| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| |
| #include "SkCanvas.h" |
| #include "SkComposeShader.h" |
| #include "SkGradientShader.h" |
| #include "SkGraphics.h" |
| #include "SkShader.h" |
| #include "SkString.h" |
| #include "SkXfermode.h" |
| |
| namespace skiagm { |
| |
| class ShaderGM : public GM { |
| public: |
| ShaderGM() { |
| SkPoint pts[2]; |
| SkColor colors[2]; |
| |
| pts[0].set(0, 0); |
| pts[1].set(SkIntToScalar(100), 0); |
| colors[0] = SK_ColorRED; |
| colors[1] = SK_ColorBLUE; |
| SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, |
| SkShader::kClamp_TileMode); |
| |
| pts[0].set(0, 0); |
| pts[1].set(0, SkIntToScalar(100)); |
| colors[0] = SK_ColorBLACK; |
| colors[1] = SkColorSetARGB(0x80, 0, 0, 0); |
| SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2, |
| SkShader::kClamp_TileMode); |
| |
| SkXfermode* mode = SkXfermode::Create(SkXfermode::kDstIn_Mode); |
| |
| fShader = new SkComposeShader(shaderA, shaderB, mode); |
| shaderA->unref(); |
| shaderB->unref(); |
| mode->unref(); |
| } |
| |
| virtual ~ShaderGM() { |
| SkSafeUnref(fShader); |
| } |
| |
| protected: |
| virtual SkString onShortName() SK_OVERRIDE { |
| return SkString("composeshader"); |
| } |
| |
| virtual SkISize onISize() SK_OVERRIDE { |
| return make_isize(640, 480); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| |
| SkPaint paint; |
| |
| paint.setColor(SK_ColorGREEN); |
| canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); |
| paint.setShader(fShader); |
| canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); |
| } |
| |
| private: |
| SkShader* fShader; |
| typedef GM INHERITED ; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new ShaderGM; } |
| static GMRegistry reg(MyFactory); |
| |
| } // namespace |