| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmap.h" |
| #include "SkBitmapHeap.h" |
| #include "SkColor.h" |
| #include "SkFlattenable.h" |
| #include "SkWriteBuffer.h" |
| #include "SkPictureFlat.h" |
| #include "SkRefCnt.h" |
| #include "SkShader.h" |
| #include "Test.h" |
| |
| struct SkShaderTraits { |
| static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) { |
| buffer.writeFlattenable(&shader); |
| } |
| }; |
| typedef SkFlatDictionary<SkShader, SkShaderTraits> FlatDictionary; |
| |
| class SkBitmapHeapTester { |
| |
| public: |
| static int32_t GetRefCount(const SkBitmapHeapEntry* entry) { |
| return entry->fRefCount; |
| } |
| }; |
| |
| DEF_TEST(BitmapHeap, reporter) { |
| // Create a bitmap shader. |
| SkBitmap bm; |
| bm.allocN32Pixels(2, 2); |
| bm.eraseColor(SK_ColorRED); |
| uint32_t* pixel = bm.getAddr32(1,0); |
| *pixel = SK_ColorBLUE; |
| |
| SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode); |
| SkAutoTUnref<SkShader> aur(bitmapShader); |
| |
| // Flatten, storing it in the bitmap heap. |
| SkBitmapHeap heap(1, 1); |
| SkChunkFlatController controller(1024); |
| controller.setBitmapStorage(&heap); |
| FlatDictionary dictionary(&controller); |
| |
| // Dictionary and heap start off empty. |
| REPORTER_ASSERT(reporter, heap.count() == 0); |
| REPORTER_ASSERT(reporter, dictionary.count() == 0); |
| |
| heap.deferAddingOwners(); |
| int index = dictionary.find(*bitmapShader); |
| heap.endAddingOwnersDeferral(true); |
| |
| // The dictionary and heap should now each have one entry. |
| REPORTER_ASSERT(reporter, 1 == index); |
| REPORTER_ASSERT(reporter, heap.count() == 1); |
| REPORTER_ASSERT(reporter, dictionary.count() == 1); |
| |
| // The bitmap entry's refcount should be 1, then 0 after release. |
| SkBitmapHeapEntry* entry = heap.getEntry(0); |
| REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 1); |
| |
| entry->releaseRef(); |
| REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 0); |
| |
| // Now clear out the heap, after which it should be empty. |
| heap.freeMemoryIfPossible(~0U); |
| REPORTER_ASSERT(reporter, heap.count() == 0); |
| |
| // Now attempt to flatten the shader again. |
| heap.deferAddingOwners(); |
| index = dictionary.find(*bitmapShader); |
| heap.endAddingOwnersDeferral(false); |
| |
| // The dictionary should report the same index since the new entry is identical. |
| // The bitmap heap should contain the bitmap, but with no references. |
| REPORTER_ASSERT(reporter, 1 == index); |
| REPORTER_ASSERT(reporter, heap.count() == 1); |
| REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0); |
| } |