| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGpu_DEFINED |
| #define GrGpu_DEFINED |
| |
| #include "GrPipelineBuilder.h" |
| #include "GrProgramDesc.h" |
| #include "GrStencil.h" |
| #include "GrSwizzle.h" |
| #include "GrAllocator.h" |
| #include "GrTextureParamsAdjuster.h" |
| #include "GrTypes.h" |
| #include "GrXferProcessor.h" |
| #include "SkPath.h" |
| #include "SkTArray.h" |
| |
| class GrBatchTracker; |
| class GrContext; |
| class GrGLContext; |
| class GrIndexBuffer; |
| class GrMesh; |
| class GrNonInstancedVertices; |
| class GrPath; |
| class GrPathRange; |
| class GrPathRenderer; |
| class GrPathRendererChain; |
| class GrPathRendering; |
| class GrPipeline; |
| class GrPrimitiveProcessor; |
| class GrRenderTarget; |
| class GrStencilAttachment; |
| class GrSurface; |
| class GrTexture; |
| class GrTransferBuffer; |
| class GrVertexBuffer; |
| |
| class GrGpu : public SkRefCnt { |
| public: |
| /** |
| * Create an instance of GrGpu that matches the specified backend. If the requested backend is |
| * not supported (at compile-time or run-time) this returns nullptr. The context will not be |
| * fully constructed and should not be used by GrGpu until after this function returns. |
| */ |
| static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context); |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| GrGpu(GrContext* context); |
| ~GrGpu() override; |
| |
| GrContext* getContext() { return fContext; } |
| const GrContext* getContext() const { return fContext; } |
| |
| /** |
| * Gets the capabilities of the draw target. |
| */ |
| const GrCaps* caps() const { return fCaps.get(); } |
| |
| GrPathRendering* pathRendering() { return fPathRendering.get(); } |
| |
| // Called by GrContext when the underlying backend context has been destroyed. |
| // GrGpu should use this to ensure that no backend API calls will be made from |
| // here onward, including in its destructor. Subclasses should call |
| // INHERITED::contextAbandoned() if they override this. |
| virtual void contextAbandoned(); |
| |
| /** |
| * The GrGpu object normally assumes that no outsider is setting state |
| * within the underlying 3D API's context/device/whatever. This call informs |
| * the GrGpu that the state was modified and it shouldn't make assumptions |
| * about the state. |
| */ |
| void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; } |
| |
| /** |
| * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can |
| * be used as a render target by calling GrTexture::asRenderTarget(). Not all |
| * pixel configs can be used as render targets. Support for configs as textures |
| * or render targets can be checked using GrCaps. |
| * |
| * @param desc describes the texture to be created. |
| * @param budgeted does this texture count against the resource cache budget? |
| * @param texels array of mipmap levels containing texel data to load. |
| * Each level begins with full-size palette data for paletted textures. |
| * For compressed formats the level contains the compressed pixel data. |
| * Otherwise, it contains width*height texels. If there is only one |
| * element and it contains nullptr fPixels, texture data is |
| * uninitialized. |
| * @return The texture object if successful, otherwise nullptr. |
| */ |
| GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, |
| const SkTArray<GrMipLevel>& texels); |
| |
| /** |
| * Simplified createTexture() interface for when there is no initial texel data to upload. |
| */ |
| GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) { |
| return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>()); |
| } |
| |
| /** Simplified createTexture() interface for when there is only a base level */ |
| GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data, |
| size_t rowBytes) { |
| SkASSERT(level0Data); |
| GrMipLevel level = { level0Data, rowBytes }; |
| SkSTArray<1, GrMipLevel> array; |
| array.push_back() = level; |
| return this->createTexture(desc, budgeted, array); |
| } |
| |
| /** |
| * Implements GrTextureProvider::wrapBackendTexture |
| */ |
| GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership); |
| |
| /** |
| * Implements GrTextureProvider::wrapBackendRenderTarget |
| */ |
| GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership); |
| |
| /** |
| * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget |
| */ |
| GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&, GrWrapOwnership); |
| |
| /** |
| * Creates a vertex buffer. |
| * |
| * @param size size in bytes of the vertex buffer |
| * @param dynamic hints whether the data will be frequently changed |
| * by either GrVertexBuffer::map() or |
| * GrVertexBuffer::updateData(). |
| * |
| * @return The vertex buffer if successful, otherwise nullptr. |
| */ |
| GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic); |
| |
| /** |
| * Creates an index buffer. |
| * |
| * @param size size in bytes of the index buffer |
| * @param dynamic hints whether the data will be frequently changed |
| * by either GrIndexBuffer::map() or |
| * GrIndexBuffer::updateData(). |
