blob: 32909832f38d4806d443cac5b5a14d352234db9c [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "BenchGpuTimer_gl.h"
#include "gl/SkGLContext.h"
#include "gl/GrGLUtil.h"
BenchGpuTimer::BenchGpuTimer(const SkGLContext* glctx) {
fContext = glctx;
glctx->ref();
glctx->makeCurrent();
fStarted = false;
fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) ||
GrGLHasExtension(glctx->gl(), "GL_ARB_timer_query") ||
GrGLHasExtension(glctx->gl(), "GL_EXT_timer_query");
if (fSupported) {
SK_GL(*glctx, GenQueries(1, &fQuery));
}
}
BenchGpuTimer::~BenchGpuTimer() {
if (fSupported) {
fContext->makeCurrent();
SK_GL(*fContext, DeleteQueries(1, &fQuery));
}
fContext->unref();
}
void BenchGpuTimer::startGpu() {
if (fSupported) {
fContext->makeCurrent();
fStarted = true;
SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery));
}
}
/**
* It is important to stop the cpu clocks first,
* as this will cpu wait for the gpu to finish.
*/
double BenchGpuTimer::endGpu() {
if (fSupported) {
fStarted = false;
fContext->makeCurrent();
SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED));
GrGLint available = 0;
while (!available) {
SK_GL(*fContext, GetQueryObjectiv(fQuery,
GR_GL_QUERY_RESULT_AVAILABLE,
&available));
}
GrGLuint64 totalGPUTimeElapsed = 0;
SK_GL(*fContext, GetQueryObjectui64v(fQuery,
GR_GL_QUERY_RESULT,
&totalGPUTimeElapsed));
return totalGPUTimeElapsed / 1000000.0;
} else {
return 0;
}
}