| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrCCCubicShader_DEFINED |
| #define GrCCCubicShader_DEFINED |
| |
| #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
| |
| /** |
| * This class renders the coverage of convex closed cubic segments using the techniques outlined in |
| * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and |
| * Jim Blinn: |
| * |
| * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf |
| * |
| * The provided curve segments must be convex, monotonic with respect to the vector of their closing |
| * edge [P3 - P0], and must not contain or be near any inflection points or loop intersections. |
| * (Use GrCCGeometry::cubicTo().) |
| */ |
| class GrCCCubicShader : public GrCCCoverageProcessor::Shader { |
| public: |
| void emitSetupCode( |
| GrGLSLVertexGeoBuilder*, const char* pts, const char** outHull4) const override; |
| |
| void onEmitVaryings( |
| GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, const char* position, |
| const char* coverage, const char* cornerCoverage, const char* wind) override; |
| |
| void emitFragmentCoverageCode( |
| GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override; |
| |
| void emitSampleMaskCode(GrGLSLFPFragmentBuilder*) const override; |
| |
| private: |
| void calcHullCoverage(SkString* code, const char* klmAndEdge, const char* gradMatrix, |
| const char* outputCoverage) const; |
| |
| const GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType}; |
| GrGLSLVarying fKLM_fEdge; |
| GrGLSLVarying fGradMatrix; |
| GrGLSLVarying fCornerCoverage; |
| }; |
| |
| #endif |