| /* | 
 | * Copyright 2014 Google Inc. | 
 | * | 
 | * Use of this source code is governed by a BSD-style license that can be | 
 | * found in the LICENSE file. | 
 | */ | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |  | 
 | #include "GrContext.h" | 
 | #include "GrContextFactory.h" | 
 | #include "GrLayerCache.h" | 
 | #include "SkPictureRecorder.h" | 
 | #include "Test.h" | 
 |  | 
 | class TestingAccess { | 
 | public: | 
 |     static int NumLayers(GrLayerCache* cache) { | 
 |         return cache->numLayers(); | 
 |     } | 
 |     static void Purge(GrLayerCache* cache, uint32_t pictureID) { | 
 |         cache->purge(pictureID); | 
 |     } | 
 | }; | 
 |  | 
 | // Add several layers to the cache | 
 | static void create_layers(skiatest::Reporter* reporter, | 
 |                           GrLayerCache* cache, | 
 |                           const SkPicture& picture, | 
 |                           int numToAdd, | 
 |                           int idOffset) { | 
 |  | 
 |     for (int i = 0; i < numToAdd; ++i) { | 
 |         GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(),  | 
 |                                                         idOffset+i+1, idOffset+i+2,  | 
 |                                                         SkMatrix::I()); | 
 |         REPORTER_ASSERT(reporter, NULL != layer); | 
 |         GrCachedLayer* temp = cache->findLayer(picture.uniqueID(), idOffset+i+1, idOffset+i+2, SkMatrix::I()); | 
 |         REPORTER_ASSERT(reporter, temp == layer); | 
 |  | 
 |         REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1); | 
 |  | 
 |         REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID()); | 
 |         REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1); | 
 |         REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2); | 
 |         REPORTER_ASSERT(reporter, layer->ctm() == SkMatrix::I()); | 
 |         REPORTER_ASSERT(reporter, NULL == layer->texture()); | 
 |         REPORTER_ASSERT(reporter, !layer->isAtlased()); | 
 |     } | 
 |  | 
 |     cache->trackPicture(&picture); | 
 | } | 
 |  | 
 | static void lock_layer(skiatest::Reporter* reporter, | 
 |                        GrLayerCache* cache, | 
 |                        GrCachedLayer* layer) { | 
 |     // Make the layer 512x512 (so it can be atlased) | 
 |     GrTextureDesc desc; | 
 |     desc.fWidth = 512; | 
 |     desc.fHeight = 512; | 
 |     desc.fConfig = kSkia8888_GrPixelConfig; | 
 |  | 
 |     bool needsRerendering = cache->lock(layer, desc, false); | 
 |     REPORTER_ASSERT(reporter, needsRerendering); | 
 |  | 
 |     needsRerendering = cache->lock(layer, desc, false); | 
 |     REPORTER_ASSERT(reporter, !needsRerendering); | 
 |  | 
 |     REPORTER_ASSERT(reporter, NULL != layer->texture()); | 
 |     REPORTER_ASSERT(reporter, layer->locked()); | 
 | } | 
 |  | 
 | // This test case exercises the public API of the GrLayerCache class. | 
 | // In particular it checks its interaction with the resource cache (w.r.t. | 
 | // locking & unlocking textures). | 
 | // TODO: need to add checks on VRAM usage! | 
 | DEF_GPUTEST(GpuLayerCache, reporter, factory) { | 
 |     static const int kInitialNumLayers = 5; | 
 |  | 
 |     for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { | 
 |         GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; | 
 |  | 
 |         if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         GrContext* context = factory->get(glCtxType); | 
 |  | 
 |         if (NULL == context) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         SkPictureRecorder recorder; | 
 |         recorder.beginRecording(1, 1); | 
 |         SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); | 
 |  | 
 |         GrLayerCache cache(context); | 
 |  | 
 |         create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); | 
 |  | 
 |         for (int i = 0; i < kInitialNumLayers; ++i) { | 
 |             GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); | 
 |             REPORTER_ASSERT(reporter, NULL != layer); | 
 |  | 
 |             lock_layer(reporter, &cache, layer); | 
 |  | 
 |             // The first 4 layers should be in the atlas (and thus have non-empty | 
 |             // rects) | 
 |             if (i < 4) { | 
 |                 REPORTER_ASSERT(reporter, layer->isAtlased()); | 
 |             } else { | 
 |                 // The 5th layer couldn't fit in the atlas | 
 |                 REPORTER_ASSERT(reporter, !layer->isAtlased()); | 
 |             } | 
 |         } | 
 |  | 
 |         // Unlock the textures | 
 |         for (int i = 0; i < kInitialNumLayers; ++i) { | 
 |             GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); | 
 |             REPORTER_ASSERT(reporter, NULL != layer); | 
 |  | 
 |             cache.unlock(layer); | 
 |         } | 
 |  | 
 |         for (int i = 0; i < kInitialNumLayers; ++i) { | 
 |             GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); | 
 |             REPORTER_ASSERT(reporter, NULL != layer); | 
 |  | 
 |             REPORTER_ASSERT(reporter, !layer->locked()); | 
 |             // The first 4 layers should still be in the atlas. | 
 |             if (i < 4) { | 
 |                 REPORTER_ASSERT(reporter, NULL != layer->texture()); | 
 |                 REPORTER_ASSERT(reporter, layer->isAtlased()); | 
 |             } else { | 
 |                 // The final layer should be unlocked. | 
 |                 REPORTER_ASSERT(reporter, NULL == layer->texture()); | 
 |                 REPORTER_ASSERT(reporter, !layer->isAtlased()); | 
 |             } | 
 |         } | 
 |  | 
 |         { | 
 |             // Add an additional layer. Since all the layers are unlocked this  | 
 |             // will force out the first atlased layer | 
 |             create_layers(reporter, &cache, *picture, 1, kInitialNumLayers); | 
 |             GrCachedLayer* layer = cache.findLayer(picture->uniqueID(),  | 
 |                                                    kInitialNumLayers+1, kInitialNumLayers+2,  | 
 |                                                    SkMatrix::I()); | 
 |             REPORTER_ASSERT(reporter, NULL != layer); | 
 |  | 
 |             lock_layer(reporter, &cache, layer); | 
 |             cache.unlock(layer); | 
 |         } | 
 |  | 
 |         for (int i = 0; i < kInitialNumLayers+1; ++i) { | 
 |             GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); | 
 |             // 3 old layers plus the new one should be in the atlas. | 
 |             if (1 == i || 2 == i || 3 == i || 5 == i) { | 
 |                 REPORTER_ASSERT(reporter, NULL != layer); | 
 |                 REPORTER_ASSERT(reporter, !layer->locked()); | 
 |                 REPORTER_ASSERT(reporter, NULL != layer->texture()); | 
 |                 REPORTER_ASSERT(reporter, layer->isAtlased()); | 
 |             } else if (4 == i) { | 
 |                 // The one that was never atlased should still be around | 
 |                 REPORTER_ASSERT(reporter, NULL != layer); | 
 |  | 
 |                 REPORTER_ASSERT(reporter, NULL == layer->texture()); | 
 |                 REPORTER_ASSERT(reporter, !layer->isAtlased()); | 
 |             } else { | 
 |                 // The one bumped out of the atlas (i.e., 0) should be gone | 
 |                 REPORTER_ASSERT(reporter, NULL == layer); | 
 |             } | 
 |         } | 
 |  | 
 |         //-------------------------------------------------------------------- | 
 |         // Free them all SkGpuDevice-style. This will not free up the | 
 |         // atlas' texture but will eliminate all the layers. | 
 |         TestingAccess::Purge(&cache, picture->uniqueID()); | 
 |  | 
 |         REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); | 
 |         // TODO: add VRAM/resource cache check here | 
 |  | 
 |         //-------------------------------------------------------------------- | 
 |         // Test out the GrContext-style purge. This should remove all the layers | 
 |         // and the atlas. | 
 |         // Re-create the layers | 
 |         create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); | 
 |  | 
 |         // Free them again GrContext-style. This should free up everything. | 
 |         cache.freeAll(); | 
 |  | 
 |         REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); | 
 |         // TODO: add VRAM/resource cache check here | 
 |  | 
 |         //-------------------------------------------------------------------- | 
 |         // Test out the MessageBus-style purge. This will not free the atlas | 
 |         // but should eliminate the free-floating layers. | 
 |         create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); | 
 |  | 
 |         picture.reset(NULL); | 
 |         cache.processDeletedPictures(); | 
 |  | 
 |         REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); | 
 |         // TODO: add VRAM/resource cache check here | 
 |     } | 
 | } | 
 |  | 
 | #endif |