blob: 2aff1a02b50d32a9bd3b149454b399bbde86b9f9 [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrGpu.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/core/SkCompressedDataUtils.h"
#include "src/core/SkMathPriv.h"
#include "src/core/SkMipmap.h"
#include "src/gpu/GrAuditTrail.h"
#include "src/gpu/GrBackendUtils.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrDataUtils.h"
#include "src/gpu/GrGpuResourcePriv.h"
#include "src/gpu/GrNativeRect.h"
#include "src/gpu/GrPathRendering.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrResourceCache.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrRingBuffer.h"
#include "src/gpu/GrSemaphore.h"
#include "src/gpu/GrStagingBufferManager.h"
#include "src/gpu/GrStencilAttachment.h"
#include "src/gpu/GrStencilSettings.h"
#include "src/gpu/GrTextureProxyPriv.h"
#include "src/gpu/GrTracing.h"
#include "src/utils/SkJSONWriter.h"
////////////////////////////////////////////////////////////////////////////////
GrGpu::GrGpu(GrDirectContext* direct) : fResetBits(kAll_GrBackendState), fContext(direct) {}
GrGpu::~GrGpu() {
this->callSubmittedProcs(false);
}
void GrGpu::disconnect(DisconnectType type) {}
////////////////////////////////////////////////////////////////////////////////
static bool validate_texel_levels(SkISize dimensions, GrColorType texelColorType,
const GrMipLevel* texels, int mipLevelCount, const GrCaps* caps) {
SkASSERT(mipLevelCount > 0);
bool hasBasePixels = texels[0].fPixels;
int levelsWithPixelsCnt = 0;
auto bpp = GrColorTypeBytesPerPixel(texelColorType);
int w = dimensions.fWidth;
int h = dimensions.fHeight;
for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) {
if (texels[currentMipLevel].fPixels) {
const size_t minRowBytes = w * bpp;
if (caps->writePixelsRowBytesSupport()) {
if (texels[currentMipLevel].fRowBytes < minRowBytes) {
return false;
}
if (texels[currentMipLevel].fRowBytes % bpp) {
return false;
}
} else {
if (texels[currentMipLevel].fRowBytes != minRowBytes) {
return false;
}
}
++levelsWithPixelsCnt;
}
if (w == 1 && h == 1) {
if (currentMipLevel != mipLevelCount - 1) {
return false;
}
} else {
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
}
}
// Either just a base layer or a full stack is required.
if (mipLevelCount != 1 && (w != 1 || h != 1)) {
return false;
}
// Can specify just the base, all levels, or no levels.
if (!hasBasePixels) {
return levelsWithPixelsCnt == 0;
}
return levelsWithPixelsCnt == 1 || levelsWithPixelsCnt == mipLevelCount;
}
sk_sp<GrTexture> GrGpu::createTextureCommon(SkISize dimensions,
const GrBackendFormat& format,
GrRenderable renderable,
int renderTargetSampleCnt,
SkBudgeted budgeted,
GrProtected isProtected,
int mipLevelCount,
uint32_t levelClearMask) {
if (this->caps()->isFormatCompressed(format)) {
// Call GrGpu::createCompressedTexture.
return nullptr;
}
GrMipmapped mipMapped = mipLevelCount > 1 ? GrMipmapped::kYes : GrMipmapped::kNo;
if (!this->caps()->validateSurfaceParams(dimensions, format, renderable, renderTargetSampleCnt,
mipMapped)) {
return nullptr;
}
if (renderable == GrRenderable::kYes) {
renderTargetSampleCnt =
this->caps()->getRenderTargetSampleCount(renderTargetSampleCnt, format);
}
// Attempt to catch un- or wrongly initialized sample counts.