| * |
| * @return The index buffer if successful, otherwise nullptr. |
| */ |
| GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic); |
| |
| /** |
| * Creates a transfer buffer. |
| * |
| * @param size size in bytes of the index buffer |
| * @param toGpu true if used to transfer from the cpu to the gpu |
| * otherwise to be used to transfer from the gpu to the cpu |
| * |
| * @return The transfer buffer if successful, otherwise nullptr. |
| */ |
| GrTransferBuffer* createTransferBuffer(size_t size, TransferType type); |
| |
| /** |
| * Resolves MSAA. |
| */ |
| void resolveRenderTarget(GrRenderTarget* target); |
| |
| /** Info struct returned by getReadPixelsInfo about performing intermediate draws before |
| reading pixels for performance or correctness. */ |
| struct ReadPixelTempDrawInfo { |
| /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then |
| this is descriptor for the temp surface. The draw should always be a rect with |
| dst 0,0,w,h. */ |
| GrSurfaceDesc fTempSurfaceDesc; |
| /** Indicates whether there is a performance advantage to using an exact match texture |
| (in terms of width and height) for the intermediate texture instead of approximate. */ |
| bool fUseExactScratch; |
| /** Swizzle to apply during the draw. This is used to compensate for either feature or |
| performance limitations in the underlying 3D API. */ |
| GrSwizzle fSwizzle; |
| /** The config that should be used to read from the temp surface after the draw. This may be |
| different than the original read config in order to compensate for swizzling. The |
| read data will effectively be in the original read config. */ |
| GrPixelConfig fReadConfig; |
| }; |
| |
| /** Describes why an intermediate draw must/should be performed before readPixels. */ |
| enum DrawPreference { |
| /** On input means that the caller would proceed without draw if the GrGpu doesn't request |
| one. |
| On output means that the GrGpu is not requesting a draw. */ |
| kNoDraw_DrawPreference, |
| /** Means that the client would prefer a draw for performance of the readback but |
| can satisfy a straight readPixels call on the inputs without an intermediate draw. |
| getReadPixelsInfo will never set the draw preference to this value but may leave |
| it set. */ |
| kCallerPrefersDraw_DrawPreference, |
| /** On output means that GrGpu would prefer a draw for performance of the readback but |
| can satisfy a straight readPixels call on the inputs without an intermediate draw. The |
| caller of getReadPixelsInfo should never specify this on intput. */ |
| kGpuPrefersDraw_DrawPreference, |
| /** On input means that the caller requires a draw to do a transformation and there is no |
| CPU fallback. |
| On output means that GrGpu can only satisfy the readPixels request if the intermediate |
| draw is performed. |
| */ |
| kRequireDraw_DrawPreference |
| }; |
| |
| /** |
| * Used to negotiate whether and how an intermediate draw should or must be performed before |
| * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw |
| * that would allow a successful readPixels call. The passed width, height, and rowBytes, |
| * must be non-zero and already reflect clipping to the src bounds. |
| */ |
| bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes, |
| GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*); |
| |
| /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order |
| to write pixels to a GrSurface for either performance or correctness reasons. */ |
| struct WritePixelTempDrawInfo { |
| /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw |
| that to the dst then this is the descriptor for the intermediate surface. The caller |
| should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in |
| the intermediate surface.*/ |
| GrSurfaceDesc fTempSurfaceDesc; |
| /** Swizzle to apply during the draw. This is used to compensate for either feature or |
| performance limitations in the underlying 3D API. */ |
| GrSwizzle fSwizzle; |
| /** The config that should be specified when uploading the *original* data to the temp |
| surface before the draw. This may be different than the original src data config in |
| order to compensate for swizzling that will occur when drawing. */ |
| GrPixelConfig fWriteConfig; |
| }; |
| |
| /** |
| * Used to negotiate whether and how an intermediate surface should be used to write pixels to |
| * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw |
| * that would allow a successful transfer of the src pixels to the dst. The passed width, |
| * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds. |
| */ |
| bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
| GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*); |
| |
| /** |
| * Reads a rectangle of pixels from a render target. |
| * |
| * @param surface The surface to read from |
| * @param left left edge of the rectangle to read (inclusive) |
| * @param top top edge of the rectangle to read (inclusive) |
| * @param width width of rectangle to read in pixels. |
| * @param height height of rectangle to read in pixels. |
