| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrStencilAndCoverPathRenderer.h" |
| #include "GrContext.h" |
| #include "GrGpu.h" |
| #include "GrPath.h" |
| #include "SkStroke.h" |
| |
| GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) { |
| GrAssert(NULL != context); |
| GrAssert(NULL != context->getGpu()); |
| if (context->getGpu()->getCaps().pathStencilingSupport()) { |
| return SkNEW_ARGS(GrStencilAndCoverPathRenderer, (context->getGpu())); |
| } else { |
| return NULL; |
| } |
| } |
| |
| GrStencilAndCoverPathRenderer::GrStencilAndCoverPathRenderer(GrGpu* gpu) { |
| GrAssert(gpu->getCaps().pathStencilingSupport()); |
| fGpu = gpu; |
| gpu->ref(); |
| } |
| |
| GrStencilAndCoverPathRenderer::~GrStencilAndCoverPathRenderer() { |
| fGpu->unref(); |
| } |
| |
| bool GrStencilAndCoverPathRenderer::canDrawPath(const SkPath& path, |
| const SkStroke& stroke, |
| const GrDrawTarget* target, |
| bool antiAlias) const { |
| return stroke.getDoFill() && |
| !antiAlias && // doesn't do per-path AA, relies on the target having MSAA |
| target->getDrawState().getStencil().isDisabled(); |
| } |
| |
| bool GrStencilAndCoverPathRenderer::requiresStencilPass(const SkPath& path, |
| const SkStroke& stroke, |
| const GrDrawTarget* target) const { |
| return true; |
| } |
| |
| void GrStencilAndCoverPathRenderer::drawPathToStencil(const SkPath& path, |
| const SkStroke& stroke, |
| GrDrawTarget* target) { |
| GrAssert(!path.isInverseFillType()); |
| SkAutoTUnref<GrPath> p(fGpu->createPath(path)); |
| target->stencilPath(p, stroke, path.getFillType()); |
| } |
| |
| bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path, |
| const SkStroke& stroke, |
| GrDrawTarget* target, |
| bool antiAlias) { |
| GrAssert(!antiAlias); |
| GrAssert(0 != stroke.getWidthIfStroked()); |
| |
| GrDrawState* drawState = target->drawState(); |
| GrAssert(drawState->getStencil().isDisabled()); |
| |
| SkAutoTUnref<GrPath> p(fGpu->createPath(path)); |
| |
| SkPath::FillType nonInvertedFill = SkPath::NonInverseFill(path.getFillType()); |
| target->stencilPath(p, stroke, nonInvertedFill); |
| |
| // TODO: Use built in cover operation rather than a rect draw. This will require making our |
| // fragment shaders be able to eat varyings generated by a matrix. |
| |
| // fill the path, zero out the stencil |
| GrRect bounds = p->getBounds(); |
| SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf; |
| GrDrawState::AutoDeviceCoordDraw adcd; |
| |
| if (nonInvertedFill == path.getFillType()) { |
| GR_STATIC_CONST_SAME_STENCIL(kStencilPass, |
| kZero_StencilOp, |
| kZero_StencilOp, |
| kNotEqual_StencilFunc, |
| 0xffff, |
| 0x0000, |
| 0xffff); |
| *drawState->stencil() = kStencilPass; |
| } else { |
| GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, |
| kZero_StencilOp, |
| kZero_StencilOp, |
| // We know our rect will hit pixels outside the clip and the user bits will be 0 |
| // outside the clip. So we can't just fill where the user bits are 0. We also need to |
| // check that the clip bit is set. |
| kEqualIfInClip_StencilFunc, |
| 0xffff, |
| 0x0000, |
| 0xffff); |
| SkMatrix vmi; |
| bounds.setLTRB(0, 0, |
| SkIntToScalar(drawState->getRenderTarget()->width()), |
| SkIntToScalar(drawState->getRenderTarget()->height())); |
| // mapRect through persp matrix may not be correct |
| if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) { |
| vmi.mapRect(&bounds); |
| // theoretically could set bloat = 0, instead leave it because of matrix inversion |
| // precision. |
| } else { |
| adcd.set(drawState); |
| bloat = 0; |
| } |
| *drawState->stencil() = kInvertedStencilPass; |
| } |
| bounds.outset(bloat, bloat); |
| target->drawSimpleRect(bounds, NULL); |
| target->drawState()->stencil()->setDisabled(); |
| return true; |
| } |