SkASSERT(renderTargetSampleCnt > 0 && renderTargetSampleCnt <= 64);
this->handleDirtyContext();
auto tex = this->onCreateTexture(dimensions,
format,
renderable,
renderTargetSampleCnt,
budgeted,
isProtected,
mipLevelCount,
levelClearMask);
if (tex) {
SkASSERT(tex->backendFormat() == format);
SkASSERT(GrRenderable::kNo == renderable || tex->asRenderTarget());
if (!this->caps()->reuseScratchTextures() && renderable == GrRenderable::kNo) {
tex->resourcePriv().removeScratchKey();
}
fStats.incTextureCreates();
if (renderTargetSampleCnt > 1 && !this->caps()->msaaResolvesAutomatically()) {
SkASSERT(GrRenderable::kYes == renderable);
tex->asRenderTarget()->setRequiresManualMSAAResolve();
}
}
return tex;
}
sk_sp<GrTexture> GrGpu::createTexture(SkISize dimensions,
const GrBackendFormat& format,
GrRenderable renderable,
int renderTargetSampleCnt,
GrMipmapped mipMapped,
SkBudgeted budgeted,
GrProtected isProtected) {
int mipLevelCount = 1;
if (mipMapped == GrMipmapped::kYes) {
mipLevelCount =
32 - SkCLZ(static_cast<uint32_t>(std::max(dimensions.fWidth, dimensions.fHeight)));
}
uint32_t levelClearMask =
this->caps()->shouldInitializeTextures() ? (1 << mipLevelCount) - 1 : 0;
auto tex = this->createTextureCommon(dimensions, format, renderable, renderTargetSampleCnt,
budgeted, isProtected, mipLevelCount, levelClearMask);
if (tex && mipMapped == GrMipmapped::kYes && levelClearMask) {
tex->markMipmapsClean();
}
return tex;
}
sk_sp<GrTexture> GrGpu::createTexture(SkISize dimensions,
const GrBackendFormat& format,
GrRenderable renderable,
int renderTargetSampleCnt,
SkBudgeted budgeted,
GrProtected isProtected,
GrColorType textureColorType,
GrColorType srcColorType,
const GrMipLevel texels[],
int texelLevelCount) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
if (texelLevelCount) {
if (!validate_texel_levels(dimensions, srcColorType, texels, texelLevelCount,
this->caps())) {
return nullptr;
}
}
int mipLevelCount = std::max(1, texelLevelCount);
uint32_t levelClearMask = 0;
if (this->caps()->shouldInitializeTextures()) {
if (texelLevelCount) {
for (int i = 0; i < mipLevelCount; ++i) {
if (!texels->fPixels) {
levelClearMask |= static_cast<uint32_t>(1 << i);
}
}
} else {
levelClearMask = static_cast<uint32_t>((1 << mipLevelCount) - 1);
}
}
auto tex = this->createTextureCommon(dimensions, format, renderable, renderTargetSampleCnt,
budgeted, isProtected, texelLevelCount, levelClearMask);
if (tex) {
bool markMipLevelsClean = false;
// Currently if level 0 does not have pixels then no other level may, as enforced by
// validate_texel_levels.
if (texelLevelCount && texels[0].fPixels) {
if (!this->writePixels(tex.get(), 0, 0, dimensions.fWidth, dimensions.fHeight,
textureColorType, srcColorType, texels, texelLevelCount)) {
return nullptr;
}
// Currently if level[1] of mip map has pixel data then so must all other levels.
// as enforced by validate_texel_levels.
markMipLevelsClean = (texelLevelCount > 1 && !levelClearMask && texels[1].fPixels);
fStats.incTextureUploads();
} else if (levelClearMask && mipLevelCount > 1) {
markMipLevelsClean = true;
}
if (markMipLevelsClean) {
tex->markMipmapsClean();
}
}
return tex;
}
sk_sp<GrTexture> GrGpu::createCompressedTexture(SkISize dimensions,
const GrBackendFormat& format,
SkBudgeted budgeted,
GrMipmapped mipMapped,
GrProtected isProtected,
const void* data,
size_t dataSize) {
this->handleDirtyContext();
if (dimensions.width() < 1 || dimensions.width() > this->caps()->maxTextureSize() ||
dimensions.height() < 1 || dimensions.height() > this->caps()->maxTextureSize()) {
return nullptr;
}
// Note if we relax the requirement that data must be provided then we must check
// caps()->shouldInitializeTextures() here.
