| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrCCPRCoverageProcessor.h" |
| |
| #include "SkMakeUnique.h" |
| #include "ccpr/GrCCPRCubicShader.h" |
| #include "ccpr/GrCCPRQuadraticShader.h" |
| #include "ccpr/GrCCPRTriangleShader.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| |
| static GrVertexAttribType instance_array_format(GrCCPRCoverageProcessor::RenderPass renderPass) { |
| switch (renderPass) { |
| case GrCCPRCoverageProcessor::RenderPass::kTriangleHulls: |
| case GrCCPRCoverageProcessor::RenderPass::kTriangleEdges: |
| case GrCCPRCoverageProcessor::RenderPass::kTriangleCorners: |
| return kInt4_GrVertexAttribType; |
| case GrCCPRCoverageProcessor::RenderPass::kQuadraticHulls: |
| case GrCCPRCoverageProcessor::RenderPass::kQuadraticCorners: |
| case GrCCPRCoverageProcessor::RenderPass::kSerpentineHulls: |
| case GrCCPRCoverageProcessor::RenderPass::kLoopHulls: |
| case GrCCPRCoverageProcessor::RenderPass::kSerpentineCorners: |
| case GrCCPRCoverageProcessor::RenderPass::kLoopCorners: |
| return kInt2_GrVertexAttribType; |
| } |
| SK_ABORT("Unexpected GrCCPRCoverageProcessor::RenderPass."); |
| return kInt4_GrVertexAttribType; |
| } |
| |
| GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(RenderPass renderPass, GrBuffer* pointsBuffer) |
| : INHERITED(kGrCCPRCoverageProcessor_ClassID) |
| , fRenderPass(renderPass) |
| , fInstanceAttrib(this->addInstanceAttrib("instance", instance_array_format(fRenderPass))) { |
| fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer, kVertex_GrShaderFlag); |
| this->addBufferAccess(&fPointsBufferAccess); |
| |
| this->setWillUseGeoShader(); |
| } |
| |
| void GrCCPRCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler, |
| SkString* code, const char* position, |
| const char* coverage, const char* wind) { |
| WindHandling windHandling = this->onEmitVaryings(varyingHandler, code, position, coverage, |
| wind); |
| if (WindHandling::kNotHandled == windHandling) { |
| varyingHandler->addFlatVarying("wind", &fWind); |
| code->appendf("%s = %s;", fWind.gsOut(), wind); |
| } |
| } |
| |
| void GrCCPRCoverageProcessor::Shader::emitFragmentCode(const GrCCPRCoverageProcessor& proc, |
| GrGLSLPPFragmentBuilder* f, |
| const char* skOutputColor, |
| const char* skOutputCoverage) const { |
| f->codeAppendf("half coverage = 0;"); |
| this->onEmitFragmentCode(f, "coverage"); |
| if (fWind.fsIn()) { |
| f->codeAppendf("%s.a = coverage * %s;", skOutputColor, fWind.fsIn()); |
| } else { |
| f->codeAppendf("%s.a = coverage;", skOutputColor); |
| } |
| f->codeAppendf("%s = half4(1);", skOutputCoverage); |
| #ifdef SK_DEBUG |
| if (proc.debugVisualizationsEnabled()) { |
| f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", |
| skOutputColor, skOutputColor, skOutputColor); |
| } |
| #endif |
| } |
| |
| void GrCCPRCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLShaderBuilder* s, |
| const char* leftPt, |
| const char* rightPt, |
| const char* outputDistanceEquation) { |
| // Which quadrant does the vector from left -> right fall into? |
| s->codeAppendf("float2 qlr = sign(%s - %s);", rightPt, leftPt); |
| s->codeAppend ("float2 d1 = float2(qlr.y, -qlr.x);"); |
| |
| s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);", |
| rightPt, leftPt, leftPt, rightPt); |
| s->codeAppendf("float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);", |
| leftPt, leftPt); |
| // Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine. |
| s->codeAppendf("float scale = 1 / max(kk[0] - kk[1], 1e-30);"); |
| |
| s->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation); |
| } |
| |
| int GrCCPRCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f, |
| const char* samplesName) { |
| // Standard DX11 sample locations. |
| #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) |
| f->defineConstant("float2[8]", samplesName, "float2[8](" |
| "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, " |
| "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16." |
| ")"); |
| return 8; |
| #else |
| f->defineConstant("float2[16]", samplesName, "float2[16](" |
| "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, " |
| "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, " |
| "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, " |
| "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16." |
| ")"); |
| return 16; |
| #endif |
| } |
| |
| void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) const { |
| b->add32((int)fRenderPass); |
| } |
| |
| GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const { |
| std::unique_ptr<Shader> shader; |
| switch (fRenderPass) { |
| using CubicType = GrCCPRCubicShader::CubicType; |
| case RenderPass::kTriangleHulls: |
| shader = skstd::make_unique<GrCCPRTriangleHullShader>(); |
| break; |
| case RenderPass::kTriangleEdges: |
| shader = skstd::make_unique<GrCCPRTriangleEdgeShader>(); |
| break; |
| case RenderPass::kTriangleCorners: |
| shader = skstd::make_unique<GrCCPRTriangleCornerShader>(); |
| break; |
| case RenderPass::kQuadraticHulls: |
| shader = skstd::make_unique<GrCCPRQuadraticHullShader>(); |
| break; |
| case RenderPass::kQuadraticCorners: |
| shader = skstd::make_unique<GrCCPRQuadraticCornerShader>(); |
| break; |
| case RenderPass::kSerpentineHulls: |
| shader = skstd::make_unique<GrCCPRCubicHullShader>(CubicType::kSerpentine); |
| break; |
| case RenderPass::kLoopHulls: |
| shader = skstd::make_unique<GrCCPRCubicHullShader>(CubicType::kLoop); |
| break; |
| case RenderPass::kSerpentineCorners: |
| shader = skstd::make_unique<GrCCPRCubicCornerShader>(CubicType::kSerpentine); |
| break; |
| case RenderPass::kLoopCorners: |
| shader = skstd::make_unique<GrCCPRCubicCornerShader>(CubicType::kLoop); |
| break; |
| } |
| return CreateGSImpl(std::move(shader)); |
| } |
| |
| const char* GrCCPRCoverageProcessor::GetRenderPassName(RenderPass renderPass) { |
| switch (renderPass) { |
| case RenderPass::kTriangleHulls: |
| return "RenderPass::kTriangleHulls"; |
| case RenderPass::kTriangleEdges: |
| return "RenderPass::kTriangleEdges"; |
| case RenderPass::kTriangleCorners: |
| return "RenderPass::kTriangleCorners"; |
| case RenderPass::kQuadraticHulls: |
| return "RenderPass::kQuadraticHulls"; |
| case RenderPass::kQuadraticCorners: |
| return "RenderPass::kQuadraticCorners"; |
| case RenderPass::kSerpentineHulls: |
| return "RenderPass::kSerpentineHulls"; |
| case RenderPass::kLoopHulls: |
| return "RenderPass::kLoopHulls"; |
| case RenderPass::kSerpentineCorners: |
| return "RenderPass::kSerpentineCorners"; |
| case RenderPass::kLoopCorners: |
| return "RenderPass::kLoopCorners"; |
| } |
| SK_ABORT("Unexpected GrCCPRCoverageProcessor::RenderPass."); |
| return nullptr; |
| } |