blob: 1090e3e7af3e29e7e5afb0a4feb8c0244eb4fe25 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkImage_Base.h"
#include "SkImageCacherator.h"
#include "SkBitmap.h"
#include "SkBitmapCache.h"
#include "SkData.h"
#include "SkImageGenerator.h"
#include "SkImagePriv.h"
#include "SkNextID.h"
#include "SkPixelRef.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpuResourcePriv.h"
#include "GrImageTextureMaker.h"
#include "GrResourceKey.h"
#include "GrProxyProvider.h"
#include "GrSamplerState.h"
#include "GrYUVProvider.h"
#include "SkGr.h"
#endif
// Ref-counted tuple(SkImageGenerator, SkMutex) which allows sharing one generator among N images
class SharedGenerator final : public SkNVRefCnt<SharedGenerator> {
public:
static sk_sp<SharedGenerator> Make(std::unique_ptr<SkImageGenerator> gen) {
return gen ? sk_sp<SharedGenerator>(new SharedGenerator(std::move(gen))) : nullptr;
}
// This is thread safe. It is a const field set in the constructor.
const SkImageInfo& getInfo() { return fGenerator->getInfo(); }
private:
explicit SharedGenerator(std::unique_ptr<SkImageGenerator> gen)
: fGenerator(std::move(gen)) {
SkASSERT(fGenerator);
}
friend class ScopedGenerator;
friend class SkImage_Lazy;
std::unique_ptr<SkImageGenerator> fGenerator;
SkMutex fMutex;
};
class SkImage_Lazy : public SkImage_Base, public SkImageCacherator {
public:
struct Validator {
Validator(sk_sp<SharedGenerator>, const SkIRect* subset, sk_sp<SkColorSpace> colorSpace);
operator bool() const { return fSharedGenerator.get(); }
sk_sp<SharedGenerator> fSharedGenerator;
SkImageInfo fInfo;
SkIPoint fOrigin;
sk_sp<SkColorSpace> fColorSpace;
uint32_t fUniqueID;
};
SkImage_Lazy(Validator* validator);
SkImageInfo onImageInfo() const override {
return fInfo;
}
SkColorType onColorType() const override {
return kUnknown_SkColorType;
}
SkAlphaType onAlphaType() const override {
return fInfo.alphaType();
}
SkIRect onGetSubset() const override {
return SkIRect::MakeXYWH(fOrigin.fX, fOrigin.fY, fInfo.width(), fInfo.height());
}
bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY,
CachingHint) const override;
#if SK_SUPPORT_GPU
sk_sp<GrTextureProxy> asTextureProxyRef(GrContext*,
const GrSamplerState&, SkColorSpace*,
sk_sp<SkColorSpace>*,
SkScalar scaleAdjust[2]) const override;
#endif
sk_sp<SkData> onRefEncoded() const override;
sk_sp<SkImage> onMakeSubset(const SkIRect&) const override;
bool getROPixels(SkBitmap*, SkColorSpace* dstColorSpace, CachingHint) const override;
bool onIsLazyGenerated() const override { return true; }
sk_sp<SkImage> onMakeColorSpace(sk_sp<SkColorSpace>, SkColorType) const override;
bool onIsValid(GrContext*) const override;
SkImageCacherator* peekCacherator() const override {
return const_cast<SkImage_Lazy*>(this);
}
// Only return true if the generate has already been cached.
bool lockAsBitmapOnlyIfAlreadyCached(SkBitmap*) const;
// Call the underlying generator directly
bool directGeneratePixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY) const;
// SkImageCacherator interface
#if SK_SUPPORT_GPU
// Returns the texture proxy. If the cacherator is generating the texture and wants to cache it,
// it should use the passed in key (if the key is valid).
sk_sp<GrTextureProxy> lockTextureProxy(GrContext*,
const GrUniqueKey& key,
SkImage::CachingHint,
bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) override;
// Returns the color space of the texture that would be returned if you called lockTexture.