if (!data) {
return nullptr;
}
if (!this->caps()->isFormatTexturable(format)) {
return nullptr;
}
// TODO: expand CompressedDataIsCorrect to work here too
SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format);
if (dataSize < SkCompressedDataSize(compressionType, dimensions, nullptr,
mipMapped == GrMipmapped::kYes)) {
return nullptr;
}
return this->onCreateCompressedTexture(dimensions, format, budgeted, mipMapped, isProtected,
data, dataSize);
}
sk_sp<GrTexture> GrGpu::wrapBackendTexture(const GrBackendTexture& backendTex,
GrWrapOwnership ownership,
GrWrapCacheable cacheable,
GrIOType ioType) {
SkASSERT(ioType != kWrite_GrIOType);
this->handleDirtyContext();
const GrCaps* caps = this->caps();
SkASSERT(caps);
if (!caps->isFormatTexturable(backendTex.getBackendFormat())) {
return nullptr;
}
if (backendTex.width() > caps->maxTextureSize() ||
backendTex.height() > caps->maxTextureSize()) {
return nullptr;
}
return this->onWrapBackendTexture(backendTex, ownership, cacheable, ioType);
}
sk_sp<GrTexture> GrGpu::wrapCompressedBackendTexture(const GrBackendTexture& backendTex,
GrWrapOwnership ownership,
GrWrapCacheable cacheable) {
this->handleDirtyContext();
const GrCaps* caps = this->caps();
SkASSERT(caps);
if (!caps->isFormatTexturable(backendTex.getBackendFormat())) {
return nullptr;
}
if (backendTex.width() > caps->maxTextureSize() ||
backendTex.height() > caps->maxTextureSize()) {
return nullptr;
}
return this->onWrapCompressedBackendTexture(backendTex, ownership, cacheable);
}
sk_sp<GrTexture> GrGpu::wrapRenderableBackendTexture(const GrBackendTexture& backendTex,
int sampleCnt,
GrWrapOwnership ownership,
GrWrapCacheable cacheable) {
this->handleDirtyContext();
if (sampleCnt < 1) {
return nullptr;
}
const GrCaps* caps = this->caps();
if (!caps->isFormatTexturable(backendTex.getBackendFormat()) ||
!caps->isFormatRenderable(backendTex.getBackendFormat(), sampleCnt)) {
return nullptr;
}
if (backendTex.width() > caps->maxRenderTargetSize() ||
backendTex.height() > caps->maxRenderTargetSize()) {
return nullptr;
}
sk_sp<GrTexture> tex =
this->onWrapRenderableBackendTexture(backendTex, sampleCnt, ownership, cacheable);
SkASSERT(!tex || tex->asRenderTarget());
if (tex && sampleCnt > 1 && !caps->msaaResolvesAutomatically()) {
tex->asRenderTarget()->setRequiresManualMSAAResolve();
}
return tex;
}
sk_sp<GrRenderTarget> GrGpu::wrapBackendRenderTarget(const GrBackendRenderTarget& backendRT) {
this->handleDirtyContext();
const GrCaps* caps = this->caps();
if (!caps->isFormatRenderable(backendRT.getBackendFormat(), backendRT.sampleCnt())) {
return nullptr;
}
sk_sp<GrRenderTarget> rt = this->onWrapBackendRenderTarget(backendRT);
if (backendRT.isFramebufferOnly()) {
rt->setFramebufferOnly();
}
return rt;
}
sk_sp<GrRenderTarget> GrGpu::wrapBackendTextureAsRenderTarget(const GrBackendTexture& backendTex,
int sampleCnt) {
this->handleDirtyContext();
const GrCaps* caps = this->caps();
int maxSize = caps->maxTextureSize();
if (backendTex.width() > maxSize || backendTex.height() > maxSize) {
return nullptr;
}
if (!caps->isFormatRenderable(backendTex.getBackendFormat(), sampleCnt)) {
return nullptr;
}
auto rt = this->onWrapBackendTextureAsRenderTarget(backendTex, sampleCnt);
if (rt && sampleCnt > 1 && !this->caps()->msaaResolvesAutomatically()) {
rt->setRequiresManualMSAAResolve();
}
return rt;
}
sk_sp<GrRenderTarget> GrGpu::wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo& imageInfo,