| * @param config the pixel config of the destination buffer |
| * @param buffer memory to read the rectangle into. |
| * @param rowBytes the number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. |
| * @param invertY buffer should be populated bottom-to-top as opposed |
| * to top-to-bottom (skia's usual order) |
| * |
| * @return true if the read succeeded, false if not. The read can fail |
| * because of a unsupported pixel config or because no render |
| * target is currently set. |
| */ |
| bool readPixels(GrSurface* surface, |
| int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, size_t rowBytes); |
| |
| /** |
| * Updates the pixels in a rectangle of a surface. |
| * |
| * @param surface The surface to write to. |
| * @param left left edge of the rectangle to write (inclusive) |
| * @param top top edge of the rectangle to write (inclusive) |
| * @param width width of rectangle to write in pixels. |
| * @param height height of rectangle to write in pixels. |
| * @param config the pixel config of the source buffer |
| * @param texels array of mipmap levels containing texture data |
| */ |
| bool writePixels(GrSurface* surface, |
| int left, int top, int width, int height, |
| GrPixelConfig config, |
| const SkTArray<GrMipLevel>& texels); |
| |
| /** |
| * This function is a shim which creates a SkTArray<GrMipLevel> of size 1. |
| * It then calls writePixels with that SkTArray. |
| * |
| * @param buffer memory to read pixels from. |
| * @param rowBytes number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. |
| */ |
| bool writePixels(GrSurface* surface, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes); |
| |
| /** |
| * Updates the pixels in a rectangle of a surface using a GrTransferBuffer |
| * |
| * @param surface The surface to write to. |
| * @param left left edge of the rectangle to write (inclusive) |
| * @param top top edge of the rectangle to write (inclusive) |
| * @param width width of rectangle to write in pixels. |
| * @param height height of rectangle to write in pixels. |
| * @param config the pixel config of the source buffer |
| * @param buffer GrTransferBuffer to read pixels from |
| * @param offset offset from the start of the buffer |
| * @param rowBytes number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. |
| */ |
| bool transferPixels(GrSurface* surface, |
| int left, int top, int width, int height, |
| GrPixelConfig config, GrTransferBuffer* buffer, |
| size_t offset, size_t rowBytes); |
| |
| /** |
| * Clear the passed in render target. Ignores the draw state and clip. |
| */ |
| void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget); |
| |
| |
| void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget); |
| |
| /** |
| * Discards the contents render target. nullptr indicates that the current render target should |
| * be discarded. |
| **/ |
| virtual void discard(GrRenderTarget* = nullptr) = 0; |
| |
| /** |
| * This is can be called before allocating a texture to be a dst for copySurface. It will |
| * populate the origin, config, and flags fields of the desc such that copySurface can |
| * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy |
| * that would be more effecient than drawing the src to a dst render target. |
| */ |
| virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0; |
| |
| // After the client interacts directly with the 3D context state the GrGpu |
| // must resync its internal state and assumptions about 3D context state. |
| // Each time this occurs the GrGpu bumps a timestamp. |
| // state of the 3D context |
| // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about |
| // a billion years. |
| typedef uint64_t ResetTimestamp; |
| |
| // This timestamp is always older than the current timestamp |
| static const ResetTimestamp kExpiredTimestamp = 0; |
| // Returns a timestamp based on the number of times the context was reset. |
| // This timestamp can be used to lazily detect when cached 3D context state |
| // is dirty. |
| ResetTimestamp getResetTimestamp() const { return fResetTimestamp; } |
| |
| // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst |
| // take place at the GrDrawTarget level and this function implement faster copy paths. The rect |
| // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the |
| // src/dst bounds and non-empty. |
| bool copySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| struct MultisampleSpecs { |
| // Nonzero ID that uniquely identifies these multisample specs. |
| uint8_t fUniqueID; |
| // The actual number of samples the GPU will run. NOTE: this value can be greater than the |
| // the render target's sample count. |
| int fEffectiveSampleCnt; |
| // If sample locations are supported, contains the subpixel locations at which the GPU will |
| // sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner. |
| SkAutoTDeleteArray<const SkPoint> fSampleLocations; |
| }; |
| |
| // Finds a render target's multisample specs. The stencil settings are only needed to flush the |
| // draw state prior to querying multisample information; they should not have any effect on the |
