| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkRRectsGaussianEdgeShader.h" |
| #include "SkReadBuffer.h" |
| #include "SkWriteBuffer.h" |
| |
| /** \class SkRRectsGaussianEdgeShaderImpl |
| * This shader applies a gaussian edge to the intersection of two round rects. |
| * The round rects must have the same radii at each corner and the x&y radii |
| * must also be equal. |
| */ |
| class SkRRectsGaussianEdgeShaderImpl : public SkShader { |
| public: |
| SkRRectsGaussianEdgeShaderImpl(const SkRRect& first, const SkRRect& second, SkScalar radius) |
| : fFirst(first) |
| , fSecond(second) |
| , fRadius(radius) { |
| } |
| |
| bool isOpaque() const override { return false; } |
| |
| #if SK_SUPPORT_GPU |
| sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; |
| #endif |
| |
| class GaussianEdgeShaderContext : public SkShader::Context { |
| public: |
| GaussianEdgeShaderContext(const SkRRectsGaussianEdgeShaderImpl&, const ContextRec&); |
| |
| ~GaussianEdgeShaderContext() override { } |
| |
| void shadeSpan(int x, int y, SkPMColor[], int count) override; |
| |
| uint32_t getFlags() const override { return 0; } |
| |
| private: |
| SkColor fPaintColor; |
| |
| typedef SkShader::Context INHERITED; |
| }; |
| |
| SK_TO_STRING_OVERRIDE() |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeShaderImpl) |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| size_t onContextSize(const ContextRec&) const override; |
| Context* onCreateContext(const ContextRec&, void*) const override; |
| |
| private: |
| SkRRect fFirst; |
| SkRRect fSecond; |
| SkScalar fRadius; |
| |
| friend class SkRRectsGaussianEdgeShader; // for serialization registration system |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrCoordTransform.h" |
| #include "GrFragmentProcessor.h" |
| #include "GrInvariantOutput.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "SkGr.h" |
| #include "SkGrPriv.h" |
| |
| class RRectsGaussianEdgeFP : public GrFragmentProcessor { |
| public: |
| enum Mode { |
| kCircle_Mode, |
| kRect_Mode, |
| kSimpleCircular_Mode, |
| }; |
| |
| RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, SkScalar radius) |
| : fFirst(first) |
| , fSecond(second) |
| , fRadius(radius) { |
| this->initClassID<RRectsGaussianEdgeFP>(); |
| this->setWillReadFragmentPosition(); |
| |
| fFirstMode = ComputeMode(fFirst); |
| fSecondMode = ComputeMode(fSecond); |
| } |
| |
| class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor { |
| public: |
| GLSLRRectsGaussianEdgeFP() { } |
| |
| // This method emits code so that, for each shape, the distance from the edge is returned |
| // in 'outputName' clamped to 0..1 with positive distance being towards the center of the |
| // shape. The distance will have been normalized by the radius. |
| void emitModeCode(Mode mode, |
| GrGLSLFPFragmentBuilder* fragBuilder, |
| const char* posName, |
| const char* sizesName, |
| const char* radiiName, |
| const char* radName, |
| const char* outputName, |
| const char indices[2]) { // how to access the params for the 2 rrects |
| |
| // positive distance is towards the center of the circle |
| fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;", |
| fragBuilder->fragmentPosition(), posName, indices); |
| |
| switch (mode) { |
| case kCircle_Mode: |
| fragBuilder->codeAppendf("%s = clamp((%s.%c - length(delta))/%s, 0.0, 1.0);", |
| outputName, sizesName, indices[0], radName); |
| break; |
| case kRect_Mode: |
| fragBuilder->codeAppendf( |
| "vec2 rectDist = vec2(1.0 - clamp((%s.%c - abs(delta.x))/%s, 0.0, 1.0)," |
| "1.0 - clamp((%s.%c - abs(delta.y))/%s, 0.0, 1.0));", |
| sizesName, indices[0], radName, |
| sizesName, indices[1], radName); |
| fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);", |
| outputName); |
| break; |
| case kSimpleCircular_Mode: |
| // For the circular round rect we first compute the distance |
| // to the rect. Then we compute a multiplier that is 1 if the |
| // point is in one of the circular corners. We then compute the |
| // distance from the corner and then use the multiplier to mask |
| // between the two distances. |
| fragBuilder->codeAppendf("float xDist = clamp((%s.%c - abs(delta.x))/%s," |
| " 0.0, 1.0);", |
| sizesName, indices[0], radName); |
| fragBuilder->codeAppendf("float yDist = clamp((%s.%c - abs(delta.y))/%s," |
| "0.0, 1.0);", |
| sizesName, indices[1], radName); |
