| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkPDFShader_DEFINED |
| #define SkPDFShader_DEFINED |
| |
| #include "SkPDFStream.h" |
| #include "SkPDFTypes.h" |
| #include "SkMatrix.h" |
| #include "SkRefCnt.h" |
| #include "SkShader.h" |
| |
| class SkObjRef; |
| class SkPDFCatalog; |
| |
| /** \class SkPDFShader |
| |
| In PDF parlance, this is a pattern, used in place of a color when the |
| pattern color space is selected. |
| */ |
| |
| class SkPDFShader { |
| public: |
| /** Get the PDF shader for the passed SkShader. If the SkShader is |
| * invalid in some way, returns NULL. The reference count of |
| * the object is incremented and it is the caller's responsibility to |
| * unreference it when done. This is needed to accommodate the weak |
| * reference pattern used when the returned object is new and has no |
| * other references. |
| * @param shader The SkShader to emulate. |
| * @param matrix The current transform. (PDF shaders are absolutely |
| * positioned, relative to where the page is drawn.) |
| * @param surfceBBox The bounding box of the drawing surface (with matrix |
| * already applied). |
| */ |
| static SkPDFObject* GetPDFShader(const SkShader& shader, |
| const SkMatrix& matrix, |
| const SkIRect& surfaceBBox); |
| |
| protected: |
| class State; |
| |
| class ShaderCanonicalEntry { |
| public: |
| ShaderCanonicalEntry(SkPDFObject* pdfShader, const State* state); |
| bool operator==(const ShaderCanonicalEntry& b) const; |
| |
| SkPDFObject* fPDFShader; |
| const State* fState; |
| }; |
| // This should be made a hash table if performance is a problem. |
| static SkTDArray<ShaderCanonicalEntry>& CanonicalShaders(); |
| static SkBaseMutex& CanonicalShadersMutex(); |
| |
| // This is an internal method. |
| // CanonicalShadersMutex() should already be acquired. |
| // This also takes ownership of shaderState. |
| static SkPDFObject* GetPDFShaderByState(State* shaderState); |
| static void RemoveShader(SkPDFObject* shader); |
| |
| SkPDFShader(); |
| virtual ~SkPDFShader() {}; |
| |
| virtual bool isValid() = 0; |
| }; |
| |
| #endif |