| // multisample information itself. |
| const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&); |
| |
| // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each |
| // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and |
| // GrPrimitiveProcessor. |
| void draw(const GrPipeline&, |
| const GrPrimitiveProcessor&, |
| const GrMesh*, |
| int meshCount); |
| |
| // Called by drawtarget when flushing. |
| // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits). |
| virtual void finishDrawTarget() {} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Debugging and Stats |
| |
| class Stats { |
| public: |
| #if GR_GPU_STATS |
| Stats() { this->reset(); } |
| |
| void reset() { |
| fRenderTargetBinds = 0; |
| fShaderCompilations = 0; |
| fTextureCreates = 0; |
| fTextureUploads = 0; |
| fTransfersToTexture = 0; |
| fStencilAttachmentCreates = 0; |
| fNumDraws = 0; |
| } |
| |
| int renderTargetBinds() const { return fRenderTargetBinds; } |
| void incRenderTargetBinds() { fRenderTargetBinds++; } |
| int shaderCompilations() const { return fShaderCompilations; } |
| void incShaderCompilations() { fShaderCompilations++; } |
| int textureCreates() const { return fTextureCreates; } |
| void incTextureCreates() { fTextureCreates++; } |
| int textureUploads() const { return fTextureUploads; } |
| void incTextureUploads() { fTextureUploads++; } |
| int transfersToTexture() const { return fTransfersToTexture; } |
| void incTransfersToTexture() { fTransfersToTexture++; } |
| void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } |
| void incNumDraws() { fNumDraws++; } |
| void dump(SkString*); |
| void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values); |
| |
| private: |
| int fRenderTargetBinds; |
| int fShaderCompilations; |
| int fTextureCreates; |
| int fTextureUploads; |
| int fTransfersToTexture; |
| int fStencilAttachmentCreates; |
| int fNumDraws; |
| #else |
| void dump(SkString*) {} |
| void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {} |
| void incRenderTargetBinds() {} |
| void incShaderCompilations() {} |
| void incTextureCreates() {} |
| void incTextureUploads() {} |
| void incTransfersToTexture() {} |
| void incStencilAttachmentCreates() {} |
| void incNumDraws() {} |
| #endif |
| }; |
| |
| Stats* stats() { return &fStats; } |
| |
| /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is |
| only to be used for testing (particularly for testing the methods that import an externally |
| created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */ |
| virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, |
| GrPixelConfig config) = 0; |
| /** Check a handle represents an actual texture in the backend API that has not been freed. */ |
| virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0; |
| /** If ownership of the backend texture has been transferred pass true for abandonTexture. This |
| will do any necessary cleanup of the handle without freeing the texture in the backend |
| API. */ |
| virtual void deleteTestingOnlyBackendTexture(GrBackendObject, |
| bool abandonTexture = false) = 0; |
| |
| // width and height may be larger than rt (if underlying API allows it). |
| // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on |
| // the GrStencilAttachment. |
| virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, |
| int width, |
| int height) = 0; |
| // clears target's entire stencil buffer to 0 |
| virtual void clearStencil(GrRenderTarget* target) = 0; |
| |
| // draws an outline rectangle for debugging/visualization purposes. |
| virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0; |
| |
| // Determines whether a texture will need to be rescaled in order to be used with the |
| // GrTextureParams. This variation is called when the caller will create a new texture using the |
| // texture provider from a non-texture src (cpu-backed image, ...). |
| bool makeCopyForTextureParams(int width, int height, const GrTextureParams&, |
| GrTextureProducer::CopyParams*) const; |
| |
| // Like the above but this variation should be called when the caller is not creating the |
| // original texture but rather was handed the original texture. It adds additional checks |
| // relevant to original textures that were created external to Skia via |
| // GrTextureProvider::wrap methods. |
| bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params, |
| GrTextureProducer::CopyParams* copyParams) const { |
| if (this->makeCopyForTextureParams(texture->width(), texture->height(), params, |
| copyParams)) { |
| return true; |
| } |
| return this->onMakeCopyForTextureParams(texture, params, copyParams); |
| } |
| |
| // This is only to be used in GL-specific tests. |
| virtual const GrGLContext* glContextForTesting() const { return nullptr; } |
| |
| // This is only to be used by testing code |
| virtual void resetShaderCacheForTesting() const {} |
| |
| protected: |
| // Functions used to map clip-respecting stencil tests into normal |
| // stencil funcs supported by GPUs. |
| static GrStencilFunc ConvertStencilFunc(bool stencilInClip, |
