| /* | 
 |  * Copyright 2006 The Android Open Source Project | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "include/core/SkColorFilter.h" | 
 | #include "include/core/SkString.h" | 
 | #include "include/private/SkColorData.h" | 
 | #include "src/core/SkArenaAlloc.h" | 
 | #include "src/core/SkBlendModePriv.h" | 
 | #include "src/core/SkRasterPipeline.h" | 
 | #include "src/core/SkReadBuffer.h" | 
 | #include "src/core/SkWriteBuffer.h" | 
 | #include "src/shaders/SkColorShader.h" | 
 | #include "src/shaders/SkComposeShader.h" | 
 |  | 
 | namespace { | 
 |  | 
 | sk_sp<SkShader> wrap_lm(sk_sp<SkShader> shader, const SkMatrix* lm) { | 
 |     return (shader && lm) ? shader->makeWithLocalMatrix(*lm) : shader; | 
 | } | 
 |  | 
 | struct LocalMatrixStageRec final : public SkStageRec { | 
 |     LocalMatrixStageRec(const SkStageRec& rec, const SkMatrix& lm) | 
 |         : INHERITED(rec) { | 
 |         if (!lm.isIdentity()) { | 
 |             if (fLocalM) { | 
 |                 fStorage.setConcat(lm, *fLocalM); | 
 |                 fLocalM = fStorage.isIdentity() ? nullptr : &fStorage; | 
 |             } else { | 
 |                 fLocalM = &lm; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 | private: | 
 |     SkMatrix fStorage; | 
 |  | 
 |     using INHERITED = SkStageRec; | 
 | }; | 
 |  | 
 | } // namespace | 
 |  | 
 | sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src, | 
 |                                  const SkMatrix* lm) { | 
 |     switch (mode) { | 
 |         case SkBlendMode::kClear: return Color(0); | 
 |         case SkBlendMode::kDst:   return wrap_lm(std::move(dst), lm); | 
 |         case SkBlendMode::kSrc:   return wrap_lm(std::move(src), lm); | 
 |         default: break; | 
 |     } | 
 |     return sk_sp<SkShader>(new SkShader_Blend(mode, std::move(dst), std::move(src), lm)); | 
 | } | 
 |  | 
 | sk_sp<SkShader> SkShaders::Lerp(float weight, sk_sp<SkShader> dst, sk_sp<SkShader> src, | 
 |                                 const SkMatrix* lm) { | 
 |     if (SkScalarIsNaN(weight)) { | 
 |         return nullptr; | 
 |     } | 
 |     if (dst == src || weight <= 0) { | 
 |         return wrap_lm(std::move(dst), lm); | 
 |     } | 
 |     if (weight >= 1) { | 
 |         return wrap_lm(std::move(src), lm); | 
 |     } | 
 |     return sk_sp<SkShader>(new SkShader_Lerp(weight, std::move(dst), std::move(src), lm)); | 
 | } | 
 |  | 
 | sk_sp<SkShader> SkShaders::Lerp(sk_sp<SkShader> red, sk_sp<SkShader> dst, sk_sp<SkShader> src, | 
 |                                 const SkMatrix* lm) { | 
 |     if (!red) { | 
 |         return nullptr; | 
 |     } | 
 |     if (dst == src) { | 
 |         return wrap_lm(std::move(dst), lm); | 
 |     } | 
 |     return sk_sp<SkShader>(new SkShader_LerpRed(std::move(red), std::move(dst), std::move(src), | 
 |                                                 lm)); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | static bool append_shader_or_paint(const SkStageRec& rec, SkShader* shader) { | 
 |     if (shader) { | 
 |         if (!as_SB(shader)->appendStages(rec)) { | 
 |             return false; | 
 |         } | 
 |     } else { | 
 |         rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec()); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | // Returns the output of e0, and leaves the output of e1 in r,g,b,a | 
 | static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) { | 
 |     struct Storage { | 
 |         float   fRes0[4 * SkRasterPipeline_kMaxStride]; | 
 |     }; | 
 |     auto storage = rec.fAlloc->make<Storage>(); | 
 |  | 
 |     if (!append_shader_or_paint(rec, s0)) { | 
 |         return nullptr; | 
 |     } | 
 |     rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0); | 
 |  | 
 |     if (!append_shader_or_paint(rec, s1)) { | 
 |         return nullptr; | 
 |     } | 
 |     return storage->fRes0; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | sk_sp<SkFlattenable> SkShader_Blend::CreateProc(SkReadBuffer& buffer) { | 
 |     sk_sp<SkShader> dst(buffer.readShader()); | 
 |     sk_sp<SkShader> src(buffer.readShader()); | 
 |     unsigned        mode = buffer.read32(); | 
 |  | 
 |     // check for valid mode before we cast to the enum type | 
 |     if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) { | 
 |         return nullptr; | 
 |     } | 
 |     return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src)); | 
 | } | 
 |  | 
 | void SkShader_Blend::flatten(SkWriteBuffer& buffer) const { | 
 |     buffer.writeFlattenable(fDst.get()); | 
 |     buffer.writeFlattenable(fSrc.get()); | 
 |     buffer.write32((int)fMode); | 
 | } | 
 |  | 
 | bool SkShader_Blend::onAppendStages(const SkStageRec& orig_rec) const { | 
 |     const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); | 
 |  | 
