| /* | 
 |  * Copyright 2015 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef GrPipeline_DEFINED | 
 | #define GrPipeline_DEFINED | 
 |  | 
 | #include "GrColor.h" | 
 | #include "GrFragmentProcessor.h" | 
 | #include "GrNonAtomicRef.h" | 
 | #include "GrPendingIOResource.h" | 
 | #include "GrProcessorSet.h" | 
 | #include "GrProgramDesc.h" | 
 | #include "GrRect.h" | 
 | #include "GrRenderTargetProxy.h" | 
 | #include "GrScissorState.h" | 
 | #include "GrUserStencilSettings.h" | 
 | #include "GrWindowRectsState.h" | 
 | #include "SkMatrix.h" | 
 | #include "SkRefCnt.h" | 
 | #include "effects/GrCoverageSetOpXP.h" | 
 | #include "effects/GrDisableColorXP.h" | 
 | #include "effects/GrPorterDuffXferProcessor.h" | 
 | #include "effects/GrSimpleTextureEffect.h" | 
 |  | 
 | class GrAppliedClip; | 
 | class GrOp; | 
 | class GrRenderTargetContext; | 
 |  | 
 | /** | 
 |  * This immutable object contains information needed to set build a shader program and set API | 
 |  * state for a draw. It is used along with a GrPrimitiveProcessor and a source of geometric | 
 |  * data (GrMesh or GrPath) to draw. | 
 |  */ | 
 | class GrPipeline { | 
 | public: | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |     /// @name Creation | 
 |  | 
 |     enum Flags { | 
 |         /** | 
 |          * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target, | 
 |          * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by | 
 |          * the 3D API. | 
 |          */ | 
 |         kHWAntialias_Flag = 0x1, | 
 |         /** | 
 |          * Modifies the vertex shader so that vertices will be positioned at pixel centers. | 
 |          */ | 
 |         kSnapVerticesToPixelCenters_Flag = 0x2, | 
 |     }; | 
 |  | 
 |     struct InitArgs { | 
 |         uint32_t fFlags = 0; | 
 |         const GrUserStencilSettings* fUserStencil = &GrUserStencilSettings::kUnused; | 
 |         GrRenderTargetProxy* fProxy = nullptr; | 
 |         const GrCaps* fCaps = nullptr; | 
 |         GrResourceProvider* fResourceProvider = nullptr; | 
 |         GrXferProcessor::DstProxy fDstProxy; | 
 |     }; | 
 |  | 
 |     /** | 
 |      * Some state can be changed between GrMeshes without changing GrPipelines. This is generally | 
 |      * less expensive then using multiple pipelines. Such state is called "dynamic state". It can | 
 |      * be specified in two ways: | 
 |      * 1) FixedDynamicState - use this to specify state that does not vary between GrMeshes. | 
 |      * 2) DynamicStateArrays - use this to specify per mesh values for dynamic state. | 
 |      **/ | 
 |     struct FixedDynamicState { | 
 |         explicit FixedDynamicState(const SkIRect& scissorRect) : fScissorRect(scissorRect) {} | 
 |         FixedDynamicState() = default; | 
 |         SkIRect fScissorRect = SkIRect::EmptyIRect(); | 
 |         // Must have GrPrimitiveProcessor::numTextureSamplers() entries. Can be null if no samplers | 
 |         // or textures are passed using DynamicStateArrays. | 
 |         GrTextureProxy** fPrimitiveProcessorTextures = nullptr; | 
 |     }; | 
 |  | 
 |     /** | 
 |      * Any non-null array overrides the FixedDynamicState on a mesh-by-mesh basis. Arrays must | 
 |      * have one entry for each GrMesh. | 
 |      */ | 
 |     struct DynamicStateArrays { | 
 |         const SkIRect* fScissorRects = nullptr; | 
 |         // Must have GrPrimitiveProcessor::numTextureSamplers() * num_meshes entries. | 
 |         // Can be null if no samplers or to use the same textures for all meshes via' | 
 |         // FixedDynamicState. | 
 |         GrTextureProxy** fPrimitiveProcessorTextures = nullptr; | 
 |     }; | 
 |  | 
 |     /** | 
 |      * Creates a simple pipeline with default settings and no processors. The provided blend mode | 
 |      * must be "Porter Duff" (<= kLastCoeffMode). If using GrScissorTest::kEnabled, the caller must | 
 |      * specify a scissor rectangle through the DynamicState struct. | 
 |      **/ | 
 |     GrPipeline(GrRenderTargetProxy*, GrScissorTest, SkBlendMode); | 
 |  | 
 |     GrPipeline(const InitArgs&, GrProcessorSet&&, GrAppliedClip&&); | 
 |  | 
 |     GrPipeline(const GrPipeline&) = delete; | 
 |     GrPipeline& operator=(const GrPipeline&) = delete; | 
 |  | 
 |     /// @} | 
 |  | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |     /// @name GrFragmentProcessors | 
 |  | 
 |     // Make the renderTargetContext's GrOpList be dependent on any GrOpLists in this pipeline | 
 |     void addDependenciesTo(GrOpList* recipient, const GrCaps&) const; | 
 |  | 
 |     int numColorFragmentProcessors() const { return fNumColorProcessors; } | 
 |     int numCoverageFragmentProcessors() const { | 
 |         return fFragmentProcessors.count() - fNumColorProcessors; | 
 |     } | 
 |     int numFragmentProcessors() const { return fFragmentProcessors.count(); } | 
