| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrOpsRenderPass.h" |
| |
| #include "include/core/SkRect.h" |
| #include "include/gpu/GrContext.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrFixedClip.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrMesh.h" |
| #include "src/gpu/GrPrimitiveProcessor.h" |
| #include "src/gpu/GrProgramInfo.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrRenderTargetPriv.h" |
| #include "src/gpu/GrTexturePriv.h" |
| |
| void GrOpsRenderPass::clear(const GrFixedClip& clip, const SkPMColor4f& color) { |
| SkASSERT(fRenderTarget); |
| // A clear at this level will always be a true clear, so make sure clears were not supposed to |
| // be redirected to draws instead |
| SkASSERT(!this->gpu()->caps()->performColorClearsAsDraws()); |
| SkASSERT(!clip.scissorEnabled() || !this->gpu()->caps()->performPartialClearsAsDraws()); |
| this->onClear(clip, color); |
| } |
| |
| void GrOpsRenderPass::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { |
| // As above, make sure the stencil clear wasn't supposed to be a draw rect with stencil settings |
| SkASSERT(!this->gpu()->caps()->performStencilClearsAsDraws()); |
| this->onClearStencilClip(clip, insideStencilMask); |
| } |
| |
| bool GrOpsRenderPass::draw(const GrProgramInfo& programInfo, |
| const GrMesh meshes[], int meshCount, const SkRect& bounds) { |
| if (!meshCount) { |
| return true; |
| } |
| |
| #ifdef SK_DEBUG |
| SkASSERT(!programInfo.primProc().hasInstanceAttributes() || |
| this->gpu()->caps()->instanceAttribSupport()); |
| |
| programInfo.compatibleWithMeshes(meshes, meshCount); |
| programInfo.checkAllInstantiated(); |
| programInfo.checkMSAAAndMIPSAreResolved(); |
| #endif |
| |
| if (programInfo.primProc().numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { |
| this->gpu()->stats()->incNumFailedDraws(); |
| return false; |
| } |
| this->onDraw(programInfo, meshes, meshCount, bounds); |
| |
| #ifdef SK_DEBUG |
| GrProcessor::CustomFeatures processorFeatures = programInfo.requestedFeatures(); |
| if (GrProcessor::CustomFeatures::kSampleLocations & processorFeatures) { |
| // Verify we always have the same sample pattern key, regardless of graphics state. |
| SkASSERT(this->gpu()->findOrAssignSamplePatternKey(fRenderTarget) |
| == fRenderTarget->renderTargetPriv().getSamplePatternKey()); |
| } |
| #endif |
| return true; |
| } |