const GrVkDrawableInfo& vkInfo) {
return this->onWrapVulkanSecondaryCBAsRenderTarget(imageInfo, vkInfo);
}
sk_sp<GrRenderTarget> GrGpu::onWrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo& imageInfo,
const GrVkDrawableInfo& vkInfo) {
// This is only supported on Vulkan so we default to returning nullptr here
return nullptr;
}
sk_sp<GrGpuBuffer> GrGpu::createBuffer(size_t size, GrGpuBufferType intendedType,
GrAccessPattern accessPattern, const void* data) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
this->handleDirtyContext();
sk_sp<GrGpuBuffer> buffer = this->onCreateBuffer(size, intendedType, accessPattern, data);
if (!this->caps()->reuseScratchBuffers()) {
buffer->resourcePriv().removeScratchKey();
}
return buffer;
}
bool GrGpu::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(dst && src);
SkASSERT(!src->framebufferOnly());
if (dst->readOnly()) {
return false;
}
this->handleDirtyContext();
return this->onCopySurface(dst, src, srcRect, dstPoint);
}
bool GrGpu::readPixels(GrSurface* surface, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType dstColorType, void* buffer,
size_t rowBytes) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(surface);
SkASSERT(!surface->framebufferOnly());
SkASSERT(this->caps()->isFormatTexturable(surface->backendFormat()));
auto subRect = SkIRect::MakeXYWH(left, top, width, height);
auto bounds = SkIRect::MakeWH(surface->width(), surface->height());
if (!bounds.contains(subRect)) {
return false;
}
size_t minRowBytes = SkToSizeT(GrColorTypeBytesPerPixel(dstColorType) * width);
if (!this->caps()->readPixelsRowBytesSupport()) {
if (rowBytes != minRowBytes) {
return false;
}
} else {
if (rowBytes < minRowBytes) {
return false;
}
if (rowBytes % GrColorTypeBytesPerPixel(dstColorType)) {
return false;
}
}
this->handleDirtyContext();
return this->onReadPixels(surface, left, top, width, height, surfaceColorType, dstColorType,
buffer, rowBytes);
}
bool GrGpu::writePixels(GrSurface* surface, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType srcColorType,
const GrMipLevel texels[], int mipLevelCount, bool prepForTexSampling) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
ATRACE_ANDROID_FRAMEWORK_ALWAYS("Upload %ix%i Texture", width, height);
SkASSERT(surface);
SkASSERT(!surface->framebufferOnly());
if (surface->readOnly()) {
return false;
}
if (mipLevelCount == 0) {
return false;
} else if (mipLevelCount == 1) {
// We require that if we are not mipped, then the write region is contained in the surface
auto subRect = SkIRect::MakeXYWH(left, top, width, height);
auto bounds = SkIRect::MakeWH(surface->width(), surface->height());
if (!bounds.contains(subRect)) {
return false;
}
} else if (0 != left || 0 != top || width != surface->width() || height != surface->height()) {
// We require that if the texels are mipped, than the write region is the entire surface
return false;
}
if (!validate_texel_levels({width, height}, srcColorType, texels, mipLevelCount,
this->caps())) {
return false;
}
this->handleDirtyContext();
if (this->onWritePixels(surface, left, top, width, height, surfaceColorType, srcColorType,
texels, mipLevelCount, prepForTexSampling)) {
SkIRect rect = SkIRect::MakeXYWH(left, top, width, height);
this->didWriteToSurface(surface, kTopLeft_GrSurfaceOrigin, &rect, mipLevelCount);
fStats.incTextureUploads();
return true;
}
return false;
}
bool GrGpu::transferPixelsTo(GrTexture* texture, int left, int top, int width, int height,