 |  | 
 |     const GrXferProcessor& getXferProcessor() const { | 
 |         if (fXferProcessor) { | 
 |             return *fXferProcessor.get(); | 
 |         } else { | 
 |             // A null xp member means the common src-over case. GrXferProcessor's ref'ing | 
 |             // mechanism is not thread safe so we do not hold a ref on this global. | 
 |             return GrPorterDuffXPFactory::SimpleSrcOverXP(); | 
 |         } | 
 |     } | 
 |  | 
 |     /** | 
 |      * If the GrXferProcessor uses a texture to access the dst color, then this returns that | 
 |      * texture and the offset to the dst contents within that texture. | 
 |      */ | 
 |     GrTextureProxy* dstTextureProxy(SkIPoint* offset = nullptr) const { | 
 |         if (offset) { | 
 |             *offset = fDstTextureOffset; | 
 |         } | 
 |         return fDstTextureProxy.get(); | 
 |     } | 
 |  | 
 |     GrTexture* peekDstTexture(SkIPoint* offset = nullptr) const { | 
 |         if (GrTextureProxy* dstProxy = this->dstTextureProxy(offset)) { | 
 |             return dstProxy->peekTexture(); | 
 |         } | 
 |  | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     const GrFragmentProcessor& getColorFragmentProcessor(int idx) const { | 
 |         SkASSERT(idx < this->numColorFragmentProcessors()); | 
 |         return *fFragmentProcessors[idx].get(); | 
 |     } | 
 |  | 
 |     const GrFragmentProcessor& getCoverageFragmentProcessor(int idx) const { | 
 |         SkASSERT(idx < this->numCoverageFragmentProcessors()); | 
 |         return *fFragmentProcessors[fNumColorProcessors + idx].get(); | 
 |     } | 
 |  | 
 |     const GrFragmentProcessor& getFragmentProcessor(int idx) const { | 
 |         return *fFragmentProcessors[idx].get(); | 
 |     } | 
 |  | 
 |     /// @} | 
 |  | 
 |     /** | 
 |      * Retrieves the currently set render-target. | 
 |      * | 
 |      * @return    The currently set render target. | 
 |      */ | 
 |     GrRenderTargetProxy* proxy() const { return fProxy.get(); } | 
 |     GrRenderTarget* renderTarget() const { return fProxy.get()->peekRenderTarget(); } | 
 |  | 
 |     const GrUserStencilSettings* getUserStencil() const { return fUserStencilSettings; } | 
 |  | 
 |     bool isScissorEnabled() const { | 
 |         return SkToBool(fFlags & kScissorEnabled_Flag); | 
 |     } | 
 |  | 
 |     const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; } | 
 |  | 
 |     bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAntialias_Flag); } | 
 |     bool snapVerticesToPixelCenters() const { | 
 |         return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); | 
 |     } | 
 |     bool hasStencilClip() const { | 
 |         return SkToBool(fFlags & kHasStencilClip_Flag); | 
 |     } | 
 |     bool isStencilEnabled() const { | 
 |         return SkToBool(fFlags & kStencilEnabled_Flag); | 
 |     } | 
 |     bool isBad() const { return SkToBool(fFlags & kIsBad_Flag); } | 
 |  | 
 |     GrXferBarrierType xferBarrierType(const GrCaps& caps) const; | 
 |  | 
 |     static SkString DumpFlags(uint32_t flags) { | 
 |         if (flags) { | 
 |             SkString result; | 
 |             if (flags & GrPipeline::kSnapVerticesToPixelCenters_Flag) { | 
 |                 result.append("Snap vertices to pixel center.\n"); | 
 |             } | 
 |             if (flags & GrPipeline::kHWAntialias_Flag) { | 
 |                 result.append("HW Antialiasing enabled.\n"); | 
 |             } | 
 |             return result; | 
 |         } | 
 |         return SkString("No pipeline flags\n"); | 
 |     } | 
 |  | 
 | private: | 
 |     void markAsBad() { fFlags |= kIsBad_Flag; } | 
 |  | 
 |     /** This is a continuation of the public "Flags" enum. */ | 
 |     enum PrivateFlags { | 
 |         kHasStencilClip_Flag = 0x10, | 
 |         kStencilEnabled_Flag = 0x20, | 
 |         kScissorEnabled_Flag = 0x40, | 
 |         kIsBad_Flag = 0x80, | 
 |     }; | 
 |  | 
 |     using RenderTargetProxy = GrPendingIOResource<GrRenderTargetProxy, kWrite_GrIOType>; | 
 |     using DstTextureProxy = GrPendingIOResource<GrTextureProxy, kRead_GrIOType>; | 
 |     using FragmentProcessorArray = SkAutoSTArray<8, std::unique_ptr<const GrFragmentProcessor>>; | 
 |  | 
 |     DstTextureProxy fDstTextureProxy; | 
 |     SkIPoint fDstTextureOffset; | 
 |     // MDB TODO: do we still need the destination proxy here? | 
 |     RenderTargetProxy fProxy; | 
 |     GrWindowRectsState fWindowRectsState; | 
 |     const GrUserStencilSettings* fUserStencilSettings; | 
 |     uint16_t fFlags; | 
 |     sk_sp<const GrXferProcessor> fXferProcessor; | 
 |     FragmentProcessorArray fFragmentProcessors; | 
 |  | 
 |     // This value is also the index in fFragmentProcessors where coverage processors begin. | 
 |     int fNumColorProcessors; | 
 | }; | 
 |  | 
 | #endif |