 |     float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); | 
 |     if (!res0) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     rec.fPipeline->append(SkRasterPipeline::load_dst, res0); | 
 |     SkBlendMode_AppendStages(fMode, rec.fPipeline); | 
 |     return true; | 
 | } | 
 |  | 
 | sk_sp<SkFlattenable> SkShader_Lerp::CreateProc(SkReadBuffer& buffer) { | 
 |     sk_sp<SkShader> dst(buffer.readShader()); | 
 |     sk_sp<SkShader> src(buffer.readShader()); | 
 |     float t = buffer.readScalar(); | 
 |     return buffer.isValid() ? SkShaders::Lerp(t, std::move(dst), std::move(src)) : nullptr; | 
 | } | 
 |  | 
 | void SkShader_Lerp::flatten(SkWriteBuffer& buffer) const { | 
 |     buffer.writeFlattenable(fDst.get()); | 
 |     buffer.writeFlattenable(fSrc.get()); | 
 |     buffer.writeScalar(fWeight); | 
 | } | 
 |  | 
 | bool SkShader_Lerp::onAppendStages(const SkStageRec& orig_rec) const { | 
 |     const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); | 
 |  | 
 |     float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); | 
 |     if (!res0) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     rec.fPipeline->append(SkRasterPipeline::load_dst, res0); | 
 |     rec.fPipeline->append(SkRasterPipeline::lerp_1_float, &fWeight); | 
 |     return true; | 
 | } | 
 |  | 
 | sk_sp<SkFlattenable> SkShader_LerpRed::CreateProc(SkReadBuffer& buffer) { | 
 |     sk_sp<SkShader> dst(buffer.readShader()); | 
 |     sk_sp<SkShader> src(buffer.readShader()); | 
 |     sk_sp<SkShader> red(buffer.readShader()); | 
 |     return buffer.isValid() ? | 
 |            SkShaders::Lerp(std::move(red), std::move(dst), std::move(src)) : nullptr; | 
 | } | 
 |  | 
 | void SkShader_LerpRed::flatten(SkWriteBuffer& buffer) const { | 
 |     buffer.writeFlattenable(fDst.get()); | 
 |     buffer.writeFlattenable(fSrc.get()); | 
 |     buffer.writeFlattenable(fRed.get()); | 
 | } | 
 |  | 
 | bool SkShader_LerpRed::onAppendStages(const SkStageRec& orig_rec) const { | 
 |     const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); | 
 |  | 
 |     struct Storage { | 
 |         float   fRed[4 * SkRasterPipeline_kMaxStride]; | 
 |     }; | 
 |     auto storage = rec.fAlloc->make<Storage>(); | 
 |     if (!as_SB(fRed)->appendStages(rec)) { | 
 |         return false; | 
 |     } | 
 |     // actually, we just need the first (red) channel, but for now we store rgba | 
 |     rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRed); | 
 |  | 
 |     float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); | 
 |     if (!res0) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     rec.fPipeline->append(SkRasterPipeline::load_dst, res0); | 
 |     rec.fPipeline->append(SkRasterPipeline::lerp_native, &storage->fRed[0]); | 
 |     return true; | 
 | } | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |  | 
 | #include "include/private/GrRecordingContext.h" | 
 | #include "src/gpu/effects/GrXfermodeFragmentProcessor.h" | 
 | #include "src/gpu/effects/generated/GrComposeLerpEffect.h" | 
 | #include "src/gpu/effects/generated/GrComposeLerpRedEffect.h" | 
 | #include "src/gpu/effects/generated/GrConstColorProcessor.h" | 
 |  | 
 | static std::unique_ptr<GrFragmentProcessor> as_fp(const GrFPArgs& args, SkShader* shader) { | 
 |     return shader ? as_SB(shader)->asFragmentProcessor(args) : nullptr; | 
 | } | 
 |  | 
 | std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor( | 
 |         const GrFPArgs& orig_args) const { | 
 |     const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); | 
 |     auto fpA = as_fp(args, fDst.get()); | 
 |     auto fpB = as_fp(args, fSrc.get()); | 
 |     if (!fpA || !fpB) { | 
 |         return nullptr; | 
 |     } | 
 |     return GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(fpB), | 
 |                                                               std::move(fpA), fMode); | 
 | } | 
 |  | 
 | std::unique_ptr<GrFragmentProcessor> SkShader_Lerp::asFragmentProcessor( | 
 |         const GrFPArgs& orig_args) const { | 
 |     const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); | 
 |     auto fpA = as_fp(args, fDst.get()); | 
 |     auto fpB = as_fp(args, fSrc.get()); | 
 |     return GrComposeLerpEffect::Make(std::move(fpA), std::move(fpB), fWeight); | 
 | } | 
 |  | 
 | std::unique_ptr<GrFragmentProcessor> SkShader_LerpRed::asFragmentProcessor( | 
 |         const GrFPArgs& orig_args) const { | 
 |     const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); | 
 |     auto fpA = as_fp(args, fDst.get()); | 
 |     auto fpB = as_fp(args, fSrc.get()); | 
 |     auto red = as_SB(fRed)->asFragmentProcessor(args); | 
 |     if (!red) { | 
 |         return nullptr; | 
 |     } | 
 |     return GrComposeLerpRedEffect::Make(std::move(fpA), std::move(fpB), std::move(red)); | 
 | } | 
 | #endif |