GrColorType textureColorType, GrColorType bufferColorType,
GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(texture);
SkASSERT(transferBuffer);
if (texture->readOnly()) {
return false;
}
// We require that the write region is contained in the texture
SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
SkIRect bounds = SkIRect::MakeWH(texture->width(), texture->height());
if (!bounds.contains(subRect)) {
return false;
}
size_t bpp = GrColorTypeBytesPerPixel(bufferColorType);
if (this->caps()->writePixelsRowBytesSupport()) {
if (rowBytes < SkToSizeT(bpp * width)) {
return false;
}
if (rowBytes % bpp) {
return false;
}
} else {
if (rowBytes != SkToSizeT(bpp * width)) {
return false;
}
}
this->handleDirtyContext();
if (this->onTransferPixelsTo(texture, left, top, width, height, textureColorType,
bufferColorType, transferBuffer, offset, rowBytes)) {
SkIRect rect = SkIRect::MakeXYWH(left, top, width, height);
this->didWriteToSurface(texture, kTopLeft_GrSurfaceOrigin, &rect);
fStats.incTransfersToTexture();
return true;
}
return false;
}
bool GrGpu::transferPixelsFrom(GrSurface* surface, int left, int top, int width, int height,
GrColorType surfaceColorType, GrColorType bufferColorType,
GrGpuBuffer* transferBuffer, size_t offset) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(surface);
SkASSERT(transferBuffer);
SkASSERT(this->caps()->isFormatTexturable(surface->backendFormat()));
#ifdef SK_DEBUG
auto supportedRead = this->caps()->supportedReadPixelsColorType(
surfaceColorType, surface->backendFormat(), bufferColorType);
SkASSERT(supportedRead.fOffsetAlignmentForTransferBuffer);
SkASSERT(offset % supportedRead.fOffsetAlignmentForTransferBuffer == 0);
#endif
// We require that the write region is contained in the texture
SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
SkIRect bounds = SkIRect::MakeWH(surface->width(), surface->height());
if (!bounds.contains(subRect)) {
return false;
}
this->handleDirtyContext();
if (this->onTransferPixelsFrom(surface, left, top, width, height, surfaceColorType,
bufferColorType, transferBuffer, offset)) {
fStats.incTransfersFromSurface();
return true;
}
return false;
}
bool GrGpu::regenerateMipMapLevels(GrTexture* texture) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(texture);
SkASSERT(this->caps()->mipmapSupport());
SkASSERT(texture->mipmapped() == GrMipmapped::kYes);
if (!texture->mipmapsAreDirty()) {
// This can happen when the proxy expects mipmaps to be dirty, but they are not dirty on the
// actual target. This may be caused by things that the drawingManager could not predict,
// i.e., ops that don't draw anything, aborting a draw for exceptional circumstances, etc.
// NOTE: This goes away once we quit tracking mipmap state on the actual texture.
return true;
}
if (texture->readOnly()) {
return false;
}
if (this->onRegenerateMipMapLevels(texture)) {
texture->markMipmapsClean();
return true;
}
return false;
}
void GrGpu::resetTextureBindings() {
this->handleDirtyContext();
this->onResetTextureBindings();
}
void GrGpu::resolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) {
SkASSERT(target);
this->handleDirtyContext();
this->onResolveRenderTarget(target, resolveRect);
}
void GrGpu::didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds,
uint32_t mipLevels) const {
SkASSERT(surface);
SkASSERT(!surface->readOnly());
// Mark any MIP chain and resolve buffer as dirty if and only if there is a non-empty bounds.
