| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPicture.h" |
| #include "include/core/SkPictureRecorder.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSurface.h" |
| #include "src/shaders/SkPictureShader.h" |
| #include "tests/Test.h" |
| |
| // Test that the SkPictureShader cache is purged on shader deletion. |
| DEF_TEST(PictureShader_caching, reporter) { |
| auto makePicture = [] () { |
| SkPictureRecorder recorder; |
| recorder.beginRecording(100, 100)->drawColor(SK_ColorGREEN); |
| return recorder.finishRecordingAsPicture(); |
| }; |
| |
| sk_sp<SkPicture> picture = makePicture(); |
| REPORTER_ASSERT(reporter, picture->unique()); |
| |
| sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100); |
| |
| { |
| SkPaint paint; |
| paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat)); |
| surface->getCanvas()->drawPaint(paint); |
| |
| // We should have about 3 refs by now: local + shader + shader cache. |
| REPORTER_ASSERT(reporter, !picture->unique()); |
| } |
| |
| // Draw another picture shader to have a chance to purge. |
| { |
| SkPaint paint; |
| paint.setShader(makePicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat)); |
| surface->getCanvas()->drawPaint(paint); |
| |
| } |
| |
| // All but the local ref should be gone now. |
| REPORTER_ASSERT(reporter, picture->unique()); |
| } |