 0; // Forces height to be tightly packed. Only useful for 3d images.
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
this->currentCommandBuffer()->copyImageToBuffer(this,
image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
transferBuffer.get(),
1,
&region);
// make sure the copy to buffer has finished
transferBuffer->addMemoryBarrier(this,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
false);
// We need to submit the current command buffer to the Queue and make sure it finishes before
// we can copy the data out of the buffer.
if (!this->submitCommandBuffer(kForce_SyncQueue)) {
return false;
}
void* mappedMemory = transferBuffer->map();
if (copyFromOrigin) {
uint32_t skipRows = region.imageExtent.height - height;
mappedMemory = (char*)mappedMemory + transBufferRowBytes * skipRows + bpp * left;
}
SkRectMemcpy(buffer, rowBytes, mappedMemory, transBufferRowBytes, tightRowBytes, height);
transferBuffer->unmap();
return true;
}
// The RenderArea bounds we pass into BeginRenderPass must have a start x value that is a multiple
// of the granularity. The width must also be a multiple of the granularity or eaqual to the width
// the the entire attachment. Similar requirements for the y and height components.
void adjust_bounds_to_granularity(SkIRect* dstBounds, const SkIRect& srcBounds,
const VkExtent2D& granularity, int maxWidth, int maxHeight) {
// Adjust Width
if ((0 != granularity.width && 1 != granularity.width)) {
// Start with the right side of rect so we know if we end up going pass the maxWidth.
int rightAdj = srcBounds.fRight % granularity.width;
if (rightAdj != 0) {
rightAdj = granularity.width - rightAdj;
}
dstBounds->fRight = srcBounds.fRight + rightAdj;
if (dstBounds->fRight > maxWidth) {
dstBounds->fRight = maxWidth;
dstBounds->fLeft = 0;
} else {
dstBounds->fLeft = srcBounds.fLeft - srcBounds.fLeft % granularity.width;
}
} else {
dstBounds->fLeft = srcBounds.fLeft;
dstBounds->fRight = srcBounds.fRight;
}
// Adjust height
if ((0 != granularity.height && 1 != granularity.height)) {
// Start with the bottom side of rect so we know if we end up going pass the maxHeight.
int bottomAdj = srcBounds.fBottom % granularity.height;
if (bottomAdj != 0) {
bottomAdj = granularity.height - bottomAdj;
}
dstBounds->fBottom = srcBounds.fBottom + bottomAdj;
if (dstBounds->fBottom > maxHeight) {
dstBounds->fBottom = maxHeight;
dstBounds->fTop = 0;
} else {
dstBounds->fTop = srcBounds.fTop - srcBounds.fTop % granularity.height;
}
} else {
dstBounds->fTop = srcBounds.fTop;
dstBounds->fBottom = srcBounds.fBottom;
}
}
bool GrVkGpu::beginRenderPass(const GrVkRenderPass* renderPass,
const VkClearValue* colorClear,
GrVkRenderTarget* target, GrSurfaceOrigin origin,
const SkIRect& bounds, bool forSecondaryCB) {
SkASSERT (!target->wrapsSecondaryCommandBuffer());
auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, target->height(), bounds);
// The bounds we use for the render pass should be of the granularity supported
// by the device.