if (nullptr == bounds || !bounds->isEmpty()) {
GrTexture* texture = surface->asTexture();
if (texture && 1 == mipLevels) {
texture->markMipmapsDirty();
}
}
}
int GrGpu::findOrAssignSamplePatternKey(GrRenderTarget* renderTarget) {
SkASSERT(this->caps()->sampleLocationsSupport());
SkASSERT(renderTarget->numSamples() > 1 ||
(renderTarget->getStencilAttachment() &&
renderTarget->getStencilAttachment()->numSamples() > 1));
SkSTArray<16, SkPoint> sampleLocations;
this->querySampleLocations(renderTarget, &sampleLocations);
return fSamplePatternDictionary.findOrAssignSamplePatternKey(sampleLocations);
}
void GrGpu::executeFlushInfo(GrSurfaceProxy* proxies[],
int numProxies,
SkSurface::BackendSurfaceAccess access,
const GrFlushInfo& info,
const GrBackendSurfaceMutableState* newState) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
GrResourceProvider* resourceProvider = fContext->priv().resourceProvider();
std::unique_ptr<std::unique_ptr<GrSemaphore>[]> semaphores(
new std::unique_ptr<GrSemaphore>[info.fNumSemaphores]);
if (this->caps()->semaphoreSupport() && info.fNumSemaphores) {
for (int i = 0; i < info.fNumSemaphores; ++i) {
if (info.fSignalSemaphores[i].isInitialized()) {
semaphores[i] = resourceProvider->wrapBackendSemaphore(
info.fSignalSemaphores[i],
GrResourceProvider::SemaphoreWrapType::kWillSignal,
kBorrow_GrWrapOwnership);
// If we failed to wrap the semaphore it means the client didn't give us a valid
// semaphore to begin with. Therefore, it is fine to not signal it.
if (semaphores[i]) {
this->insertSemaphore(semaphores[i].get());
}
} else {
semaphores[i] = resourceProvider->makeSemaphore(false);
if (semaphores[i]) {
this->insertSemaphore(semaphores[i].get());
info.fSignalSemaphores[i] = semaphores[i]->backendSemaphore();
}
}
}
}
if (info.fFinishedProc) {
this->addFinishedProc(info.fFinishedProc, info.fFinishedContext);
}
if (info.fSubmittedProc) {
fSubmittedProcs.emplace_back(info.fSubmittedProc, info.fSubmittedContext);
}
// We currently don't support passing in new surface state for multiple proxies here. The only
// time we have multiple proxies is if we are flushing a yuv SkImage which won't have state
// updates anyways.
SkASSERT(!newState || numProxies == 1);
SkASSERT(!newState || access == SkSurface::BackendSurfaceAccess::kNoAccess);
this->prepareSurfacesForBackendAccessAndStateUpdates(proxies, numProxies, access, newState);
}
bool GrGpu::submitToGpu(bool syncCpu) {
this->stats()->incNumSubmitToGpus();
if (auto manager = this->stagingBufferManager()) {
manager->detachBuffers();
}
if (auto uniformsBuffer = this->uniformsRingBuffer()) {
uniformsBuffer->startSubmit(this);
}
bool submitted = this->onSubmitToGpu(syncCpu);
this->callSubmittedProcs(submitted);
return submitted;
}
bool GrGpu::checkAndResetOOMed() {
if (fOOMed) {
fOOMed = false;
return true;
}
return false;
}
void GrGpu::callSubmittedProcs(bool success) {
for (int i = 0; i < fSubmittedProcs.count(); ++i) {
fSubmittedProcs[i].fProc(fSubmittedProcs[i].fContext, success);
}
fSubmittedProcs.reset();
}
#ifdef SK_ENABLE_DUMP_GPU
void GrGpu::dumpJSON(SkJSONWriter* writer) const {
writer->beginObject();
// TODO: Is there anything useful in the base class to dump here?
