blob: 076b626a1ac040602d2bf627b6e8e7b26b913951 [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDrawTarget.h"
#include "GrCaps.h"
#include "GrGpu.h"
#include "GrPath.h"
#include "GrPipeline.h"
#include "GrMemoryPool.h"
#include "GrRenderTarget.h"
#include "GrResourceProvider.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
#include "batches/GrClearBatch.h"
#include "batches/GrCopySurfaceBatch.h"
#include "batches/GrDiscardBatch.h"
#include "batches/GrDrawBatch.h"
#include "batches/GrDrawPathBatch.h"
#include "batches/GrRectBatchFactory.h"
#include "batches/GrStencilPathBatch.h"
#include "SkStrokeRec.h"
////////////////////////////////////////////////////////////////////////////////
GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
: fGpu(SkRef(gpu))
, fResourceProvider(resourceProvider)
, fFlushing(false)
, fLastFlushToken(0) {
// TODO: Stop extracting the context (currently needed by GrClipMaskManager)
fContext = fGpu->getContext();
fClipMaskManager.reset(new GrClipMaskManager(this));
}
GrDrawTarget::~GrDrawTarget() {
fGpu->unref();
}
////////////////////////////////////////////////////////////////////////////////
bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuilder,
const GrProcOptInfo& colorPOI,
const GrProcOptInfo& coveragePOI,
GrXferProcessor::DstTexture* dstTexture,
const SkRect& batchBounds) {
SkRect bounds = batchBounds;
bounds.outset(0.5f, 0.5f);
if (!pipelineBuilder.willXPNeedDstTexture(*this->caps(), colorPOI, coveragePOI)) {
return true;
}
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
if (this->caps()->textureBarrierSupport()) {
if (GrTexture* rtTex = rt->asTexture()) {
// The render target is a texture, so we can read from it directly in the shader. The XP
// will be responsible to detect this situation and request a texture barrier.
dstTexture->setTexture(rtTex);
dstTexture->setOffset(0, 0);
return true;
}
}
SkIRect copyRect;
pipelineBuilder.clip().getConservativeBounds(rt, &copyRect);
SkIRect drawIBounds;
bounds.roundOut(&drawIBounds);
if (!copyRect.intersect(drawIBounds)) {
#ifdef SK_DEBUG
GrCapsDebugf(this->caps(), "Missed an early reject. "
"Bailing on draw from setupDstReadIfNecessary.\n");
#endif
return false;
}
// MSAA consideration: When there is support for reading MSAA samples in the shader we could
// have per-sample dst values by making the copy multisampled.
GrSurfaceDesc desc;
if (!fGpu->initCopySurfaceDstDesc(rt, &desc)) {
desc.fOrigin = kDefault_GrSurfaceOrigin;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fConfig = rt->config();
}
desc.fWidth = copyRect.width();
desc.fHeight = copyRect.height();
static const uint32_t kFlags = 0;
SkAutoTUnref<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags));
if (!copy) {
SkDebugf("Failed to create temporary copy of destination texture.\n");
return false;
}
SkIPoint dstPoint = {0, 0};
this->copySurface(copy, rt, copyRect, dstPoint);
dstTexture->setTexture(copy);
dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
return true;
}
void GrDrawTarget::flush() {
if (fFlushing) {
return;
}
fFlushing = true;
GrBatchFlushState flushState(fGpu, fResourceProvider, fLastFlushToken);
// Loop over all batches and generate geometry
for (int i = 0; i < fBatches.count(); ++i) {
fBatches[i]->prepare(&flushState);
}
// Upload all data to the GPU
flushState.preIssueDraws();
// Draw all the generated geometry.
for (int i = 0; i < fBatches.count(); ++i) {
fBatches[i]->draw(&flushState);
}
fLastFlushToken = flushState.lastFlushedToken();
fFlushing = false;
this->reset();
}
void GrDrawTarget::reset() {
fBatches.reset();
}
void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBatch* batch) {
// Setup clip
GrScissorState scissorState;
GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps;
GrPipelineBuilder::AutoRestoreStencil ars;
if (!fClipMaskManager->setupClipping(pipelineBuilder, &arfps, &ars, &scissorState,
&batch->bounds())) {
return;
}
GrPipeline::CreateArgs args;
if (!this->installPipelineInDrawBatch(&pipelineBuilder, &scissorState, batch)) {
return;
}
this->recordBatch(batch);
}
static const GrStencilSettings& winding_path_stencil_settings() {
GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
kIncClamp_StencilOp,
kIncClamp_StencilOp,
kAlwaysIfInClip_StencilFunc,
0xFFFF, 0xFFFF, 0xFFFF);
return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
}
static const GrStencilSettings& even_odd_path_stencil_settings() {
GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
kInvert_StencilOp,
kInvert_StencilOp,
kAlwaysIfInClip_StencilFunc,
0xFFFF, 0xFFFF, 0xFFFF);
return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
}
void GrDrawTarget::getPathStencilSettingsForFilltype(GrPathRendering::FillType fill,
const GrStencilAttachment* sb,
GrStencilSettings* outStencilSettings) {
switch (fill) {
default:
SkFAIL("Unexpected path fill.");
case GrPathRendering::kWinding_FillType:
*outStencilSettings = winding_path_stencil_settings();
break;
case GrPathRendering::kEvenOdd_FillType:
*outStencilSettings = even_odd_path_stencil_settings();
break;
}
fClipMaskManager->adjustPathStencilParams(sb, outStencilSettings);
}
void GrDrawTarget::stencilPath(const GrPipelineBuilder& pipelineBuilder,
const SkMatrix& viewMatrix,
const GrPath* path,
GrPathRendering::FillType fill) {
// TODO: extract portions of checkDraw that are relevant to path stenciling.
SkASSERT(path);
SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport());
// Setup clip
GrScissorState scissorState;
GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps;
GrPipelineBuilder::AutoRestoreStencil ars;
if (!fClipMaskManager->setupClipping(pipelineBuilder, &arfps, &ars, &scissorState, nullptr)) {
return;
}
// set stencil settings for path
GrStencilSettings stencilSettings;
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment();
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
GrBatch* batch = GrStencilPathBatch::Create(viewMatrix,
pipelineBuilder.isHWAntialias(),
stencilSettings, scissorState,
pipelineBuilder.getRenderTarget(),
path);
this->recordBatch(batch);
batch->unref();
}
void GrDrawTarget::drawPath(const GrPipelineBuilder& pipelineBuilder,
const SkMatrix& viewMatrix,
GrColor color,
const GrPath* path,
GrPathRendering::FillType fill) {
SkASSERT(path);
SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport());
GrDrawPathBatchBase* batch = GrDrawPathBatch::Create(viewMatrix, color, path);
this->drawPathBatch(pipelineBuilder, batch, fill);
batch->unref();
}
void GrDrawTarget::drawPathsFromRange(const GrPipelineBuilder& pipelineBuilder,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrColor color,
GrPathRangeDraw* draw,
GrPathRendering::FillType fill) {
GrDrawPathBatchBase* batch = GrDrawPathRangeBatch::Create(viewMatrix, localMatrix, color, draw);
this->drawPathBatch(pipelineBuilder, batch, fill);
batch->unref();
}
void GrDrawTarget::drawPathBatch(const GrPipelineBuilder& pipelineBuilder,
GrDrawPathBatchBase* batch,
GrPathRendering::FillType fill) {
// This looks like drawBatch() but there is an added wrinkle that stencil settings get inserted
// after setting up clipping but before onDrawBatch(). TODO: Figure out a better model for
// handling stencil settings WRT interactions between pipeline(builder), clipmaskmanager, and
// batches.
GrScissorState scissorState;
GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps;
GrPipelineBuilder::AutoRestoreStencil ars;
if (!fClipMaskManager->setupClipping(pipelineBuilder, &arfps, &ars, &scissorState,
&batch->bounds())) {
return;
}
// Ensure the render target has a stencil buffer and get the stencil settings.
GrStencilSettings stencilSettings;
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment();
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
batch->setStencilSettings(stencilSettings);
GrPipeline::CreateArgs args;
if (!this->installPipelineInDrawBatch(&pipelineBuilder, &scissorState, batch)) {
return;
}
this->recordBatch(batch);
}
void GrDrawTarget::drawNonAARect(const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect) {
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect,
nullptr, nullptr));
this->drawBatch(pipelineBuilder, batch);
}
void GrDrawTarget::drawNonAARect(const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix) {
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect,
nullptr, &localMatrix));
this->drawBatch(pipelineBuilder, batch);
}
void GrDrawTarget::drawNonAARect(const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect& localRect) {
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect,
&localRect, nullptr));
this->drawBatch(pipelineBuilder, batch);
}
void GrDrawTarget::drawAARect(const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect& devRect) {
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateAAFill(color, viewMatrix, rect,
devRect));
this->drawBatch(pipelineBuilder, batch);
}
void GrDrawTarget::clear(const SkIRect* rect,
GrColor color,
bool canIgnoreRect,
GrRenderTarget* renderTarget) {
SkIRect rtRect = SkIRect::MakeWH(renderTarget->width(), renderTarget->height());
SkIRect clippedRect;
if (!rect ||
(canIgnoreRect && this->caps()->fullClearIsFree()) ||
rect->contains(rtRect)) {
rect = &rtRect;
} else {
clippedRect = *rect;
if (!clippedRect.intersect(rtRect)) {
return;
}
rect = &clippedRect;
}
if (this->caps()->useDrawInsteadOfClear()) {
// This works around a driver bug with clear by drawing a rect instead.
// The driver will ignore a clear if it is the only thing rendered to a
// target before the target is read.
if (rect == &rtRect) {
this->discard(renderTarget);
}
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setRenderTarget(renderTarget);
this->drawNonAARect(pipelineBuilder, color, SkMatrix::I(), *rect);
} else {
GrBatch* batch = new GrClearBatch(*rect, color, renderTarget);
this->recordBatch(batch);
batch->unref();
}
}
void GrDrawTarget::discard(GrRenderTarget* renderTarget) {
if (this->caps()->discardRenderTargetSupport()) {
GrBatch* batch = new GrDiscardBatch(renderTarget);
this->recordBatch(batch);
batch->unref();
}
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
GrBatch* batch = GrCopySurfaceBatch::Create(dst, src, srcRect, dstPoint);
if (batch) {
this->recordBatch(batch);
batch->unref();
}
}
template <class Left, class Right> static bool intersect(const Left& a, const Right& b) {
SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom &&
b.fLeft <= b.fRight && b.fTop <= b.fBottom);
return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.fTop < a.fBottom;
}
void GrDrawTarget::recordBatch(GrBatch* batch) {
// Check if there is a Batch Draw we can batch with by linearly searching back until we either
// 1) check every draw
// 2) intersect with something
// 3) find a 'blocker'
// Experimentally we have found that most batching occurs within the first 10 comparisons.
static const int kMaxLookback = 10;
GrBATCH_INFO("Re-Recording (%s, B%u)\n"
"\tBounds (%f, %f, %f, %f)\n",
batch->name(),
batch->uniqueID(),
batch->bounds().fLeft, batch->bounds().fRight,
batch->bounds().fTop, batch->bounds().fBottom);
GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str());
GrBATCH_INFO("\tOutcome:\n");
int maxCandidates = SkTMin(kMaxLookback, fBatches.count());
if (maxCandidates) {
int i = 0;
while (true) {
GrBatch* candidate = fBatches.fromBack(i);
// We cannot continue to search backwards if the render target changes
if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) {
GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n",
candidate->name(), candidate->uniqueID());
break;
}
if (candidate->combineIfPossible(batch, *this->caps())) {
GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(),
candidate->uniqueID());
return;
}
// Stop going backwards if we would cause a painter's order violation.
if (intersect(candidate->bounds(), batch->bounds())) {
GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(),
candidate->uniqueID());
break;
}
++i;
if (i == maxCandidates) {
GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i);
break;
}
}
} else {
GrBATCH_INFO("\t\tFirstBatch\n");
}
fBatches.push_back().reset(SkRef(batch));
}
///////////////////////////////////////////////////////////////////////////////
bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineBuilder,
const GrScissorState* scissor,
GrDrawBatch* batch) {
GrPipeline::CreateArgs args;
args.fPipelineBuilder = pipelineBuilder;
args.fCaps = this->caps();
args.fScissor = scissor;
args.fColorPOI = pipelineBuilder->colorProcInfo(batch);
args.fCoveragePOI = pipelineBuilder->coverageProcInfo(batch);
if (!this->setupDstReadIfNecessary(*pipelineBuilder, args.fColorPOI,
args.fCoveragePOI, &args.fDstTexture,
batch->bounds())) {
return false;
}
if (!batch->installPipeline(args)) {
return false;
}
return true;
}
void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* rt) {
GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt);
this->recordBatch(batch);
batch->unref();
}