| GrStencilFunc func); |
| static void ConvertStencilFuncAndMask(GrStencilFunc func, |
| bool clipInStencil, |
| unsigned int clipBit, |
| unsigned int userBits, |
| unsigned int* ref, |
| unsigned int* mask); |
| |
| static void ElevateDrawPreference(GrGpu::DrawPreference* preference, |
| GrGpu::DrawPreference elevation) { |
| GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference); |
| GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference > |
| GrGpu::kCallerPrefersDraw_DrawPreference); |
| GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference > |
| GrGpu::kGpuPrefersDraw_DrawPreference); |
| *preference = SkTMax(*preference, elevation); |
| } |
| |
| void handleDirtyContext() { |
| if (fResetBits) { |
| this->resetContext(); |
| } |
| } |
| |
| Stats fStats; |
| SkAutoTDelete<GrPathRendering> fPathRendering; |
| // Subclass must initialize this in its constructor. |
| SkAutoTUnref<const GrCaps> fCaps; |
| |
| private: |
| // called when the 3D context state is unknown. Subclass should emit any |
| // assumed 3D context state and dirty any state cache. |
| virtual void onResetContext(uint32_t resetBits) = 0; |
| |
| // Called before certain draws in order to guarantee coherent results from dst reads. |
| virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0; |
| |
| // overridden by backend-specific derived class to create objects. |
| // Texture size and sample size will have already been validated in base class before |
| // onCreateTexture/CompressedTexture are called. |
| virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc, |
| GrGpuResource::LifeCycle lifeCycle, |
| const SkTArray<GrMipLevel>& texels) = 0; |
| virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| GrGpuResource::LifeCycle lifeCycle, |
| const SkTArray<GrMipLevel>& texels) = 0; |
| |
| virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0; |
| virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, |
| GrWrapOwnership) = 0; |
| virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&, |
| GrWrapOwnership) = 0; |
| virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0; |
| virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0; |
| virtual GrTransferBuffer* onCreateTransferBuffer(size_t size, TransferType type) = 0; |
| |
| // overridden by backend-specific derived class to perform the clear. |
| virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0; |
| |
| // Overridden by backend specific classes to perform a clear of the stencil clip bits. This is |
| // ONLY used by the the clip target |
| virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0; |
| |
| // overridden by backend-specific derived class to perform the draw call. |
| virtual void onDraw(const GrPipeline&, |
| const GrPrimitiveProcessor&, |
| const GrMesh*, |
| int meshCount) = 0; |
| |
| virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&, |
| GrTextureProducer::CopyParams*) const { return false; } |
| |
| virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, |
| size_t rowBytes, GrPixelConfig readConfig, DrawPreference*, |
| ReadPixelTempDrawInfo*) = 0; |
| virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
| GrPixelConfig srcConfig, DrawPreference*, |
| WritePixelTempDrawInfo*) = 0; |
| |
| // overridden by backend-specific derived class to perform the surface read |
| virtual bool onReadPixels(GrSurface*, |
| int left, int top, |
| int width, int height, |
| GrPixelConfig, |
| void* buffer, |
| size_t rowBytes) = 0; |
| |
| // overridden by backend-specific derived class to perform the surface write |
| virtual bool onWritePixels(GrSurface*, |
| int left, int top, int width, int height, |
| GrPixelConfig config, |
| const SkTArray<GrMipLevel>& texels) = 0; |
| |
| // overridden by backend-specific derived class to perform the surface write |
| virtual bool onTransferPixels(GrSurface*, |
| int left, int top, int width, int height, |
| GrPixelConfig config, GrTransferBuffer* buffer, |
| size_t offset, size_t rowBytes) = 0; |
| |
| // overridden by backend-specific derived class to perform the resolve |
| virtual void onResolveRenderTarget(GrRenderTarget* target) = 0; |
| |
| // overridden by backend specific derived class to perform the copy surface |
| virtual bool onCopySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) = 0; |
| |
| // overridden by backend specific derived class to perform the multisample queries |
| virtual void onGetMultisampleSpecs(GrRenderTarget*, |
| const GrStencilSettings&, |
| int* effectiveSampleCnt, |
| SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0; |
| |
| void resetContext() { |
| this->onResetContext(fResetBits); |
| fResetBits = 0; |
| ++fResetTimestamp; |
| } |
| |
| ResetTimestamp fResetTimestamp; |
| uint32_t fResetBits; |
| SkTArray<const MultisampleSpecs*, true> fMultisampleSpecsMap; |
| GrTAllocator<MultisampleSpecs> fMultisampleSpecsAllocator; |
| // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. |
| GrContext* fContext; |
| |
| friend class GrPathRendering; |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |