| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPathRange_DEFINED |
| #define GrPathRange_DEFINED |
| |
| #include "GrGpuResource.h" |
| #include "GrResourceCache.h" |
| #include "SkRefCnt.h" |
| #include "SkStrokeRec.h" |
| #include "SkTArray.h" |
| |
| class SkPath; |
| class SkDescriptor; |
| |
| /** |
| * Represents a contiguous range of GPU path objects, all with a common stroke. |
| * This object is immutable with the exception that individual paths may be |
| * initialized lazily. |
| */ |
| |
| class GrPathRange : public GrGpuResource { |
| public: |
| SK_DECLARE_INST_COUNT(GrPathRange); |
| |
| static const bool kIsWrapped = false; |
| |
| /** |
| * Return the resourceType intended for cache lookups involving GrPathRange. |
| */ |
| static GrResourceKey::ResourceType resourceType() { |
| static const GrResourceKey::ResourceType type = GrResourceKey::GenerateResourceType(); |
| return type; |
| } |
| |
| /** |
| * Class that generates the paths for a specific range. |
| */ |
| class PathGenerator : public SkRefCnt { |
| public: |
| virtual int getNumPaths() = 0; |
| virtual void generatePath(int index, SkPath* out) = 0; |
| virtual bool isEqualTo(const SkDescriptor&) const { return false; } |
| virtual ~PathGenerator() {} |
| }; |
| |
| /** |
| * Initialize a lazy-loaded path range. This class will generate an SkPath and call |
| * onInitPath() for each path within the range before it is drawn for the first time. |
| */ |
| GrPathRange(GrGpu*, PathGenerator*, const SkStrokeRec& stroke); |
| |
| /** |
| * Initialize an eager-loaded path range. The subclass is responsible for ensuring all |
| * the paths are initialized up front. |
| */ |
| GrPathRange(GrGpu*, int numPaths, const SkStrokeRec& stroke); |
| |
| virtual bool isEqualTo(const SkDescriptor& desc) const { |
| return NULL != fPathGenerator.get() && fPathGenerator->isEqualTo(desc); |
| } |
| |
| int getNumPaths() const { return fNumPaths; } |
| const SkStrokeRec& getStroke() const { return fStroke; } |
| const PathGenerator* getPathGenerator() const { return fPathGenerator.get(); } |
| |
| protected: |
| // Initialize a path in the range before drawing. This is only called when |
| // fPathGenerator is non-null. The child class need not call didChangeGpuMemorySize(), |
| // GrPathRange will take care of that after the call is complete. |
| virtual void onInitPath(int index, const SkPath&) const = 0; |
| |
| private: |
| // Notify when paths will be drawn in case this is a lazy-loaded path range. |
| friend class GrGpu; |
| void willDrawPaths(const uint32_t indices[], int count) const; |
| |
| mutable SkAutoTUnref<PathGenerator> fPathGenerator; |
| mutable SkTArray<uint8_t, true /*MEM_COPY*/> fGeneratedPaths; |
| const int fNumPaths; |
| const SkStrokeRec fStroke; |
| |
| typedef GrGpuResource INHERITED; |
| }; |
| |
| #endif |