this->onDumpJSON(writer);
writer->endObject();
}
#else
void GrGpu::dumpJSON(SkJSONWriter* writer) const { }
#endif
#if GR_TEST_UTILS
#if GR_GPU_STATS
static const char* cache_result_to_str(int i) {
const char* kCacheResultStrings[GrGpu::Stats::kNumProgramCacheResults] = {
"hits",
"misses",
"partials"
};
static_assert(0 == (int) GrGpu::Stats::ProgramCacheResult::kHit);
static_assert(1 == (int) GrGpu::Stats::ProgramCacheResult::kMiss);
static_assert(2 == (int) GrGpu::Stats::ProgramCacheResult::kPartial);
static_assert(GrGpu::Stats::kNumProgramCacheResults == 3);
return kCacheResultStrings[i];
}
void GrGpu::Stats::dump(SkString* out) {
out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
out->appendf("Shader Compilations: %d\n", fShaderCompilations);
out->appendf("Textures Created: %d\n", fTextureCreates);
out->appendf("Texture Uploads: %d\n", fTextureUploads);
out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
out->appendf("Transfers from Surface: %d\n", fTransfersFromSurface);
out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
out->appendf("Number of draws: %d\n", fNumDraws);
out->appendf("Number of Scratch Textures reused %d\n", fNumScratchTexturesReused);
SkASSERT(fNumInlineCompilationFailures == 0);
out->appendf("Number of Inline compile failures %d\n", fNumInlineCompilationFailures);
for (int i = 0; i < Stats::kNumProgramCacheResults-1; ++i) {
out->appendf("Inline Program Cache %s %d\n", cache_result_to_str(i),
fInlineProgramCacheStats[i]);
}
SkASSERT(fNumPreCompilationFailures == 0);
out->appendf("Number of precompile failures %d\n", fNumPreCompilationFailures);
for (int i = 0; i < Stats::kNumProgramCacheResults-1; ++i) {
out->appendf("Precompile Program Cache %s %d\n", cache_result_to_str(i),
fPreProgramCacheStats[i]);
}
SkASSERT(fNumCompilationFailures == 0);
out->appendf("Total number of compilation failures %d\n", fNumCompilationFailures);
out->appendf("Total number of partial compilation successes %d\n",
fNumPartialCompilationSuccesses);
out->appendf("Total number of compilation successes %d\n", fNumCompilationSuccesses);
// enable this block to output CSV-style stats for program pre-compilation
#if 0
SkASSERT(fNumInlineCompilationFailures == 0);
SkASSERT(fNumPreCompilationFailures == 0);
SkASSERT(fNumCompilationFailures == 0);
SkASSERT(fNumPartialCompilationSuccesses == 0);
SkDebugf("%d, %d, %d, %d, %d\n",
fInlineProgramCacheStats[(int) Stats::ProgramCacheResult::kHit],
fInlineProgramCacheStats[(int) Stats::ProgramCacheResult::kMiss],
fPreProgramCacheStats[(int) Stats::ProgramCacheResult::kHit],
fPreProgramCacheStats[(int) Stats::ProgramCacheResult::kMiss],
fNumCompilationSuccesses);
#endif
}
void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
}
#endif // GR_GPU_STATS
#endif // GR_TEST_UTILS
bool GrGpu::MipMapsAreCorrect(SkISize dimensions,
GrMipmapped mipMapped,
const BackendTextureData* data) {
int numMipLevels = 1;
if (mipMapped == GrMipmapped::kYes) {
numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
}
if (!data || data->type() == BackendTextureData::Type::kColor) {
return true;
}
if (data->type() == BackendTextureData::Type::kCompressed) {
return false; // This should be going through CompressedDataIsCorrect
}
SkASSERT(data->type() == BackendTextureData::Type::kPixmaps);
if (data->pixmap(0).dimensions() != dimensions) {
return false;
}
SkColorType colorType = data->pixmap(0).colorType();
for (int i = 1; i < numMipLevels; ++i) {
dimensions = {std::max(1, dimensions.width()/2), std::max(1, dimensions.height()/2)};
if (dimensions != data->pixmap(i).dimensions()) {
return false;
}
if (colorType != data->pixmap(i).colorType()) {
return false;
}
}
return true;
}