| fragBuilder->codeAppend("float rectDist = min(xDist, yDist);"); |
| |
| fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;", |
| sizesName, indices, radiiName, indices); |
| fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCenter.x," |
| "abs(delta.y) - cornerCenter.y);"); |
| fragBuilder->codeAppendf("xDist = %s.%c - abs(delta.x);", radiiName, indices[0]); |
| fragBuilder->codeAppendf("yDist = %s.%c - abs(delta.y);", radiiName, indices[1]); |
| fragBuilder->codeAppend("float cornerDist = min(xDist, yDist);"); |
| fragBuilder->codeAppend("float multiplier = step(0.0, cornerDist);"); |
| |
| fragBuilder->codeAppendf("delta += %s.%s;", radiiName, indices); |
| |
| fragBuilder->codeAppendf("cornerDist = clamp((2.0 * %s.%c - length(delta))/%s," |
| "0.0, 1.0);", |
| radiiName, indices[0], radName); |
| |
| fragBuilder->codeAppendf("%s = (multiplier * cornerDist) +" |
| "((1.0-multiplier) * rectDist);", |
| outputName); |
| break; |
| } |
| } |
| |
| void emitCode(EmitArgs& args) override { |
| const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>(); |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| const char* positionsUniName = nullptr; |
| fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "Positions", &positionsUniName); |
| const char* sizesUniName = nullptr; |
| fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "Sizes", &sizesUniName); |
| const char* radiiUniName = nullptr; |
| if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) { |
| fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "Radii", &radiiUniName); |
| } |
| const char* radUniName = nullptr; |
| fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "Radius", &radUniName); |
| |
| fragBuilder->codeAppend("float firstDist;"); |
| fragBuilder->codeAppend("{"); |
| this->emitModeCode(fp.firstMode(), fragBuilder, |
| positionsUniName, sizesUniName, radiiUniName, |
| radUniName, "firstDist", "xy"); |
| fragBuilder->codeAppend("}"); |
| |
| fragBuilder->codeAppend("float secondDist;"); |
| fragBuilder->codeAppend("{"); |
| this->emitModeCode(fp.secondMode(), fragBuilder, |
| positionsUniName, sizesUniName, radiiUniName, |
| radUniName, "secondDist", "zw"); |
| fragBuilder->codeAppend("}"); |
| |
| fragBuilder->codeAppend("vec2 distVec = vec2(1.0 - firstDist, 1.0 - secondDist);"); |
| |
| // Finally use the distance to apply the Gaussian edge |
| fragBuilder->codeAppend("float factor = clamp(length(distVec), 0.0, 1.0);"); |
| fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| fragBuilder->codeAppendf("%s = factor*%s;", |
| args.fOutputColor, args.fInputColor); |
| } |
| |
| static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>(); |
| |
| b->add32(fp.firstMode() | (fp.secondMode() << 4)); |
| } |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { |
| const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); |
| |
| const SkRRect& first = edgeFP.first(); |
| const SkRRect& second = edgeFP.second(); |
| |
| pdman.set4f(fPositionsUni, |
| first.getBounds().centerX(), |
| first.getBounds().centerY(), |
| second.getBounds().centerX(), |
| second.getBounds().centerY()); |
| |
| pdman.set4f(fSizesUni, |
| 0.5f * first.rect().width(), |
| 0.5f * first.rect().height(), |
| 0.5f * second.rect().width(), |
| 0.5f * second.rect().height()); |
| |
| if (edgeFP.firstMode() == kSimpleCircular_Mode || |
| edgeFP.secondMode() == kSimpleCircular_Mode) { |
| // This is a bit of overkill since fX should equal fY for both round rects but it |
| // makes the shader code simpler. |
| pdman.set4f(fRadiiUni, |
| 0.5f * first.getSimpleRadii().fX, |
| 0.5f * first.getSimpleRadii().fY, |
| 0.5f * second.getSimpleRadii().fX, |
| 0.5f * second.getSimpleRadii().fY); |
| } |
| |
| pdman.set1f(fRadiusUni, edgeFP.radius()); |
| } |
| |
| private: |
| // The centers of the two round rects (x1, y1, x2, y2) |
| GrGLSLProgramDataManager::UniformHandle fPositionsUni; |
| |
| // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2) |
| // For circles we still upload both width & height to simplify things |
| GrGLSLProgramDataManager::UniformHandle fSizesUni; |
| |
| // The half corner radii of the two round rects (rx1/2, ry1/2, rx2/2, ry2/2) |
| // We upload both the x&y radii (although they are currently always the same) to make |
| // the indexing in the shader code simpler. In some future world we could also support |
| // non-circular corner round rects & ellipses. |
| GrGLSLProgramDataManager::UniformHandle fRadiiUni; |
| |
| // The radius parameters (radius) |
| GrGLSLProgramDataManager::UniformHandle fRadiusUni; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
| GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b); |
| } |
| |
| const char* name() const override { return "RRectsGaussianEdgeFP"; } |
| |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
| } |
| |
| const SkRRect& first() const { return fFirst; } |
| Mode firstMode() const { return fFirstMode; } |
| const SkRRect& second() const { return fSecond; } |
| Mode secondMode() const { return fSecondMode; } |
| SkScalar radius() const { return fRadius; } |
| |
| private: |
| static Mode ComputeMode(const SkRRect& rr) { |
| if (rr.isCircle()) { |
| return kCircle_Mode; |
| } else if (rr.isRect()) { |
| return kRect_Mode; |
| } else { |
| SkASSERT(rr.isSimpleCircular()); |
| return kSimpleCircular_Mode; |
| } |
| } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| return new GLSLRRectsGaussianEdgeFP; |
| } |
| |
| bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); |
| return fFirst == edgeFP.fFirst && |
| fSecond == edgeFP.fSecond && |
| fRadius == edgeFP.fRadius; |
| } |
| |
| SkRRect fFirst; |
| Mode fFirstMode; |
| SkRRect fSecond; |
| Mode fSecondMode; |
| SkScalar fRadius; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<GrFragmentProcessor> SkRRectsGaussianEdgeShaderImpl::asFragmentProcessor( |
| const AsFPArgs& args) const { |
| return sk_make_sp<RRectsGaussianEdgeFP>(fFirst, fSecond, fRadius); |
| } |
| |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::GaussianEdgeShaderContext( |
| const SkRRectsGaussianEdgeShaderImpl& shader, |
| const ContextRec& rec) |
| : INHERITED(shader, rec) { |
| |
| fPaintColor = rec.fPaint->getColor(); |
| } |
| |
| void SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::shadeSpan(int x, int y, |
| SkPMColor result[], |
| int count) { |
| // TODO: implement |
| for (int i = 0; i < count; ++i) { |
| result[i] = fPaintColor; |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef SK_IGNORE_TO_STRING |
| void SkRRectsGaussianEdgeShaderImpl::toString(SkString* str) const { |
| str->appendf("RRectsGaussianEdgeShader: ()"); |
| } |
| #endif |
| |
| sk_sp<SkFlattenable> SkRRectsGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { |
| // Discarding SkShader flattenable params |
| bool hasLocalMatrix = buf.readBool(); |
| SkAssertResult(!hasLocalMatrix); |
| |
| SkRect rect1, rect2; |
| |
| buf.readRect(&rect1); |
| SkScalar xRad1 = buf.readScalar(); |
| SkScalar yRad1 = buf.readScalar(); |
| |
| buf.readRect(&rect2); |
| SkScalar xRad2 = buf.readScalar(); |
| SkScalar yRad2 = buf.readScalar(); |
| |
| SkScalar radius = buf.readScalar(); |
| |
| return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1), |
| SkRRect::MakeRectXY(rect2, xRad2, yRad2), |
| radius); |
| } |
| |
| void SkRRectsGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { |
| INHERITED::flatten(buf); |
| |
| SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular()); |
| buf.writeRect(fFirst.rect()); |
| const SkVector& radii1 = fFirst.getSimpleRadii(); |
| buf.writeScalar(radii1.fX); |
| buf.writeScalar(radii1.fY); |
| |
| SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular()); |
| buf.writeRect(fSecond.rect()); |
| const SkVector& radii2 = fSecond.getSimpleRadii(); |
| buf.writeScalar(radii2.fX); |
| buf.writeScalar(radii2.fY); |
| |
| buf.writeScalar(fRadius); |
| } |
| |
| size_t SkRRectsGaussianEdgeShaderImpl::onContextSize(const ContextRec& rec) const { |
| return sizeof(GaussianEdgeShaderContext); |
| } |
| |
| SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const ContextRec& rec, |
| void* storage) const { |
| return new (storage) GaussianEdgeShaderContext(*this, rec); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first, |
| const SkRRect& second, |
| SkScalar radius, SkScalar unused) { |
| if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || |
| (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) { |
| // we only deal with the shapes where the x & y radii are equal |
| // and the same for all four corners |
| return nullptr; |
| } |
| |
| return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| |
| /////////////////////////////////////////////////////////////////////////////// |