blob: c2006d731fcda528a0968c93ed1295caef191258 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTargetCommands.h"
#include "GrBatchFlushState.h"
#include "GrGpu.h"
#include "GrPathRendering.h"
#include "batches/GrDrawBatch.h"
#include "batches/GrVertexBatch.h"
GrBATCH_SPEW(int32_t GrTargetCommands::Cmd::gUniqueID = 0;)
void GrTargetCommands::reset() {
fCmdBuffer.reset();
}
void GrTargetCommands::flush(GrGpu* gpu, GrResourceProvider* resourceProvider) {
GrBATCH_INFO("Flushing\n");
if (fCmdBuffer.empty()) {
return;
}
GrBatchFlushState flushState(gpu, resourceProvider, fLastFlushToken);
// Loop over all batches and generate geometry
CmdBuffer::Iter genIter(fCmdBuffer);
while (genIter.next()) {
if (Cmd::kDrawBatch_CmdType == genIter->type()) {
DrawBatch* db = reinterpret_cast<DrawBatch*>(genIter.get());
// TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can
// remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch.
GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(db->batch());
vertexBatch->prepareDraws(&flushState);
}
}
flushState.preIssueDraws();
CmdBuffer::Iter iter(fCmdBuffer);
while (iter.next()) {
iter->execute(&flushState);
}
fLastFlushToken = flushState.lastFlushedToken();
}
void GrTargetCommands::StencilPath::execute(GrBatchFlushState* state) {
GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix, &fScissor,
&fStencil);
state->gpu()->pathRendering()->stencilPath(args, this->path());
}
void GrTargetCommands::DrawPath::execute(GrBatchFlushState* state) {
if (!fState->fCompiled) {
state->gpu()->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor,
*fState->getPipeline(), fState->fBatchTracker);
fState->fCompiled = true;
}
GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker, &fStencilSettings);
state->gpu()->pathRendering()->drawPath(args, this->path());
}
void GrTargetCommands::DrawPaths::execute(GrBatchFlushState* state) {
if (!fState->fCompiled) {
state->gpu()->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor,
*fState->getPipeline(), fState->fBatchTracker);
fState->fCompiled = true;
}
GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker, &fStencilSettings);
state->gpu()->pathRendering()->drawPaths(args, this->pathRange(), fIndices, fIndexType,
fTransforms, fTransformType, fCount);
}
void GrTargetCommands::DrawBatch::execute(GrBatchFlushState* state) {
// TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can
// remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch.
GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(fBatch.get());
vertexBatch->issueDraws(state);
}
void GrTargetCommands::Clear::execute(GrBatchFlushState* state) {
if (GrColor_ILLEGAL == fColor) {
state->gpu()->discard(this->renderTarget());
} else {
state->gpu()->clear(fRect, fColor, this->renderTarget());
}
}
void GrTargetCommands::ClearStencilClip::execute(GrBatchFlushState* state) {
state->gpu()->clearStencilClip(fRect, fInsideClip, this->renderTarget());
}
void GrTargetCommands::CopySurface::execute(GrBatchFlushState* state) {
state->gpu()->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint);
}