blob: 5f3c95c387333a64fd259c5498f794e0feeeca14 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/SkPictureShader.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkMatrixUtils.h"
#include "src/core/SkPicturePriv.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkResourceCache.h"
#include "src/shaders/SkBitmapProcShader.h"
#include "src/shaders/SkImageShader.h"
#include <atomic>
#if SK_SUPPORT_GPU
#include "include/private/GrRecordingContext.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrColorInfo.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/SkGr.h"
#endif
sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, const SkMatrix* localMatrix,
const SkRect* tile) const {
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
return SkPictureShader::Make(sk_ref_sp(this), tmx, tmy, localMatrix, tile);
}
sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy,
const SkMatrix* localMatrix) const {
return this->makeShader(tmx, tmy, localMatrix, nullptr);
}
namespace {
static unsigned gBitmapShaderKeyNamespaceLabel;
struct BitmapShaderKey : public SkResourceCache::Key {
public:
BitmapShaderKey(SkColorSpace* colorSpace,
SkImage::BitDepth bitDepth,
uint32_t shaderID,
const SkSize& scale)
: fColorSpaceXYZHash(colorSpace->toXYZD50Hash())
, fColorSpaceTransferFnHash(colorSpace->transferFnHash())
, fBitDepth(bitDepth)
, fScale(scale) {
static const size_t keySize = sizeof(fColorSpaceXYZHash) +
sizeof(fColorSpaceTransferFnHash) +
sizeof(fBitDepth) +
sizeof(fScale);
// This better be packed.
SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize);
this->init(&gBitmapShaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
}
static uint64_t MakeSharedID(uint32_t shaderID) {
uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r');
return (sharedID << 32) | shaderID;
}
private:
uint32_t fColorSpaceXYZHash;
uint32_t fColorSpaceTransferFnHash;
SkImage::BitDepth fBitDepth;
SkSize fScale;
SkDEBUGCODE(uint32_t fEndOfStruct;)
};
struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader)
: fKey(key)
, fShader(SkRef(tileShader)) {}
BitmapShaderKey fKey;
sk_sp<SkShader> fShader;
const Key& getKey() const override { return fKey; }
size_t bytesUsed() const override {
// Just the record overhead -- the actual pixels are accounted by SkImage_Lazy.
return sizeof(fKey) + sizeof(SkImageShader);
}
const char* getCategory() const override { return "bitmap-shader"; }
SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader);
*result = rec.fShader;
// The bitmap shader is backed by an image generator, thus it can always re-generate its
// pixels if discarded.
return true;
}
};
uint32_t next_id() {
static std::atomic<uint32_t> nextID{1};
uint32_t id;
do {
id = nextID++;
} while (id == SK_InvalidGenID);
return id;
}
} // namespace
SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy,
const SkMatrix* localMatrix, const SkRect* tile)
: INHERITED(localMatrix)
, fPicture(std::move(picture))
, fTile(tile ? *tile : fPicture->cullRect())
, fTmx(tmx)
, fTmy(tmy)
, fUniqueID(next_id())
, fAddedToCache(false) {}
SkPictureShader::~SkPictureShader() {
if (fAddedToCache.load()) {
SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID));
}
}
sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy,
const SkMatrix* localMatrix, const SkRect* tile) {
if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
return SkShaders::Empty();
}
return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile));
}
sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
SkMatrix lm;
buffer.readMatrix(&lm);
auto tmx = buffer.read32LE(SkTileMode::kLastTileMode);
auto tmy = buffer.read32LE(SkTileMode::kLastTileMode);
SkRect tile;
buffer.readRect(&tile);
sk_sp<SkPicture> picture;
bool didSerialize = buffer.readBool();
if (didSerialize) {
picture = SkPicturePriv::MakeFromBuffer(buffer);
}
return SkPictureShader::Make(picture, tmx, tmy, &lm, &tile);
}
void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeMatrix(this->getLocalMatrix());
buffer.write32((unsigned)fTmx);
buffer.write32((unsigned)fTmy);
buffer.writeRect(fTile);
buffer.writeBool(true);
SkPicturePriv::Flatten(fPicture, buffer);
}
// Returns a cached image shader, which wraps a single picture tile at the given
// CTM/local matrix. Also adjusts the local matrix for tile scaling.
sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix,
SkTCopyOnFirstWrite<SkMatrix>* localMatrix,
SkColorType dstColorType,
SkColorSpace* dstColorSpace,
const int maxTextureSize) const {
SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
const SkMatrix m = SkMatrix::Concat(viewMatrix, **localMatrix);
// Use a rotation-invariant scale
SkPoint scale;
//
// TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
//
if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
// Decomposition failed, use an approximation.
scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
}
SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
SkScalarAbs(scale.y() * fTile.height()));
// Clamp the tile size to about 4M pixels
static const SkScalar kMaxTileArea = 2048 * 2048;
SkScalar tileArea = scaledSize.width() * scaledSize.height();
if (tileArea > kMaxTileArea) {
SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
scaledSize.set(scaledSize.width() * clampScale,
scaledSize.height() * clampScale);
}
#if SK_SUPPORT_GPU
// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
if (maxTextureSize) {
if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
SkScalar downScale = maxTextureSize / std::max(scaledSize.width(), scaledSize.height());
scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale),
SkScalarFloorToScalar(scaledSize.height() * downScale));
}
}
#endif
const SkISize tileSize = scaledSize.toCeil();
if (tileSize.isEmpty()) {
return SkShaders::Empty();
}
// The actual scale, compensating for rounding & clamping.
const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
SkIntToScalar(tileSize.height()) / fTile.height());
sk_sp<SkColorSpace> imgCS = dstColorSpace ? sk_ref_sp(dstColorSpace): SkColorSpace::MakeSRGB();
SkImage::BitDepth bitDepth =
dstColorType >= kRGBA_F16Norm_SkColorType
? SkImage::BitDepth::kF16 : SkImage::BitDepth::kU8;
BitmapShaderKey key(imgCS.get(), bitDepth, fUniqueID, tileScale);
sk_sp<SkShader> tileShader;
if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
SkMatrix tileMatrix;
tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
SkMatrix::kFill_ScaleToFit);
sk_sp<SkImage> tileImage = SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix,
nullptr, bitDepth, std::move(imgCS));
if (!tileImage) {
return nullptr;
}
tileShader = tileImage->makeShader(fTmx, fTmy);
SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get()));
fAddedToCache.store(true);
}
if (tileScale.width() != 1 || tileScale.height() != 1) {
localMatrix->writable()->preScale(1 / tileScale.width(), 1 / tileScale.height());
}
return tileShader;
}
bool SkPictureShader::onAppendStages(const SkStageRec& rec) const {
auto lm = this->totalLocalMatrix(rec.fLocalM);
// Keep bitmapShader alive by using alloc instead of stack memory
auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>();
bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstColorType, rec.fDstCS);
if (!bitmapShader) {
return false;
}
SkStageRec localRec = rec;
localRec.fLocalM = lm->isIdentity() ? nullptr : lm.get();
return as_SB(bitmapShader)->appendStages(localRec);
}
/////////////////////////////////////////////////////////////////////////////////////////
#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc)
const {
auto lm = this->totalLocalMatrix(rec.fLocalMatrix);
sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType,
rec.fDstColorSpace);
if (!bitmapShader) {
return nullptr;
}
ContextRec localRec = rec;
localRec.fLocalMatrix = lm->isIdentity() ? nullptr : lm.get();
PictureShaderContext* ctx =
alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc);
if (nullptr == ctx->fBitmapShaderContext) {
ctx = nullptr;
}
return ctx;
}
#endif
/////////////////////////////////////////////////////////////////////////////////////////
SkPictureShader::PictureShaderContext::PictureShaderContext(
const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader,
SkArenaAlloc* alloc)
: INHERITED(shader, rec)
, fBitmapShader(std::move(bitmapShader))
{
fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc);
//if fBitmapShaderContext is null, we are invalid
}
uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
SkASSERT(fBitmapShaderContext);
return fBitmapShaderContext->getFlags();
}
void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
SkASSERT(fBitmapShaderContext);
fBitmapShaderContext->shadeSpan(x, y, dstC, count);
}
#if SK_SUPPORT_GPU
#include "include/gpu/GrContext.h"
#include "src/gpu/GrContextPriv.h"
std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(
const GrFPArgs& args) const {
int maxTextureSize = 0;
if (args.fContext) {
maxTextureSize = args.fContext->priv().caps()->maxTextureSize();
}
auto lm = this->totalLocalMatrix(args.fPreLocalMatrix);
SkColorType dstColorType = GrColorTypeToSkColorType(args.fDstColorInfo->colorType());
if (dstColorType == kUnknown_SkColorType) {
dstColorType = kRGBA_8888_SkColorType;
}
sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType,
args.fDstColorInfo->colorSpace(),
maxTextureSize));
if (!bitmapShader) {
return nullptr;
}
// We want to *reset* args.fPreLocalMatrix, not compose it.
GrFPArgs newArgs(args.fContext, args.fViewMatrix, args.fFilterQuality, args.fDstColorInfo);
newArgs.fPreLocalMatrix = lm.get();
return as_SB(bitmapShader)->asFragmentProcessor(newArgs);
}
#endif