bool GrGpu::CompressedDataIsCorrect(SkISize dimensions, SkImage::CompressionType compressionType,
GrMipmapped mipMapped, const BackendTextureData* data) {
if (!data || data->type() == BackendTextureData::Type::kColor) {
return true;
}
if (data->type() == BackendTextureData::Type::kPixmaps) {
return false;
}
SkASSERT(data->type() == BackendTextureData::Type::kCompressed);
size_t computedSize = SkCompressedDataSize(compressionType, dimensions,
nullptr, mipMapped == GrMipmapped::kYes);
return computedSize == data->compressedSize();
}
GrBackendTexture GrGpu::createBackendTexture(SkISize dimensions,
const GrBackendFormat& format,
GrRenderable renderable,
GrMipmapped mipMapped,
GrProtected isProtected) {
const GrCaps* caps = this->caps();
if (!format.isValid()) {
return {};
}
if (caps->isFormatCompressed(format)) {
// Compressed formats must go through the createCompressedBackendTexture API
return {};
}
if (dimensions.isEmpty() || dimensions.width() > caps->maxTextureSize() ||
dimensions.height() > caps->maxTextureSize()) {
return {};
}
if (mipMapped == GrMipmapped::kYes && !this->caps()->mipmapSupport()) {
return {};
}
return this->onCreateBackendTexture(dimensions, format, renderable, mipMapped, isProtected);
}
bool GrGpu::updateBackendTexture(const GrBackendTexture& backendTexture,
sk_sp<GrRefCntedCallback> finishedCallback,
const BackendTextureData* data) {
SkASSERT(data);
const GrCaps* caps = this->caps();
if (!backendTexture.isValid()) {
return false;
}
if (data->type() == BackendTextureData::Type::kPixmaps) {
auto ct = SkColorTypeToGrColorType(data->pixmap(0).colorType());
if (!caps->areColorTypeAndFormatCompatible(ct, backendTexture.getBackendFormat())) {
return false;
}
}
if (backendTexture.hasMipmaps() && !this->caps()->mipmapSupport()) {
return false;
}
GrMipmapped mipMapped = backendTexture.hasMipmaps() ? GrMipmapped::kYes : GrMipmapped::kNo;
if (!MipMapsAreCorrect(backendTexture.dimensions(), mipMapped, data)) {
return false;
}
return this->onUpdateBackendTexture(backendTexture, std::move(finishedCallback), data);
}
GrBackendTexture GrGpu::createCompressedBackendTexture(SkISize dimensions,
const GrBackendFormat& format,
GrMipmapped mipMapped,
GrProtected isProtected) {
const GrCaps* caps = this->caps();
if (!format.isValid()) {
return {};
}
SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format);
if (compressionType == SkImage::CompressionType::kNone) {
// Uncompressed formats must go through the createBackendTexture API
return {};
}
if (dimensions.isEmpty() ||
dimensions.width() > caps->maxTextureSize() ||
dimensions.height() > caps->maxTextureSize()) {
return {};
}
if (mipMapped == GrMipmapped::kYes && !this->caps()->mipmapSupport()) {
return {};
}
return this->onCreateCompressedBackendTexture(dimensions, format, mipMapped, isProtected);
}
bool GrGpu::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
sk_sp<GrRefCntedCallback> finishedCallback,
const BackendTextureData* data) {
SkASSERT(data);
if (!backendTexture.isValid()) {
return false;
}
GrBackendFormat format = backendTexture.getBackendFormat();
SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format);
if (compressionType == SkImage::CompressionType::kNone) {
// Uncompressed formats must go through the createBackendTexture API
return false;
}
if (backendTexture.hasMipmaps() && !this->caps()->mipmapSupport()) {
return false;
}
GrMipmapped mipMapped = backendTexture.hasMipmaps() ? GrMipmapped::kYes : GrMipmapped::kNo;
if (!CompressedDataIsCorrect(backendTexture.dimensions(), compressionType, mipMapped, data)) {
return false;
}
return this->onUpdateCompressedBackendTexture(backendTexture, std::move(finishedCallback),
data);
}