const VkExtent2D& granularity = renderPass->granularity();
SkIRect adjustedBounds;
if ((0 != granularity.width && 1 != granularity.width) ||
(0 != granularity.height && 1 != granularity.height)) {
adjust_bounds_to_granularity(&adjustedBounds, nativeBounds.asSkIRect(), granularity,
target->width(), target->height());
} else {
adjustedBounds = nativeBounds.asSkIRect();
}
#ifdef SK_DEBUG
uint32_t index;
bool result = renderPass->colorAttachmentIndex(&index);
SkASSERT(result && 0 == index);
result = renderPass->stencilAttachmentIndex(&index);
if (result) {
SkASSERT(1 == index);
}
#endif
VkClearValue clears[2];
clears[0].color = colorClear->color;
clears[1].depthStencil.depth = 0.0f;
clears[1].depthStencil.stencil = 0;
return this->currentCommandBuffer()->beginRenderPass(this, renderPass, clears, target,
adjustedBounds, forSecondaryCB);
}
void GrVkGpu::endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin,
const SkIRect& bounds) {
this->currentCommandBuffer()->endRenderPass(this);
this->didWriteToSurface(target, origin, &bounds);
}
void GrVkGpu::submitSecondaryCommandBuffer(std::unique_ptr<GrVkSecondaryCommandBuffer> buffer) {
this->currentCommandBuffer()->executeCommands(this, std::move(buffer));
}
void GrVkGpu::submit(GrOpsRenderPass* renderPass) {
SkASSERT(fCachedOpsRenderPass.get() == renderPass);
fCachedOpsRenderPass->submit();
fCachedOpsRenderPass->reset();
}
GrFence SK_WARN_UNUSED_RESULT GrVkGpu::insertFence() {
VkFenceCreateInfo createInfo;
memset(&createInfo, 0, sizeof(VkFenceCreateInfo));
createInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
VkFence fence = VK_NULL_HANDLE;
VkResult result;
VK_CALL_RET(result, CreateFence(this->device(), &createInfo, nullptr, &fence));
if (result != VK_SUCCESS) {
return 0;
}
VK_CALL_RET(result, QueueSubmit(this->queue(), 0, nullptr, fence));
if (result != VK_SUCCESS) {
VK_CALL(DestroyFence(this->device(), fence, nullptr));
return 0;
}
static_assert(sizeof(GrFence) >= sizeof(VkFence));
return (GrFence)fence;
}
bool GrVkGpu::waitFence(GrFence fence) {
SkASSERT(VK_NULL_HANDLE != (VkFence)fence);
VkResult result;
VK_CALL_RET(result, WaitForFences(this->device(), 1, (VkFence*)&fence, VK_TRUE, 0));
return (VK_SUCCESS == result);
}
void GrVkGpu::deleteFence(GrFence fence) const {
VK_CALL(DestroyFence(this->device(), (VkFence)fence, nullptr));
}
std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrVkGpu::makeSemaphore(bool isOwned) {
return GrVkSemaphore::Make(this, isOwned);
}
std::unique_ptr<GrSemaphore> GrVkGpu::wrapBackendSemaphore(
const GrBackendSemaphore& semaphore,
GrResourceProvider::SemaphoreWrapType wrapType,
GrWrapOwnership ownership) {
return GrVkSemaphore::MakeWrapped(this, semaphore.vkSemaphore(), wrapType, ownership);
}
void GrVkGpu::insertSemaphore(GrSemaphore* semaphore) {
GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore);
GrVkSemaphore::Resource* resource = vkSem->getResource();
if (resource->shouldSignal()) {
resource->ref();
fSemaphoresToSignal.push_back(resource);
}
}
void GrVkGpu::waitSemaphore(GrSemaphore* semaphore) {
GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore);
GrVkSemaphore::Resource* resource = vkSem->getResource();
if (resource->shouldWait()) {
resource->ref();
fSemaphoresToWaitOn.push_back(resource);
}
}
std::unique_ptr<GrSemaphore> GrVkGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
SkASSERT(texture);
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
vkTexture->setImageLayout(this,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
false);
// TODO: should we have a way to notify the caller that this has failed? Currently if the submit
// fails (caused by DEVICE_LOST) this will just cause us to fail the next use of the gpu.
// Eventually we will abandon the whole GPU if this fails.
this->submitCommandBuffer(kSkip_SyncQueue);
// The image layout change serves as a barrier, so no semaphore is needed.
// If we ever decide we need to return a semaphore here, we need to make sure GrVkSemaphore is
// thread safe so that only the first thread that tries to use the semaphore actually submits
// it. This additionally would also require thread safety in command buffer submissions to
// queues in general.
return nullptr;
}
void GrVkGpu::addDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable) {
fDrawables.emplace_back(std::move(drawable));
}
void GrVkGpu::storeVkPipelineCacheData() {
if (this->getContext()->priv().getPersistentCache()) {
this->resourceProvider().storePipelineCacheData();
}
}