// Separate code path to allow querying of the color space for textures that cached (even
// externally).
sk_sp<SkColorSpace> getColorSpace(GrContext*, SkColorSpace* dstColorSpace) override;
// TODO: Need to pass in dstColorSpace to fold into key here?
void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) override;
#endif
SkImageInfo buildCacheInfo() const override;
private:
class ScopedGenerator;
/**
* On success (true), bitmap will point to the pixels for this generator. If this returns
* false, the bitmap will be reset to empty.
* TODO: Pass in dstColorSpace to ensure bitmap is compatible?
*/
bool lockAsBitmap(SkBitmap*, SkImage::CachingHint, const SkImageInfo&) const;
sk_sp<SharedGenerator> fSharedGenerator;
// Note that fInfo is not necessarily the info from the generator. It may be cropped by
// onMakeSubset and its color space may be changed by onMakeColorSpace.
const SkImageInfo fInfo;
const SkIPoint fOrigin;
uint32_t fUniqueID;
// Repeated calls to onMakeColorSpace will result in a proliferation of unique IDs and
// SkImage_Lazy instances. Cache the result of the last successful onMakeColorSpace call.
mutable SkMutex fOnMakeColorSpaceMutex;
mutable sk_sp<SkColorSpace> fOnMakeColorSpaceTarget;
mutable sk_sp<SkImage> fOnMakeColorSpaceResult;
typedef SkImage_Base INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
SkImage_Lazy::Validator::Validator(sk_sp<SharedGenerator> gen, const SkIRect* subset,
sk_sp<SkColorSpace> colorSpace)
: fSharedGenerator(std::move(gen)) {
if (!fSharedGenerator) {
return;
}
// The following generator accessors are safe without acquiring the mutex (const getters).
// TODO: refactor to use a ScopedGenerator instead, for clarity.
const SkImageInfo& info = fSharedGenerator->fGenerator->getInfo();
if (info.isEmpty()) {
fSharedGenerator.reset();
return;
}
fUniqueID = fSharedGenerator->fGenerator->uniqueID();
const SkIRect bounds = SkIRect::MakeWH(info.width(), info.height());
if (subset) {
if (!bounds.contains(*subset)) {
fSharedGenerator.reset();
return;
}
if (*subset != bounds) {
// we need a different uniqueID since we really are a subset of the raw generator
fUniqueID = SkNextID::ImageID();
}
} else {
subset = &bounds;
}
fInfo = info.makeWH(subset->width(), subset->height());
fOrigin = SkIPoint::Make(subset->x(), subset->y());
if (colorSpace) {
fInfo = fInfo.makeColorSpace(colorSpace);
fUniqueID = SkNextID::ImageID();
}
}
///////////////////////////////////////////////////////////////////////////////
// Helper for exclusive access to a shared generator.
class SkImage_Lazy::ScopedGenerator {
public:
ScopedGenerator(const sk_sp<SharedGenerator>& gen)
: fSharedGenerator(gen)
, fAutoAquire(gen->fMutex) {}
SkImageGenerator* operator->() const {
fSharedGenerator->fMutex.assertHeld();
return fSharedGenerator->fGenerator.get();
}
operator SkImageGenerator*() const {
fSharedGenerator->fMutex.assertHeld();
return fSharedGenerator->fGenerator.get();
}
private:
const sk_sp<SharedGenerator>& fSharedGenerator;
SkAutoExclusive fAutoAquire;
};
///////////////////////////////////////////////////////////////////////////////
SkImage_Lazy::SkImage_Lazy(Validator* validator)
: INHERITED(validator->fInfo.width(), validator->fInfo.height(), validator->fUniqueID)
, fSharedGenerator(std::move(validator->fSharedGenerator))
, fInfo(validator->fInfo)
, fOrigin(validator->fOrigin) {
SkASSERT(fSharedGenerator);
fUniqueID = validator->fUniqueID;
}
//////////////////////////////////////////////////////////////////////////////////////////////////
SkImageInfo SkImage_Lazy::buildCacheInfo() const {
if (kGray_8_SkColorType == fInfo.colorType()) {
return fInfo.makeColorSpace(nullptr);
} else {
return fInfo;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) {
SkASSERT(bitmap.getGenerationID() == expectedID);
SkASSERT(bitmap.isImmutable());
SkASSERT(bitmap.getPixels());
return true;
}
bool SkImage_Lazy::directGeneratePixels(const SkImageInfo& info, void* pixels, size_t rb,
int srcX, int srcY) const {
ScopedGenerator generator(fSharedGenerator);
const SkImageInfo& genInfo = generator->getInfo();
// Currently generators do not natively handle subsets, so check that first.
if (srcX || srcY || genInfo.width() != info.width() || genInfo.height() != info.height()) {
return false;
}
return generator->getPixels(info, pixels, rb);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
bool SkImage_Lazy::lockAsBitmapOnlyIfAlreadyCached(SkBitmap* bitmap) const {
return SkBitmapCache::Find(SkBitmapCacheDesc::Make(fUniqueID,
fInfo.width(), fInfo.height()), bitmap) &&
check_output_bitmap(*bitmap, fUniqueID);
}
static bool generate_pixels(SkImageGenerator* gen, const SkPixmap& pmap, int originX, int originY) {
const int genW = gen->getInfo().width();
const int genH = gen->getInfo().height();
const SkIRect srcR = SkIRect::MakeWH(genW, genH);
const SkIRect dstR = SkIRect::MakeXYWH(originX, originY, pmap.width(), pmap.height());
if (!srcR.contains(dstR)) {
return false;
}
// If they are requesting a subset, we have to have a temp allocation for full image, and
// then copy the subset into their allocation
SkBitmap full;
SkPixmap fullPM;
const SkPixmap* dstPM = &pmap;
if (srcR != dstR) {
if (!full.tryAllocPixels(pmap.info().makeWH(genW, genH))) {
return false;
}
if (!full.peekPixels(&fullPM)) {
return false;
}
dstPM = &fullPM;
}
if (!gen->getPixels(dstPM->info(), dstPM->writable_addr(), dstPM->rowBytes())) {
return false;
}
if (srcR != dstR) {
if (!full.readPixels(pmap, originX, originY)) {
return false;
}
}
return true;
}
bool SkImage_Lazy::lockAsBitmap(SkBitmap* bitmap, SkImage::CachingHint chint,
const SkImageInfo& info) const {
// TODO: Verify dstColorSpace here
if (this->lockAsBitmapOnlyIfAlreadyCached(bitmap)) {
return true;
}
SkBitmap tmpBitmap;
SkBitmapCache::RecPtr cacheRec;
SkPixmap pmap;
if (SkImage::kAllow_CachingHint == chint) {
auto desc = SkBitmapCacheDesc::Make(fUniqueID, info.width(), info.height());
cacheRec = SkBitmapCache::Alloc(desc, info, &pmap);
if (!cacheRec) {
return false;
}
} else {
if (!tmpBitmap.tryAllocPixels(info)) {
return false;
}
if (!tmpBitmap.peekPixels(&pmap)) {
return false;
}
}
ScopedGenerator generator(fSharedGenerator);
if (!generate_pixels(generator, pmap, fOrigin.x(), fOrigin.y())) {
return false;
}
if (cacheRec) {
SkBitmapCache::Add(std::move(cacheRec), bitmap);
SkASSERT(bitmap->getPixels()); // we're locked
SkASSERT(bitmap->isImmutable());
SkASSERT(bitmap->getGenerationID() == fUniqueID);
this->notifyAddedToRasterCache();
} else {
*bitmap = tmpBitmap;
bitmap->pixelRef()->setImmutableWithID(fUniqueID);
}
check_output_bitmap(*bitmap, fUniqueID);
return true;
}
//////////////////////////////////////////////////////////////////////////////////////////////////
bool SkImage_Lazy::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY, CachingHint chint) const {
SkColorSpace* dstColorSpace = dstInfo.colorSpace();
SkBitmap bm;
if (kDisallow_CachingHint == chint) {
if (this->lockAsBitmapOnlyIfAlreadyCached(&bm)) {
return bm.readPixels(dstInfo, dstPixels, dstRB, srcX, srcY);
} else {
// Try passing the caller's buffer directly down to the generator. If this fails we
// may still succeed in the general case, as the generator may prefer some other
// config, which we could then convert via SkBitmap::readPixels.
if (this->directGeneratePixels(dstInfo, dstPixels, dstRB, srcX, srcY)) {
return true;
}
// else fall through
}
}
if (this->getROPixels(&bm, dstColorSpace, chint)) {
return bm.readPixels(dstInfo, dstPixels, dstRB, srcX, srcY);
}
return false;
}
sk_sp<SkData> SkImage_Lazy::onRefEncoded() const {
ScopedGenerator generator(fSharedGenerator);
return generator->refEncodedData();
}
bool SkImage_Lazy::getROPixels(SkBitmap* bitmap, SkColorSpace* dstColorSpace,
CachingHint chint) const {
const SkImageInfo cacheInfo = this->buildCacheInfo();
return this->lockAsBitmap(bitmap, chint, cacheInfo);
}
bool SkImage_Lazy::onIsValid(GrContext* context) const {
ScopedGenerator generator(fSharedGenerator);
return generator->isValid(context);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
sk_sp<GrTextureProxy> SkImage_Lazy::asTextureProxyRef(GrContext* context,
const GrSamplerState& params,
SkColorSpace* dstColorSpace,
sk_sp<SkColorSpace>* texColorSpace,
SkScalar scaleAdjust[2]) const {
if (!context) {
return nullptr;
}
GrImageTextureMaker textureMaker(context, this, kAllow_CachingHint);
return textureMaker.refTextureProxyForParams(params, dstColorSpace, texColorSpace, scaleAdjust);
}
#endif
sk_sp<SkImage> SkImage_Lazy::onMakeSubset(const SkIRect& subset) const {
SkASSERT(fInfo.bounds().contains(subset));
SkASSERT(fInfo.bounds() != subset);
const SkIRect generatorSubset = subset.makeOffset(fOrigin.x(), fOrigin.y());
Validator validator(fSharedGenerator, &generatorSubset, fInfo.refColorSpace());
return validator ? sk_sp<SkImage>(new SkImage_Lazy(&validator)) : nullptr;
}
sk_sp<SkImage> SkImage_Lazy::onMakeColorSpace(sk_sp<SkColorSpace> target,
SkColorType targetColorType) const {
SkAutoExclusive autoAquire(fOnMakeColorSpaceMutex);
if (target && fOnMakeColorSpaceTarget &&
SkColorSpace::Equals(target.get(), fOnMakeColorSpaceTarget.get())) {
return fOnMakeColorSpaceResult;
}
const SkIRect generatorSubset =
SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height());
Validator validator(fSharedGenerator, &generatorSubset, target);
sk_sp<SkImage> result = validator ? sk_sp<SkImage>(new SkImage_Lazy(&validator)) : nullptr;
if (result) {
fOnMakeColorSpaceTarget = target;
fOnMakeColorSpaceResult = result;
}
return result;
}
sk_sp<SkImage> SkImage::MakeFromGenerator(std::unique_ptr<SkImageGenerator> generator,
const SkIRect* subset) {
SkImage_Lazy::Validator validator(SharedGenerator::Make(std::move(generator)), subset, nullptr);
return validator ? sk_make_sp<SkImage_Lazy>(&validator) : nullptr;
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Implementation of SkImageCacherator interface, as needed by GrImageTextureMaker
*/
#if SK_SUPPORT_GPU
void SkImage_Lazy::makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) {
// TODO: Take dstColorSpace, include hash in key
SkASSERT(!cacheKey->isValid());
if (origKey.isValid()) {
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(cacheKey, origKey, kDomain, 0, "Image");
}
}
class Generator_GrYUVProvider : public GrYUVProvider {
SkImageGenerator* fGen;
public:
Generator_GrYUVProvider(SkImageGenerator* gen) : fGen(gen) {}
uint32_t onGetID() override { return fGen->uniqueID(); }
bool onQueryYUV8(SkYUVSizeInfo* sizeInfo, SkYUVColorSpace* colorSpace) const override {
return fGen->queryYUV8(sizeInfo, colorSpace);
}
bool onGetYUV8Planes(const SkYUVSizeInfo& sizeInfo, void* planes[3]) override {
return fGen->getYUV8Planes(sizeInfo, planes);
}
};
static void set_key_on_proxy(GrProxyProvider* proxyProvider,
GrTextureProxy* proxy, GrTextureProxy* originalProxy,
const GrUniqueKey& key) {
if (key.isValid()) {
SkASSERT(proxy->origin() == kTopLeft_GrSurfaceOrigin);
if (originalProxy && originalProxy->getUniqueKey().isValid()) {
SkASSERT(originalProxy->getUniqueKey() == key);
SkASSERT(GrMipMapped::kYes == proxy->mipMapped() &&
GrMipMapped::kNo == originalProxy->mipMapped());
// If we had an originalProxy with a valid key, that means there already is a proxy in
// the cache which matches the key, but it does not have mip levels and we require them.
// Thus we must remove the unique key from that proxy.
proxyProvider->removeUniqueKeyFromProxy(key, originalProxy);
}
proxyProvider->assignUniqueKeyToProxy(key, proxy);
}
}
sk_sp<SkColorSpace> SkImage_Lazy::getColorSpace(GrContext* ctx, SkColorSpace* dstColorSpace) {
// TODO: Is this ever needed? Is the output of this function going to be:
// return dstColorSpace ? fInfo.refColorSpace() : dstColorSpace;
// Yes, except for gray?
if (!dstColorSpace) {
// In legacy mode, we do no modification to the image's color space or encoding.
// Subsequent legacy drawing is likely to ignore the color space, but some clients
// may want to know what space the image data is in, so return it.
return fInfo.refColorSpace();
} else {
SkImageInfo cacheInfo = this->buildCacheInfo();
return cacheInfo.refColorSpace();
}
}
/*
* We have 4 ways to try to return a texture (in sorted order)
*
* 1. Check the cache for a pre-existing one
* 2. Ask the generator to natively create one
* 3. Ask the generator to return YUV planes, which the GPU can convert
* 4. Ask the generator to return RGB(A) data, which the GPU can convert
*/
sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(GrContext* ctx,
const GrUniqueKey& origKey,
SkImage::CachingHint chint,
bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) {
// Values representing the various texture lock paths we can take. Used for logging the path
// taken to a histogram.
enum LockTexturePath {
kFailure_LockTexturePath,
kPreExisting_LockTexturePath,
kNative_LockTexturePath,
kCompressed_LockTexturePath, // Deprecated
kYUV_LockTexturePath,
kRGBA_LockTexturePath,
};
enum { kLockTexturePathCount = kRGBA_LockTexturePath + 1 };
// Build our texture key.
// TODO: This needs to include the dstColorSpace.
GrUniqueKey key;
this->makeCacheKeyFromOrigKey(origKey, &key);
GrProxyProvider* proxyProvider = ctx->contextPriv().proxyProvider();
sk_sp<GrTextureProxy> proxy;
// 1. Check the cache for a pre-existing one
if (key.isValid()) {
proxy = proxyProvider->findOrCreateProxyByUniqueKey(key, kTopLeft_GrSurfaceOrigin);
if (proxy) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kPreExisting_LockTexturePath,
kLockTexturePathCount);
if (!willBeMipped || GrMipMapped::kYes == proxy->mipMapped()) {
return proxy;
}
}
}
// What format are we going to ask the generator to create?
