blob: 9d6ce3ee31ba1abe673a2ecd621d11a53c77cea0 [file] [log] [blame]
# Failures of any GM tests listed in this file will be ignored [1], as
# if they had been marked "ignore-failure": true in the per-builder
# expected-results.json files.
#
# The idea is that, if you modify a GM test in such a way that you know it will
# require rebaselines on multiple platforms, you should add that test's name to
# this list within the same CL that modifies the test.
# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up
# as status "failure-ignored") and remove the line you added to this file.
# If there are any lingering failures that need to be suppressed (ignored), you
# MUST move those suppressions into the per-builder expected-results.json files.
#
# The test name must match exactly (no partial string matches).
# See http://skbug.com/2022
#
# Any lines starting with '#' are comments and will be ignored.
# Other than that, each line must either be whitespace or list just one test.
#
# For more information, see https://code.google.com/p/skia/issues/detail?id=1600
# ('GM expectations: create tool to suppress failures until new baselines are
# checked in')
#
#
# [1] Differences between renderModes (e.g., normal rendering path and
# "serialized") are NEVER ignored. See
# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result
# type, RenderModeMismatch')
# EXAMPLES: (remove the first '#' on each line)
#
## Added as part of MADE-UP BUG
## http://skbug.com/123456 : ignoring failures on gradtext GM test
## epoger will rebaseline by 25 Dec 2013
#gradtext
# reed: https://codereview.chromium.org/190723004/
# This change removes an API that this GM was testing. If/when it lands and sticks,
# I will likely just delete the GM.
canvas-layer-state
# humper:
# Needs rebaselining after faster GPU blur patch lands
megalooper_0x0
megalooper_1x4
megalooper_4x1
bleed
blurquickreject
blurrects
bigblurs
# These are part of picture-version 27 -- removal of SkUnitMapp
# just need to be rebaselined
scaled_tilemode_bitmap
scaled_tilemodes_npot
scaled_tilemodes
tilemode_bitmap
tilemodes_npot
tilemodes
# Added by kevin.petit@arm.com for https://codereview.chromium.org/317193003
# Only S32A_D565_Blend is causing mismatches
shadertext3
drawbitmaprect
coloremoji
# Added by robertphillips for https://codereview.chromium.org/316143003/
# This CL actually fixes this GM's image
distantclip
# Added by egdaniel for https://codereview.chromium.org/326103002/
# This CL may cause minor changes to gpu dashing
dashing
dashing2
dashing3
dashing4
dashcubics
# dandov: Fix for bitmap shader by taking into account if the bitmap is alpha only
# https://codereview.chromium.org/318923005/
bitmapshaders
# Added by senorblanco for https://codereview.chromium.org/332523006/
# Needs rebaseline for modified test cases
perlinnoise