| /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm/gm.h" | 
 | #include "include/core/SkBitmap.h" | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkColor.h" | 
 | #include "include/core/SkImageInfo.h" | 
 | #include "include/core/SkMatrix.h" | 
 | #include "include/core/SkPaint.h" | 
 | #include "include/core/SkRect.h" | 
 | #include "include/core/SkShader.h" | 
 | #include "include/core/SkSize.h" | 
 | #include "include/core/SkString.h" | 
 | #include "include/core/SkTileMode.h" | 
 | #include "include/core/SkTypes.h" | 
 | #include "include/gpu/GrContext.h" | 
 | #include "src/gpu/GrCaps.h" | 
 | #include "src/gpu/GrContextPriv.h" | 
 |  | 
 | namespace skiagm { | 
 |  | 
 | static void draw_bm(SkBitmap* bm) { | 
 |     SkPaint bluePaint; | 
 |     bluePaint.setColor(SK_ColorBLUE); | 
 |  | 
 |     bm->allocN32Pixels(20, 20); | 
 |     bm->eraseColor(SK_ColorRED); | 
 |  | 
 |     SkCanvas canvas(*bm); | 
 |     canvas.drawCircle(10, 10, 5, bluePaint); | 
 | } | 
 |  | 
 | static void draw_mask(SkBitmap* bm) { | 
 |     SkPaint circlePaint; | 
 |     circlePaint.setColor(SK_ColorBLACK); | 
 |  | 
 |     bm->allocPixels(SkImageInfo::MakeA8(20, 20)); | 
 |     bm->eraseColor(SK_ColorTRANSPARENT); | 
 |  | 
 |     SkCanvas canvas(*bm); | 
 |     canvas.drawCircle(10, 10, 10, circlePaint); | 
 | } | 
 |  | 
 | class BitmapShaderGM : public GM { | 
 |  | 
 | protected: | 
 |     void onOnceBeforeDraw() override { | 
 |         this->setBGColor(SK_ColorGRAY); | 
 |         draw_bm(&fBitmap); | 
 |         draw_mask(&fMask); | 
 |     } | 
 |  | 
 |     SkString onShortName() override { | 
 |         return SkString("bitmapshaders"); | 
 |     } | 
 |  | 
 |     SkISize onISize() override { | 
 |         return SkISize::Make(150, 100); | 
 |     } | 
 |  | 
 |     void onDraw(SkCanvas* canvas) override { | 
 |         SkPaint paint; | 
 |  | 
 |         for (int i = 0; i < 2; i++) { | 
 |             SkMatrix s; | 
 |             s.reset(); | 
 |             if (1 == i) { | 
 |                 s.setScale(1.5f, 1.5f); | 
 |                 s.postTranslate(2, 2); | 
 |             } | 
 |  | 
 |             canvas->save(); | 
 |             paint.setShader(fBitmap.makeShader(&s)); | 
 |  | 
 |             // draw the shader with a bitmap mask | 
 |             canvas->drawBitmap(fMask, 0, 0, &paint); | 
 |             // no blue circle expected (the bitmap shader's coordinates are aligned to CTM still) | 
 |             canvas->drawBitmap(fMask, 30, 0, &paint); | 
 |  | 
 |             canvas->translate(0, 25); | 
 |  | 
 |             canvas->drawCircle(10, 10, 10, paint); | 
 |             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected | 
 |  | 
 |             canvas->translate(0, 25); | 
 |  | 
 |             // clear the shader, colorized by a solid color with a bitmap mask | 
 |             paint.setShader(nullptr); | 
 |             paint.setColor(SK_ColorGREEN); | 
 |             canvas->drawBitmap(fMask, 0, 0, &paint); | 
 |             canvas->drawBitmap(fMask, 30, 0, &paint); | 
 |  | 
 |             canvas->translate(0, 25); | 
 |  | 
 |             paint.setShader(fMask.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s)); | 
 |             paint.setColor(SK_ColorRED); | 
 |  | 
 |             // draw the mask using the shader and a color | 
 |             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); | 
 |             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); | 
 |             canvas->restore(); | 
 |             canvas->translate(60, 0); | 
 |         } | 
 |     } | 
 |  | 
 | private: | 
 |     SkBitmap fBitmap; | 
 |     SkBitmap fMask; | 
 |  | 
 |     typedef GM INHERITED; | 
 | }; | 
 |  | 
 | DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) { | 
 |     SkPaint paint; | 
 |     SkBitmap bitmap; | 
 |  | 
 |     // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least | 
 |     // draw something with a default paint instead of drawing nothing. | 
 |     // | 
 |     // (See https://skia-review.googlesource.com/c/skia/+/73200) | 
 |     int bitmapW = 1; | 
 |     int bitmapH = 60000; | 
 |     if (auto* ctx = canvas->getGrContext()) { | 
 |         bitmapH = ctx->priv().caps()->maxTextureSize() + 1; | 
 |     } | 
 |     bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW); | 
 |     uint8_t* pixels = new uint8_t[bitmapH]; | 
 |     for(int i = 0; i < bitmapH; ++i) { | 
 |         pixels[i] = i & 0xff; | 
 |     } | 
 |     bitmap.setPixels(pixels); | 
 |  | 
 |     paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror)); | 
 |     paint.setColor(SK_ColorRED); | 
 |     paint.setAntiAlias(true); | 
 |     canvas->drawCircle(50, 50, 50, paint); | 
 |     delete [] pixels; | 
 | } | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | DEF_GM( return new BitmapShaderGM; ) | 
 |  | 
 | } |