| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkPerlinNoiseShader.h" |
| |
| namespace skiagm { |
| |
| class PerlinNoiseGM : public GM { |
| public: |
| PerlinNoiseGM() { |
| this->setBGColor(0xFF000000); |
| fSize = SkISize::Make(80, 80); |
| } |
| |
| protected: |
| virtual SkString onShortName() { |
| return SkString("perlinnoise"); |
| } |
| |
| virtual SkISize onISize() { |
| return make_isize(200, 500); |
| } |
| |
| void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { |
| canvas->save(); |
| canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), |
| SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()))); |
| SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), |
| SkIntToScalar(fSize.width()), |
| SkIntToScalar(fSize.height())); |
| canvas->drawRect(r, paint); |
| canvas->restore(); |
| } |
| |
| void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, |
| float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, |
| bool stitchTiles) { |
| SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? |
| SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, |
| seed, stitchTiles ? &fSize : NULL) : |
| SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, |
| seed, stitchTiles ? &fSize : NULL); |
| SkPaint paint; |
| paint.setShader(shader)->unref(); |
| drawClippedRect(canvas, x, y, paint); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| canvas->clear(0x00000000); |
| test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.1f, 0.1f, 0, 0, false); |
| test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, |
| 0.1f, 0.1f, 0, 0, false); |
| |
| test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.1f, 0.1f, 2, 0, false); |
| test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.2f, 0.4f, 5, 0, true); |
| |
| test(canvas, 0, 200, SkPerlinNoiseShader::kTurbulence_Type, |
| 0.1f, 0.1f, 2, 0, true); |
| test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type, |
| 0.2f, 0.4f, 5, 0, false); |
| |
| test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.1f, 0.1f, 3, 1, false); |
| test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.1f, 0.1f, 3, 4, false); |
| |
| canvas->scale(0.75f, 1.0f); |
| |
| test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.1f, 0.1f, 2, 0, false); |
| test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type, |
| 0.2f, 0.4f, 5, 0, true); |
| } |
| |
| private: |
| typedef GM INHERITED; |
| SkISize fSize; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new PerlinNoiseGM; } |
| static GMRegistry reg(MyFactory); |
| |
| } |