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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrAtlasManager.h"
#include "GrAtlasTextBlob.h"
#include "GrTextUtils.h"
#include "SkDistanceFieldGen.h"
#include "SkGlyphCache.h"
#include "ops/GrAtlasTextOp.h"
using Regenerator = GrAtlasTextBlob::VertexRegenerator;
enum RegenMask {
kNoRegen = 0x0,
kRegenPos = 0x1,
kRegenCol = 0x2,
kRegenTex = 0x4,
kRegenGlyph = 0x8 | kRegenTex, // we have to regenerate the texture coords when we regen glyphs
// combinations
kRegenPosCol = kRegenPos | kRegenCol,
kRegenPosTex = kRegenPos | kRegenTex,
kRegenPosTexGlyph = kRegenPos | kRegenGlyph,
kRegenPosColTex = kRegenPos | kRegenCol | kRegenTex,
kRegenPosColTexGlyph = kRegenPos | kRegenCol | kRegenGlyph,
kRegenColTex = kRegenCol | kRegenTex,
kRegenColTexGlyph = kRegenCol | kRegenGlyph,
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// A large template to handle regenerating the vertices of a textblob with as few branches as
// possible
template <bool regenPos, bool regenCol, bool regenTexCoords>
inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStride,
bool useDistanceFields, SkScalar transX, SkScalar transY,
GrColor color) {
uint16_t u0, v0, u1, v1;
#ifdef DISPLAY_PAGE_INDEX
// Enable this to visualize the page from which each glyph is being drawn.
// Green Red Magenta Cyan -> 0 1 2 3; Black -> error
SkColor hackColor;
#endif
if (regenTexCoords) {
SkASSERT(glyph);
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
if (useDistanceFields) {
u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset;
v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset;
u1 = u0 + width - 2 * SK_DistanceFieldInset;
v1 = v0 + height - 2 * SK_DistanceFieldInset;
} else {
u0 = glyph->fAtlasLocation.fX;
v0 = glyph->fAtlasLocation.fY;
u1 = u0 + width;
v1 = v0 + height;
}
// We pack the 2bit page index in the low bit of the u and v texture coords
uint32_t pageIndex = glyph->pageIndex();
SkASSERT(pageIndex < 4);
uint16_t uBit = (pageIndex >> 1) & 0x1;
uint16_t vBit = pageIndex & 0x1;
u0 <<= 1;
u0 |= uBit;
v0 <<= 1;
v0 |= vBit;
u1 <<= 1;
u1 |= uBit;
v1 <<= 1;
v1 |= vBit;
#ifdef DISPLAY_PAGE_INDEX
switch (pageIndex) {
case 0:
hackColor = SK_ColorGREEN;
break;
case 1:
hackColor = SK_ColorRED;
break;
case 2:
hackColor = SK_ColorMAGENTA;
break;
case 3:
hackColor = SK_ColorCYAN;
break;
default:
hackColor = SK_ColorBLACK;
break;
}
#endif
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
// vertices, hence vertexStride - sizeof(SkIPoint16)
intptr_t texCoordOffset = vertexStride - sizeof(SkIPoint16);
intptr_t colorOffset = texCoordOffset - sizeof(GrColor);
// V0
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v0;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
// V1
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
// V2
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v0;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
// V3
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
}
Regenerator::VertexRegenerator(GrResourceProvider* resourceProvider, GrAtlasTextBlob* blob,
int runIdx, int subRunIdx,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y, GrColor color,
GrDeferredUploadTarget* uploadTarget, GrGlyphCache* glyphCache,
GrAtlasManager* fullAtlasManager, SkAutoGlyphCache* lazyCache)
: fResourceProvider(resourceProvider)
, fViewMatrix(viewMatrix)
, fBlob(blob)
, fUploadTarget(uploadTarget)
, fGlyphCache(glyphCache)
, fFullAtlasManager(fullAtlasManager)
, fLazyCache(lazyCache)
, fRun(&blob->fRuns[runIdx])
, fSubRun(&blob->fRuns[runIdx].fSubRunInfo[subRunIdx])
, fColor(color) {
// Compute translation if any
fSubRun->computeTranslation(fViewMatrix, x, y, &fTransX, &fTransY);
// Because the GrGlyphCache may evict the strike a blob depends on using for
// generating its texture coords, we have to track whether or not the strike has
// been abandoned. If it hasn't been abandoned, then we can use the GrGlyph*s as is
// otherwise we have to get the new strike, and use that to get the correct glyphs.
