| /* | 
 |  * Copyright 2019 Google LLC | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 | #include "bench/Benchmark.h" | 
 | #include "bench/ResultsWriter.h" | 
 | #include "bench/SkSLBench.h" | 
 | #include "src/sksl/SkSLCompiler.h" | 
 |  | 
 | class SkSLBench : public Benchmark { | 
 | public: | 
 |     SkSLBench(SkSL::String name, const char* src) | 
 |         : fName("sksl_" + name) | 
 |         , fSrc(src) {} | 
 |  | 
 | protected: | 
 |     const char* onGetName() override { | 
 |         return fName.c_str(); | 
 |     } | 
 |  | 
 |     bool isSuitableFor(Backend backend) override { | 
 |         return backend == kNonRendering_Backend; | 
 |     } | 
 |  | 
 |     void onDraw(int loops, SkCanvas*) override { | 
 |         for (int i = 0; i < loops; i++) { | 
 |             std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram( | 
 |                                                                       SkSL::Program::kFragment_Kind, | 
 |                                                                       fSrc, | 
 |                                                                       fSettings); | 
 |             if (!fCompiler.errorCount()) { | 
 |                 fCompiler.optimize(*program); | 
 |             } else { | 
 |                 printf("%s\n", fCompiler.errorText().c_str()); | 
 |                 SK_ABORT("shader compilation failed"); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 | private: | 
 |     SkSL::String fName; | 
 |     SkSL::String fSrc; | 
 |     SkSL::Compiler fCompiler; | 
 |     SkSL::Program::Settings fSettings; | 
 |  | 
 |     typedef Benchmark INHERITED; | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | DEF_BENCH(return new SkSLBench("tiny", "void main() { sk_FragColor = half4(1); }"); ) | 
 | DEF_BENCH(return new SkSLBench("huge", R"( | 
 |     uniform half2 uDstTextureUpperLeft_Stage1; | 
 |     uniform half2 uDstTextureCoordScale_Stage1; | 
 |     uniform sampler2D uDstTextureSampler_Stage1; | 
 |     noperspective in half4 vQuadEdge_Stage0; | 
 |     noperspective in half4 vinColor_Stage0; | 
 |     out half4 sk_FragColor; | 
 |     half luminance_Stage1(half3 color) { | 
 |         return dot(half3(0.3, 0.59, 0.11), color); | 
 |     } | 
 |  | 
 |     half3 set_luminance_Stage1(half3 hueSat, half alpha, half3 lumColor) { | 
 |         half diff = luminance_Stage1(lumColor - hueSat); | 
 |         half3 outColor = hueSat + diff; | 
 |         half outLum = luminance_Stage1(outColor); | 
 |         half minComp = min(min(outColor.r, outColor.g), outColor.b); | 
 |         half maxComp = max(max(outColor.r, outColor.g), outColor.b); | 
 |         if (minComp < 0.0 && outLum != minComp) { | 
 |             outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) / | 
 |                        (outLum - minComp); | 
 |         } | 
 |         if (maxComp > alpha && maxComp != outLum) { | 
 |             outColor = outLum +((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) / | 
 |                        (maxComp - outLum); | 
 |         } | 
 |         return outColor; | 
 |     } | 
 |  | 
 |     void main() { | 
 |         half4 outputColor_Stage0; | 
 |         half4 outputCoverage_Stage0; | 
 |         { // Stage 0, QuadEdge | 
 |             outputColor_Stage0 = vinColor_Stage0; | 
 |             half edgeAlpha; | 
 |             half2 duvdx = half2(dFdx(vQuadEdge_Stage0.xy)); | 
 |             half2 duvdy = half2(dFdy(vQuadEdge_Stage0.xy)); | 
 |             if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { | 
 |                 edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); | 
 |             } else { | 
 |                 half2 gF = half2(2.0 * vQuadEdge_Stage0.x * duvdx.x - duvdx.y, | 
 |                                  2.0 * vQuadEdge_Stage0.x * duvdy.x - duvdy.y); | 
 |                 edgeAlpha = (vQuadEdge_Stage0.x*vQuadEdge_Stage0.x - vQuadEdge_Stage0.y); | 
 |                 edgeAlpha = saturate(0.5 - edgeAlpha / length(gF)); | 
 |             } | 
 |             outputCoverage_Stage0 = half4(edgeAlpha); | 
 |         } | 
 |         { // Xfer Processor: Custom Xfermode | 
 |             if (all(lessThanEqual(outputCoverage_Stage0.rgb, half3(0)))) { | 
 |                 discard; | 
 |             } | 
 |             // Read color from copy of the destination. | 
 |             half2 _dstTexCoord = (half2(sk_FragCoord.xy) - uDstTextureUpperLeft_Stage1) * | 
 |                                   uDstTextureCoordScale_Stage1; | 
 |             _dstTexCoord.y = 1.0 - _dstTexCoord.y; | 
 |             half4 _dstColor = sample(uDstTextureSampler_Stage1, _dstTexCoord); | 
 |             sk_FragColor.a = outputColor_Stage0.a + (1.0 - outputColor_Stage0.a) * _dstColor.a; | 
 |             half4 srcDstAlpha = outputColor_Stage0 * _dstColor.a; | 
 |             sk_FragColor.rgb = set_luminance_Stage1(_dstColor.rgb * outputColor_Stage0.a, | 
 |                                                     srcDstAlpha.a, srcDstAlpha.rgb); | 
 |             sk_FragColor.rgb += (1.0 - outputColor_Stage0.a) * _dstColor.rgb + (1.0 - _dstColor.a) * | 
 |                                 outputColor_Stage0.rgb; | 
 |             sk_FragColor = outputCoverage_Stage0 * sk_FragColor + | 
 |                            (half4(1.0) - outputCoverage_Stage0) * _dstColor; | 
 |         } | 
 |     } | 
 | )"); ) | 
 |  | 
 | #if defined(SK_BUILD_FOR_UNIX) | 
 |  | 
 | #include <malloc.h> | 
 |  | 
 | // These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and | 
 | // directly add their results to the nanobench log. | 
 | void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter* log) { | 
 |     auto heap_bytes_used = []() { return mallinfo().uordblks; }; | 
 |     auto bench = [log](const char* name, int bytes) { | 
 |         log->beginObject(name);          // test | 
 |         log->beginObject("meta");        //   config | 
 |         log->appendS32("bytes", bytes);  //     sub_result | 
 |         log->endObject();                //   config | 
 |         log->endObject();                // test | 
 |     }; | 
 |  | 
 |     { | 
 |         int before = heap_bytes_used(); | 
 |         SkSL::Compiler compiler; | 
 |         int after = heap_bytes_used(); | 
 |         bench("sksl_compiler_baseline", after - before); | 
 |     } | 
 | } | 
 |  | 
 | #else | 
 |  | 
 | void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter*) {} | 
 |  | 
 | #endif |