// TODO: Based on the dstColorSpace?
const SkImageInfo cacheInfo = this->buildCacheInfo();
// 2. Ask the generator to natively create one
if (!proxy) {
ScopedGenerator generator(fSharedGenerator);
if (GrTextureMaker::AllowedTexGenType::kCheap == genType &&
SkImageGenerator::TexGenType::kCheap != generator->onCanGenerateTexture()) {
return nullptr;
}
if ((proxy = generator->generateTexture(ctx, cacheInfo, fOrigin, willBeMipped))) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kNative_LockTexturePath,
kLockTexturePathCount);
set_key_on_proxy(proxyProvider, proxy.get(), nullptr, key);
if (!willBeMipped || GrMipMapped::kYes == proxy->mipMapped()) {
return proxy;
}
}
}
// 3. Ask the generator to return YUV planes, which the GPU can convert. If we will be mipping
// the texture we fall through here and have the CPU generate the mip maps for us.
if (!proxy && !willBeMipped && !ctx->contextPriv().disableGpuYUVConversion()) {
const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(cacheInfo);
ScopedGenerator generator(fSharedGenerator);
Generator_GrYUVProvider provider(generator);
// The pixels in the texture will be in the generator's color space. If onMakeColorSpace
// has been called then this will not match this image's color space. To correct this, apply
// a color space conversion from the generator's color space to this image's color space.
// Note that we can only do this conversion (on the GPU) if both color spaces are XYZ type.
SkColorSpace* generatorColorSpace = fSharedGenerator->fGenerator->getInfo().colorSpace();
SkColorSpace* thisColorSpace = fInfo.colorSpace();
if ((!generatorColorSpace || generatorColorSpace->toXYZD50()) &&
(!thisColorSpace || thisColorSpace->toXYZD50())) {
// TODO: Update to create the mipped surface in the YUV generator and draw the base
// layer directly into the mipped surface.
proxy = provider.refAsTextureProxy(ctx, desc, generatorColorSpace, thisColorSpace);
if (proxy) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath,
kLockTexturePathCount);
set_key_on_proxy(proxyProvider, proxy.get(), nullptr, key);
return proxy;
}
}
}
// 4. Ask the generator to return RGB(A) data, which the GPU can convert
SkBitmap bitmap;
if (!proxy && this->lockAsBitmap(&bitmap, chint, cacheInfo)) {
if (willBeMipped) {
proxy = proxyProvider->createMipMapProxyFromBitmap(bitmap);
}
if (!proxy) {
proxy = GrUploadBitmapToTextureProxy(proxyProvider, bitmap);
}
if (proxy && (!willBeMipped || GrMipMapped::kYes == proxy->mipMapped())) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kRGBA_LockTexturePath,
kLockTexturePathCount);
set_key_on_proxy(proxyProvider, proxy.get(), nullptr, key);
return proxy;
}
}
if (proxy) {
// We need a mipped proxy, but we either found a proxy earlier that wasn't mipped, generated
// a native non mipped proxy, or generated a non-mipped yuv proxy. Thus we generate a new
// mipped surface and copy the original proxy into the base layer. We will then let the gpu
// generate the rest of the mips.
SkASSERT(willBeMipped);
SkASSERT(GrMipMapped::kNo == proxy->mipMapped());
if (auto mippedProxy = GrCopyBaseMipMapToTextureProxy(ctx, proxy.get())) {
set_key_on_proxy(proxyProvider, mippedProxy.get(), proxy.get(), key);
return mippedProxy;
}
// We failed to make a mipped proxy with the base copied into it. This could have
// been from failure to make the proxy or failure to do the copy. Thus we will fall
// back to just using the non mipped proxy; See skbug.com/7094.
return proxy;
}
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kFailure_LockTexturePath,
kLockTexturePathCount);
return nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#endif