// Because we do not have the packed ids, and thus can't look up our glyphs in the
// new strike, we instead keep our ref to the old strike and use the packed ids from
// it. These ids will still be valid as long as we hold the ref. When we are done
// updating our cache of the GrGlyph*s, we drop our ref on the old strike
if (fSubRun->strike()->isAbandoned()) {
fRegenFlags |= kRegenGlyph;
fRegenFlags |= kRegenTex;
}
if (kARGB_GrMaskFormat != fSubRun->maskFormat() && fSubRun->color() != color) {
fRegenFlags |= kRegenCol;
}
if (0.f != fTransX || 0.f != fTransY) {
fRegenFlags |= kRegenPos;
}
}
template <bool regenPos, bool regenCol, bool regenTexCoords, bool regenGlyphs>
Regenerator::Result Regenerator::doRegen() {
static_assert(!regenGlyphs || regenTexCoords, "must regenTexCoords along regenGlyphs");
sk_sp<GrTextStrike> strike;
if (regenTexCoords) {
fSubRun->resetBulkUseToken();
const SkDescriptor* desc = (fRun->fOverrideDescriptor && !fSubRun->drawAsDistanceFields())
? fRun->fOverrideDescriptor->getDesc()
: fRun->fDescriptor.getDesc();
if (!*fLazyCache || (*fLazyCache)->getDescriptor() != *desc) {
SkScalerContextEffects effects;
effects.fPathEffect = fRun->fPathEffect.get();
effects.fMaskFilter = fRun->fMaskFilter.get();
fLazyCache->reset(SkGlyphCache::DetachCache(fRun->fTypeface.get(), effects, desc));
}
if (regenGlyphs) {
strike = fGlyphCache->getStrike(fLazyCache->get());
} else {
strike = fSubRun->refStrike();
}
}
bool hasW = fSubRun->hasWCoord();
Result result;
auto vertexStride = GetVertexStride(fSubRun->maskFormat(), hasW);
char* currVertex = fBlob->fVertices + fSubRun->vertexStartIndex() +
fCurrGlyph * kVerticesPerGlyph * vertexStride;
result.fFirstVertex = currVertex;
for (int glyphIdx = fCurrGlyph; glyphIdx < (int)fSubRun->glyphCount(); glyphIdx++) {
GrGlyph* glyph = nullptr;
if (regenTexCoords) {
size_t glyphOffset = glyphIdx + fSubRun->glyphStartIndex();
if (regenGlyphs) {
// Get the id from the old glyph, and use the new strike to lookup
// the glyph.
GrGlyph::PackedID id = fBlob->fGlyphs[glyphOffset]->fPackedID;
fBlob->fGlyphs[glyphOffset] =
strike->getGlyph(id, fSubRun->maskFormat(), fLazyCache->get());
SkASSERT(id == fBlob->fGlyphs[glyphOffset]->fPackedID);
}
glyph = fBlob->fGlyphs[glyphOffset];
SkASSERT(glyph && glyph->fMaskFormat == fSubRun->maskFormat());
if (!fFullAtlasManager->hasGlyph(glyph) &&
!strike->addGlyphToAtlas(fResourceProvider, fUploadTarget, fGlyphCache,
fFullAtlasManager, glyph,
fLazyCache->get(), fSubRun->maskFormat())) {
fBrokenRun = glyphIdx > 0;
result.fFinished = false;
return result;
}
auto tokenTracker = fUploadTarget->tokenTracker();
fFullAtlasManager->addGlyphToBulkAndSetUseToken(fSubRun->bulkUseToken(), glyph,
tokenTracker->nextDrawToken());
}
regen_vertices<regenPos, regenCol, regenTexCoords>(currVertex, glyph, vertexStride,
fSubRun->drawAsDistanceFields(), fTransX,
fTransY, fColor);
currVertex += vertexStride * GrAtlasTextOp::kVerticesPerGlyph;
++result.fGlyphsRegenerated;
++fCurrGlyph;
}
// We may have changed the color so update it here
fSubRun->setColor(fColor);
if (regenTexCoords) {
if (regenGlyphs) {
fSubRun->setStrike(std::move(strike));
}
fSubRun->setAtlasGeneration(fBrokenRun
? GrDrawOpAtlas::kInvalidAtlasGeneration
: fFullAtlasManager->atlasGeneration(fSubRun->maskFormat()));
}
return result;
}
Regenerator::Result Regenerator::regenerate() {
uint64_t currentAtlasGen = fFullAtlasManager->atlasGeneration(fSubRun->maskFormat());
// If regenerate() is called multiple times then the atlas gen may have changed. So we check
// this each time.
if (fSubRun->atlasGeneration() != currentAtlasGen) {
fRegenFlags |= kRegenTex;
}
switch (static_cast<RegenMask>(fRegenFlags)) {
case kRegenPos:
return this->doRegen<true, false, false, false>();
case kRegenCol:
return this->doRegen<false, true, false, false>();
case kRegenTex:
return this->doRegen<false, false, true, false>();
case kRegenGlyph:
return this->doRegen<false, false, true, true>();
// combinations
case kRegenPosCol:
return this->doRegen<true, true, false, false>();
case kRegenPosTex:
return this->doRegen<true, false, true, false>();
case kRegenPosTexGlyph:
return this->doRegen<true, false, true, true>();
case kRegenPosColTex:
return this->doRegen<true, true, true, false>();
case kRegenPosColTexGlyph:
return this->doRegen<true, true, true, true>();
case kRegenColTex:
return this->doRegen<false, true, true, false>();
case kRegenColTexGlyph:
return this->doRegen<false, true, true, true>();
case kNoRegen: {
Result result;
bool hasW = fSubRun->hasWCoord();
auto vertexStride = GetVertexStride(fSubRun->maskFormat(), hasW);
result.fGlyphsRegenerated = fSubRun->glyphCount() - fCurrGlyph;
result.fFirstVertex = fBlob->fVertices + fSubRun->vertexStartIndex() +
fCurrGlyph * kVerticesPerGlyph * vertexStride;
fCurrGlyph = fSubRun->glyphCount();
// set use tokens for all of the glyphs in our subrun. This is only valid if we
// have a valid atlas generation
fFullAtlasManager->setUseTokenBulk(*fSubRun->bulkUseToken(),
fUploadTarget->tokenTracker()->nextDrawToken(),
fSubRun->maskFormat());
return result;
}
}
SK_ABORT("Should not get here");
return Result();
}